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Duck Season, Wabbit Season, Actually its...
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<blockquote data-quote="Werewolf_26" data-source="post: 491079" data-attributes="member: 1317"><p>...Rules Lawyer Season, at least for the playing group that I joined to play (instead of DM all the time). They have had several rather funny arguements for several things, which through using the rules (and thankfully the SRD, saves me typing time), I’ve been able to quickly show them the rules that they are quoting and end all debates as quickly as possible without slowing the game down anymore than usual (which is the time they bring the debates up).</p><p></p><p>However, there is something that I’m not certain about how we should handle things. So, in a quest to smooth out the one game I actually get to play (rather than sit and discuss rules with faulty rules lawyers), I’d like to ask a question of ya’ll.</p><p></p><p>One of the fighters in the group has a Spell Storing weapon. The DMG +1 adjustment. I know that it specifically says 1 spell of up to 3rd level (which up until this point we were using it like the Greater Spell storing adjustment, allowing 3 total levels of spells). Which way we’ll continue using it will be up to them to decide, but my question is more related to the spells the sword casts.</p><p></p><p>My spell caster is a powerful (relatively speaking) necromancer and one of the spells I would usually charge the sword with was Chill Touch. Chill Touch cast by me (which is what the sword is casting) lasts for 7 rounds (7 touches). When the spell is cast by the sword, would you think that the Chill Touch Spell would last for 7 hits (which seems to make sense), or just 1 shot?</p><p></p><p>I thank you all for your aid and knowledge.</p><p></p><p>Werewolf_26</p></blockquote><p></p>
[QUOTE="Werewolf_26, post: 491079, member: 1317"] ...Rules Lawyer Season, at least for the playing group that I joined to play (instead of DM all the time). They have had several rather funny arguements for several things, which through using the rules (and thankfully the SRD, saves me typing time), I’ve been able to quickly show them the rules that they are quoting and end all debates as quickly as possible without slowing the game down anymore than usual (which is the time they bring the debates up). However, there is something that I’m not certain about how we should handle things. So, in a quest to smooth out the one game I actually get to play (rather than sit and discuss rules with faulty rules lawyers), I’d like to ask a question of ya’ll. One of the fighters in the group has a Spell Storing weapon. The DMG +1 adjustment. I know that it specifically says 1 spell of up to 3rd level (which up until this point we were using it like the Greater Spell storing adjustment, allowing 3 total levels of spells). Which way we’ll continue using it will be up to them to decide, but my question is more related to the spells the sword casts. My spell caster is a powerful (relatively speaking) necromancer and one of the spells I would usually charge the sword with was Chill Touch. Chill Touch cast by me (which is what the sword is casting) lasts for 7 rounds (7 touches). When the spell is cast by the sword, would you think that the Chill Touch Spell would last for 7 hits (which seems to make sense), or just 1 shot? I thank you all for your aid and knowledge. Werewolf_26 [/QUOTE]
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