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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dualclassing 4e Style
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<blockquote data-quote="Foxman" data-source="post: 4331740" data-attributes="member: 62088"><p><strong>Dualclassing: </strong> (Beta build 1.1)</p><p></p><p>Similar to Multiclassing, Dualclassing characters select two classes and advance using the powers and abilities of both. What Dualclassing characters gain in diversity they loose in specialization. A Dualclassed character is not quiet as powerful as a single classed character in their defined role.</p><p></p><p><strong>Armor Proficiencies:</strong> Use all Armor Proficiencies from both classes</p><p></p><p><strong>Weapon Proficiencies:</strong> Use all Weapon Proficiencies from both classes</p><p></p><p><strong>Bonus to Defense:</strong> +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p><strong>Hit Points at 1st Level:</strong> HP 12 + Constitution Score</p><p></p><p><strong>Hit Points per Level Gained:</strong> 5 <em>(6 if Paladin or Fighter is one of the selected classes)</em></p><p></p><p><strong>Healing Surges per Day:</strong> 6 + Constitution modifier <em>(8 + Constitution modifier if Paladin is one of the selected classes)</em></p><p></p><p><strong>Trained Skills: </strong> From both class skill lists choose six trained skills at 1st level. You must select any required skills listed for either class. For example, if one of the two classes selected was a Cleric, Religion must be selected as one of the six trained skills.</p><p> </p><p><strong>Class Features:</strong> Gain all class features from both classes, with the following restrictions:</p><p></p><p><u>Cleric </u> </p><p>- Healing Word: This power is only useable once per encounter.</p><p>- Channel Divinity: Regardless of how many different uses for Channel Divinity you know, you can use only one such ability per encounter. This includes if more than one class has this ability.</p><p></p><p><u>Fighter </u> </p><p>- Combat Challenge: You can use this power twice per encounter, but only once per round. At 21st level, you can use this power three times per encounter.</p><p></p><p><u>Paladin</u></p><p>- Channel Divinity: Regardless of how many different uses for Channel Divinity you know, you can use only one such ability per encounter. This includes if more than one class has this ability.</p><p>- Divine Challenge: You can use this power twice per encounter, but only once per round. At 21st level, you can use this power three times per encounter.</p><p></p><p><u>Ranger</u></p><p>- Hunter’s Quarry: You can use this power twice per encounter, but only once per round. At 21st level, you can use this power three times per encounter.</p><p></p><p><u>Rogue</u></p><p>- Sneak Attack: You can use this power twice per encounter, but only once per round. At 21st level, you can use this power three times per encounter.</p><p></p><p><u>Warlock</u></p><p>- Eldritch Blast: You do not gain the Eldritch Blast class feature.</p><p>- Warlock’s Curse: You can use this power twice per encounter, but only once per round. At 21st level, you can use this power three times per encounter.</p><p></p><p><u>Warlord</u></p><p>- Inspiring Word: This power is only useable once per encounter.</p><p></p><p><strong>Powers: </strong> All powers from both classes of the appropriate level are selectable. A character must have at least one Level 1 At-Will power from each class.</p><p></p><p><strong>Restrictions:</strong></p><p></p><p>A dual-classed character may not take Multiclass Feats.</p><p></p><p>A dual-classed character may not take a Paragon Path</p><p>- In place of the paragon path encounter power gained at 11th level, you can select any encounter power of 7th level or lower from either class.</p><p>- In place of the paragon path utility power gained at 12th level, you can select any utility power of 10th level or lower from either class.</p><p>- In place of the paragon path daily power gained at 20th level, you can select any daily power of 19th level or lower from either class.</p><p></p><p></p><p><strong>Beta Notes:</strong></p><p>Based on loosely on Sadrik’s concept in this thread: <a href="http://www.enworld.org/showthread.php?t=232922" target="_blank">http://www.enworld.org/showthread.php?t=232922</a></p><p></p><p><em>Go forward thoughts:</em></p><p>- Should dualclassing restrict to “cross-roles”? IE: no Striker/Striker? Only things like Leader/Defender? (so no Rogue/Rangers) – if so then some of the class feature restrictions could be lifted…</p><p>- Comments, suggestions, and etc. welcome</p></blockquote><p></p>
[QUOTE="Foxman, post: 4331740, member: 62088"] [B]Dualclassing: [/B] (Beta build 1.1) Similar to Multiclassing, Dualclassing characters select two classes and advance using the powers and abilities of both. What Dualclassing characters gain in diversity they loose in specialization. A Dualclassed character is not quiet as powerful as a single classed character in their defined role. [B]Armor Proficiencies:[/B] Use all Armor Proficiencies from both classes [B]Weapon Proficiencies:[/B] Use all Weapon Proficiencies from both classes [B]Bonus to Defense:[/B] +1 Fortitude, +1 Reflex, +1 Will [B]Hit Points at 1st Level:[/B] HP 12 + Constitution Score [B]Hit Points per Level Gained:[/B] 5 [I](6 if Paladin or Fighter is one of the selected classes)[/I] [B]Healing Surges per Day:[/B] 6 + Constitution modifier [I](8 + Constitution modifier if Paladin is one of the selected classes)[/I] [B]Trained Skills: [/B] From both class skill lists choose six trained skills at 1st level. You must select any required skills listed for either class. For example, if one of the two classes selected was a Cleric, Religion must be selected as one of the six trained skills. [B]Class Features:[/B] Gain all class features from both classes, with the following restrictions: [u]Cleric [/u] - Healing Word: This power is only useable once per encounter. - Channel Divinity: Regardless of how many different uses for Channel Divinity you know, you can use only one such ability per encounter. This includes if more than one class has this ability. [u]Fighter [/u] - Combat Challenge: You can use this power twice per encounter, but only once per round. At 21st level, you can use this power three times per encounter. [U]Paladin[/U] - Channel Divinity: Regardless of how many different uses for Channel Divinity you know, you can use only one such ability per encounter. This includes if more than one class has this ability. - Divine Challenge: You can use this power twice per encounter, but only once per round. At 21st level, you can use this power three times per encounter. [U]Ranger[/U] - Hunter’s Quarry: You can use this power twice per encounter, but only once per round. At 21st level, you can use this power three times per encounter. [U]Rogue[/U] - Sneak Attack: You can use this power twice per encounter, but only once per round. At 21st level, you can use this power three times per encounter. [U]Warlock[/U] - Eldritch Blast: You do not gain the Eldritch Blast class feature. - Warlock’s Curse: You can use this power twice per encounter, but only once per round. At 21st level, you can use this power three times per encounter. [U]Warlord[/U] - Inspiring Word: This power is only useable once per encounter. [B]Powers: [/B] All powers from both classes of the appropriate level are selectable. A character must have at least one Level 1 At-Will power from each class. [B]Restrictions:[/B] A dual-classed character may not take Multiclass Feats. A dual-classed character may not take a Paragon Path - In place of the paragon path encounter power gained at 11th level, you can select any encounter power of 7th level or lower from either class. - In place of the paragon path utility power gained at 12th level, you can select any utility power of 10th level or lower from either class. - In place of the paragon path daily power gained at 20th level, you can select any daily power of 19th level or lower from either class. [B]Beta Notes:[/B] Based on loosely on Sadrik’s concept in this thread: [url]http://www.enworld.org/showthread.php?t=232922[/url] [I]Go forward thoughts:[/I] - Should dualclassing restrict to “cross-roles”? IE: no Striker/Striker? Only things like Leader/Defender? (so no Rogue/Rangers) – if so then some of the class feature restrictions could be lifted… - Comments, suggestions, and etc. welcome [/QUOTE]
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