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<blockquote data-quote="Shardstone" data-source="post: 9436302" data-attributes="member: 6807784"><p>A lot of people are really focusing too much on the math, which is an amateur mistake in game design. What matters is the feel more so than the math, with the math still being important of course, but the feel has to be "right." </p><p></p><p><strong>Great Weapon Master: </strong>When you make an attack with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as 3. The weapon must have the Two-Handed or Versatile weapon property to gain this benefit.</p><p></p><p>^ This is good design because it makes the weapons feel better. No one feels good rolling a 1 or 2 for damage. Knowing you'll at least do 3 damage, or 6 with a Greatsword, is nice. It feels like a strong baseline and to a lot of people, that is valuable -- more so then having +2 damage (which achieves the same thing but isn't as pleasing as knowing those 1's and 2's are actually 3's). </p><p></p><p>There is an art to game design as much as there is a science. Consistency and feeling good are part of that art. WotC doesn't always achieve this, but here, they 100% did.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9436302, member: 6807784"] A lot of people are really focusing too much on the math, which is an amateur mistake in game design. What matters is the feel more so than the math, with the math still being important of course, but the feel has to be "right." [B]Great Weapon Master: [/B]When you make an attack with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as 3. The weapon must have the Two-Handed or Versatile weapon property to gain this benefit. ^ This is good design because it makes the weapons feel better. No one feels good rolling a 1 or 2 for damage. Knowing you'll at least do 3 damage, or 6 with a Greatsword, is nice. It feels like a strong baseline and to a lot of people, that is valuable -- more so then having +2 damage (which achieves the same thing but isn't as pleasing as knowing those 1's and 2's are actually 3's). There is an art to game design as much as there is a science. Consistency and feeling good are part of that art. WotC doesn't always achieve this, but here, they 100% did. [/QUOTE]
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