Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dual wielding shield Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5400151" data-attributes="member: 35909"><p>No problem.</p><p></p><p>"- Was the cleric a /spectral hand -conflict wound/heal a bad idea?"</p><p></p><p>It's fine. Just keep in mind the spell level limits on what you can deliver with Spectral Hand and its fragility. If you want to tank up and have spells fight for you, also look at Spiritual Weapon and summoning spells.</p><p></p><p>"Somekind of Spells to trigger Sneak attack could be new too? :b"</p><p></p><p>Sneak Attack is a great way to make an innocuous looking object into a dangerous weapon. Unfortunately, rogues already have a hitting problem with medium BAB and multiple ability dependency, so eating the penalty for improvised weapons would make it tough to have a realistic chance of hitting anything.</p><p></p><p>As for spells, there are weapon-like spells (any melee or ranged touch spell that requires a d20 attack roll), those all can apply sneak attack if they do damage. Ray of Enfeeblement, for example, inflicts a strength penalty but doesn't do damage of any sort, so sneak attack wouldn't apply with that. There are also spells to make the conditions for sneak attack possible. You could go invisible or blind the enemy (functionally about the same effect). You could grease the floor under him, since anyone w/o 5 balance ranks (99% of all people) loses dex to AC while balancing. And so forth.</p><p></p><p>"(it seems hard to make something special with 3 books though x_X')"</p><p></p><p>Yes, it is. The thing is you're basically limited to the sections of the PHB your class takes up, maybe some spells text and combat maneuver text. DMG has magic items and prestige classes and not much else of note for a PC. The way to get the most out of core is to be a druid, so you can weild the might of the monster manual for your wildshaping and animal companion; or any spellcaster in general with summoning (which druids are also good at).</p><p></p><p>"The glove seems funny, though I can't seem to find a way to abuse it..."</p><p></p><p>It's an interesting item, but I don't really spend a lot of time trying to find incredibly game breaking applications or loop-holes, so I also have no idea what crazy stuff could be done with it. Out of core, they're probably very disgusting to use with Iajutsu Focus (a samurai skill to do extra damage if you draw and strike w/ a weapon against a flotfooted enemy), if coming out of the glove counts. One potential use for the gloves that's not overpowered but also interesting is dual wielding crossbows with two gloves of storing. Normally, you need both hands to reload a crossbow, even if reloading's a free action, making it difficult to be a total badass with two of them on semi-auto. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> With gloves of storing, you could free action store one, load the other, free action store that one, free action unstore and reload the first...</p><p>Oh! Glove of storing might also be useful to store an item shruken with the Shrink Item spell to set up shenanigans. I'm not well versed on Shrink Item craziness, but I'm sure you could find threads on it for ideas.</p><p></p><p>"Though the restrictions for how to activate the symbols could be hard, though Alightment; Evil? would might trigger on alot as the shield was throw'd at them (enters their square), right?"</p><p></p><p>My mental image was actually wrapping the tower shield in fine cloth and walking around like that. Then, when you encounter people you don't like, pull on some fancy rope (the thick ones with dangly threads on the end that expensive curtains sometimes have) to remove the cloth and expose the symbol.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5400151, member: 35909"] No problem. "- Was the cleric a /spectral hand -conflict wound/heal a bad idea?" It's fine. Just keep in mind the spell level limits on what you can deliver with Spectral Hand and its fragility. If you want to tank up and have spells fight for you, also look at Spiritual Weapon and summoning spells. "Somekind of Spells to trigger Sneak attack could be new too? :b" Sneak Attack is a great way to make an innocuous looking object into a dangerous weapon. Unfortunately, rogues already have a hitting problem with medium BAB and multiple ability dependency, so eating the penalty for improvised weapons would make it tough to have a realistic chance of hitting anything. As for spells, there are weapon-like spells (any melee or ranged touch spell that requires a d20 attack roll), those all can apply sneak attack if they do damage. Ray of Enfeeblement, for example, inflicts a strength penalty but doesn't do damage of any sort, so sneak attack wouldn't apply with that. There are also spells to make the conditions for sneak attack possible. You could go invisible or blind the enemy (functionally about the same effect). You could grease the floor under him, since anyone w/o 5 balance ranks (99% of all people) loses dex to AC while balancing. And so forth. "(it seems hard to make something special with 3 books though x_X')" Yes, it is. The thing is you're basically limited to the sections of the PHB your class takes up, maybe some spells text and combat maneuver text. DMG has magic items and prestige classes and not much else of note for a PC. The way to get the most out of core is to be a druid, so you can weild the might of the monster manual for your wildshaping and animal companion; or any spellcaster in general with summoning (which druids are also good at). "The glove seems funny, though I can't seem to find a way to abuse it..." It's an interesting item, but I don't really spend a lot of time trying to find incredibly game breaking applications or loop-holes, so I also have no idea what crazy stuff could be done with it. Out of core, they're probably very disgusting to use with Iajutsu Focus (a samurai skill to do extra damage if you draw and strike w/ a weapon against a flotfooted enemy), if coming out of the glove counts. One potential use for the gloves that's not overpowered but also interesting is dual wielding crossbows with two gloves of storing. Normally, you need both hands to reload a crossbow, even if reloading's a free action, making it difficult to be a total badass with two of them on semi-auto. :) With gloves of storing, you could free action store one, load the other, free action store that one, free action unstore and reload the first... Oh! Glove of storing might also be useful to store an item shruken with the Shrink Item spell to set up shenanigans. I'm not well versed on Shrink Item craziness, but I'm sure you could find threads on it for ideas. "Though the restrictions for how to activate the symbols could be hard, though Alightment; Evil? would might trigger on alot as the shield was throw'd at them (enters their square), right?" My mental image was actually wrapping the tower shield in fine cloth and walking around like that. Then, when you encounter people you don't like, pull on some fancy rope (the thick ones with dangly threads on the end that expensive curtains sometimes have) to remove the cloth and expose the symbol. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dual wielding shield Fighter
Top