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Dual Wielding
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<blockquote data-quote="WanderingMystic" data-source="post: 9436253" data-attributes="member: 69157"><p>That is way to much for the feat, also remember that all of our feats give us a +1 to a stat like dex for this one.</p><p></p><p>The bonus for the dual weld feat has moved from welding 2 d8 weapons to having a 4th attack (assuming mastery) which is much better in my opinion. 2-3 bonus damage on average from the larger weapon to and extra 1d6 (possibly+modifier) damage is a vast improvement even if it does take your bonus action. </p><p></p><p>What we need is a rule on rapiers that state that if you wielding a dagger in your off hand the rapier counts as being light. How ever with how amazing defensive dualists is I would be using that and the great ac bump instead of the minor damage bump.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 9436253, member: 69157"] That is way to much for the feat, also remember that all of our feats give us a +1 to a stat like dex for this one. The bonus for the dual weld feat has moved from welding 2 d8 weapons to having a 4th attack (assuming mastery) which is much better in my opinion. 2-3 bonus damage on average from the larger weapon to and extra 1d6 (possibly+modifier) damage is a vast improvement even if it does take your bonus action. What we need is a rule on rapiers that state that if you wielding a dagger in your off hand the rapier counts as being light. How ever with how amazing defensive dualists is I would be using that and the great ac bump instead of the minor damage bump. [/QUOTE]
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