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Dual wielding shield Fighter
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5399985" data-attributes="member: 35909"><p>The PHB2 has a couple feats related to ranged shield attacks, look for "Sling Shield." Might be useful, rather than spending all that money on upgrades. Also look at Bloodstorm Blade prestige class in Tome of Battle. With 4 levels in it, you can the ability to throw any melee weapon with a 10 ft range increment without penalty, and can ricochet it back and forth such that you get the weapon back in your hand immediately after each attack (so you can full attack with the same weapon). Much more efficient than Throwing and Returning properties.</p><p></p><p>From there, you can find ways to improve the range increment. Gauntlets of Extended Range in the Magic Item Compendium are only a few thousand gp and double your range increments with thrown weapons. You might also want a lesser weapon crystal of return (also in MIC) for the throwing shield pre-Bloodstorm Blade 4. For a trivial amount of money, you attach that to the weapon and it can now be drawn as a free action and you can expend a move action to call it back to your hand from up to 30 ft away, very handy for a thrower build. (For your defense shield, I recommend the shield crystal of arrow protection from MIC, for a bonus against all ranged attacks including ranged touch).</p><p></p><p>Good luck on the captain america build!</p><p></p><p>Other random advice:</p><p>Don't use a tower shield. The penalties are annoying and with the right feat selection, you'll benefit heavily from using the same shield in each hand. My character used two (mithral, cause he was a caster) heavy shields with the Agile Shield Fighter feat from PHB2. It's just like TWF, but for shields only, no insane dex requirement, and it lets you use a heavy shield in the offhand without additional penalty (since it's normally a one handed weapon).</p><p></p><p>The Devoted Spirit discipline in Tome of Battle has two maneuvers that are awesome for shield users. It's only available to Crusaders, but you can use feats and devoted spirit amulet to get access. At level 2 you have Shield Block, an immediate action to give an adjacent ally your shield AC bonus +4, which stacks with any shield bonus s/he has. This is easy to get and you should go for it. At level 7 (unlikely you'll ever get it, it's so high) there's another one, Shield Counter (I think it's called). Works just like block, except this time you get an immediate action attack with the shield at a -2 penalty. If you hit, you do damage as normal and automatically disrupt the attack.</p><p></p><p>PHB2 has the Wall of Steel teamwork benefit, which is also viewable on page 83 of <a href="http://www.crystalkeep.com/d20/rules/DnD3.5Index-Skills_Actions.pdf" target="_blank">this pdf</a>. You don't need a tower shield equipped to use it, just proficiency in them (ie, a fighter level). As a swift action, you give someone your shield's AC bonus for the round, and it stacks with any he already has. I think PHB2 also explains teamwork benefits if you haven't heard of them before. They're basically freebies a group can get every 4 levels that rely on synchronization or teamwork in some fashion, I love them. That page and the PHB2 also has "Team Shield Maneuver" which could be a life-saver in the right situation, but maybe not as important.</p><p></p><p>PHB2 has Shield Specialization feat for +1 to your shield AC (which also helps when you're applying it to others) and Shield Ward, which makes your shield AC apply against touch attacks and as a bonus on your defense against various maneuvers. I highly recommend these feats.</p><p></p><p>I guess in conclusion, PHB2, Tome of Battle, and Magic Item Compendium are by far and away the most useful sourcebooks for you.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5399985, member: 35909"] The PHB2 has a couple feats related to ranged shield attacks, look for "Sling Shield." Might be useful, rather than spending all that money on upgrades. Also look at Bloodstorm Blade prestige class in Tome of Battle. With 4 levels in it, you can the ability to throw any melee weapon with a 10 ft range increment without penalty, and can ricochet it back and forth such that you get the weapon back in your hand immediately after each attack (so you can full attack with the same weapon). Much more efficient than Throwing and Returning properties. From there, you can find ways to improve the range increment. Gauntlets of Extended Range in the Magic Item Compendium are only a few thousand gp and double your range increments with thrown weapons. You might also want a lesser weapon crystal of return (also in MIC) for the throwing shield pre-Bloodstorm Blade 4. For a trivial amount of money, you attach that to the weapon and it can now be drawn as a free action and you can expend a move action to call it back to your hand from up to 30 ft away, very handy for a thrower build. (For your defense shield, I recommend the shield crystal of arrow protection from MIC, for a bonus against all ranged attacks including ranged touch). Good luck on the captain america build! Other random advice: Don't use a tower shield. The penalties are annoying and with the right feat selection, you'll benefit heavily from using the same shield in each hand. My character used two (mithral, cause he was a caster) heavy shields with the Agile Shield Fighter feat from PHB2. It's just like TWF, but for shields only, no insane dex requirement, and it lets you use a heavy shield in the offhand without additional penalty (since it's normally a one handed weapon). The Devoted Spirit discipline in Tome of Battle has two maneuvers that are awesome for shield users. It's only available to Crusaders, but you can use feats and devoted spirit amulet to get access. At level 2 you have Shield Block, an immediate action to give an adjacent ally your shield AC bonus +4, which stacks with any shield bonus s/he has. This is easy to get and you should go for it. At level 7 (unlikely you'll ever get it, it's so high) there's another one, Shield Counter (I think it's called). Works just like block, except this time you get an immediate action attack with the shield at a -2 penalty. If you hit, you do damage as normal and automatically disrupt the attack. PHB2 has the Wall of Steel teamwork benefit, which is also viewable on page 83 of [url=http://www.crystalkeep.com/d20/rules/DnD3.5Index-Skills_Actions.pdf]this pdf[/url]. You don't need a tower shield equipped to use it, just proficiency in them (ie, a fighter level). As a swift action, you give someone your shield's AC bonus for the round, and it stacks with any he already has. I think PHB2 also explains teamwork benefits if you haven't heard of them before. They're basically freebies a group can get every 4 levels that rely on synchronization or teamwork in some fashion, I love them. That page and the PHB2 also has "Team Shield Maneuver" which could be a life-saver in the right situation, but maybe not as important. PHB2 has Shield Specialization feat for +1 to your shield AC (which also helps when you're applying it to others) and Shield Ward, which makes your shield AC apply against touch attacks and as a bonus on your defense against various maneuvers. I highly recommend these feats. I guess in conclusion, PHB2, Tome of Battle, and Magic Item Compendium are by far and away the most useful sourcebooks for you. [/QUOTE]
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