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Dual Wielding Sucks- Some Thoughts on 3PP feat.
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<blockquote data-quote="Zardnaar" data-source="post: 7498545" data-attributes="member: 6716779"><p>I have a 5th level halfling fighter using a moonglow sword from Xanathars (+0, glows), and a +1 short sword. Dex is 19, 16 strength. Without feats dual wielding is good level 1-4, OK level 5-10 but eventually falls behind.</p><p></p><p> I am using sa 3pp feat called Small Arms Expert. Basically it lets you use str and dex to damage with light weapons (daggers and short swords basically) and gives you +1 to a stat of your choice. Sounds broken yes? But with the -5/+10 feats and polearm amster the DM was "what the hell". And he had used it on one of his PCs previously as well. </p><p></p><p> With the default array its more or less +2 damage, I had rolled stats and got a 17 and 15. With even higher stats the feats OP, with something close to the default array its surprisingly balanced. Compared to the dual wield feat you're not actually dealing that much more damage than two 1d8 rapiers as you ahve to use d6 or d4 weapons with the feat. It also turns your constitution score into a tertiary stat vs a normal dual wielder can have con as a secondary stat.</p><p></p><p> Compared with the -5/+10 feats you can get +5 to all damage with it but that is basically the SAE feat+ 4 or 5 stats buffs. Realistically its more like +2 or +3 damage (factoring in the opportunity cost of smaller weapons) with the exception being very high rolled stats and even then I have seen worse with a level 1 Goliath Barbarian some munchkin ran with 20 strength, 19 con, great weapon master and he did not apply exhaustion levels to his PC. </p><p></p><p> So Mr Halfling gets 1d6+8 X2 and 1 attack at 1d6+7 at level 5. He is consistently dealing 20-30 damage and in 1 more level 1 I'll take weapon specialisation feat that grants +1 to a stat of my choice (dex) and lets you reroll 1s (2's for halflings) and you score an extra dice of damage on crits. </p><p></p><p> Basically I thought the feat might be to good and I did have higher stats (small party, 3 or 4 PC's). Its really good but easier to deal with than some of the PHB feats so its fine IMHO and I have not seen a good halfling fighter since 2E. So says Rats the LE Halfling fighter with a gambling addiction and a tendency to eat rats and anger management issues if you use his real name (Dwill Tealeaf). The Other PCs suspect he might not be good but he is very trustworthy and less annoying than a lot of thief types (dex fighter, urchin calls himself a thief). </p><p></p><p></p><p>Anyway this seems to have quite a few interesting feats including a sharpshooter replacement. It does power creep the PHB but generally on options under powered such as dex based melee fighters or acid/frost Sorcerers etc. </p><p></p><p><a href="https://www.dmsguild.com/product/185763/10-New-Feats-for-5th-Edition-DD" target="_blank">https://www.dmsguild.com/product/185763/10-New-Feats-for-5th-Edition-DD</a></p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7498545, member: 6716779"] I have a 5th level halfling fighter using a moonglow sword from Xanathars (+0, glows), and a +1 short sword. Dex is 19, 16 strength. Without feats dual wielding is good level 1-4, OK level 5-10 but eventually falls behind. I am using sa 3pp feat called Small Arms Expert. Basically it lets you use str and dex to damage with light weapons (daggers and short swords basically) and gives you +1 to a stat of your choice. Sounds broken yes? But with the -5/+10 feats and polearm amster the DM was "what the hell". And he had used it on one of his PCs previously as well. With the default array its more or less +2 damage, I had rolled stats and got a 17 and 15. With even higher stats the feats OP, with something close to the default array its surprisingly balanced. Compared to the dual wield feat you're not actually dealing that much more damage than two 1d8 rapiers as you ahve to use d6 or d4 weapons with the feat. It also turns your constitution score into a tertiary stat vs a normal dual wielder can have con as a secondary stat. Compared with the -5/+10 feats you can get +5 to all damage with it but that is basically the SAE feat+ 4 or 5 stats buffs. Realistically its more like +2 or +3 damage (factoring in the opportunity cost of smaller weapons) with the exception being very high rolled stats and even then I have seen worse with a level 1 Goliath Barbarian some munchkin ran with 20 strength, 19 con, great weapon master and he did not apply exhaustion levels to his PC. So Mr Halfling gets 1d6+8 X2 and 1 attack at 1d6+7 at level 5. He is consistently dealing 20-30 damage and in 1 more level 1 I'll take weapon specialisation feat that grants +1 to a stat of my choice (dex) and lets you reroll 1s (2's for halflings) and you score an extra dice of damage on crits. Basically I thought the feat might be to good and I did have higher stats (small party, 3 or 4 PC's). Its really good but easier to deal with than some of the PHB feats so its fine IMHO and I have not seen a good halfling fighter since 2E. So says Rats the LE Halfling fighter with a gambling addiction and a tendency to eat rats and anger management issues if you use his real name (Dwill Tealeaf). The Other PCs suspect he might not be good but he is very trustworthy and less annoying than a lot of thief types (dex fighter, urchin calls himself a thief). Anyway this seems to have quite a few interesting feats including a sharpshooter replacement. It does power creep the PHB but generally on options under powered such as dex based melee fighters or acid/frost Sorcerers etc. [url]https://www.dmsguild.com/product/185763/10-New-Feats-for-5th-Edition-DD[/url] [/QUOTE]
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