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duckbill platerpuss?
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<blockquote data-quote="Brimshack" data-source="post: 3220099" data-attributes="member: 34694"><p>Also a rough draft...</p><p></p><p>Dire Platypus</p><p>(2/26/05)</p><p>Daniel S. Wall</p><p></p><p>Type: Medium Animal</p><p>Hit Dice: 3d8+6</p><p>Initiative: +0.</p><p>Speed: 10’ (25’ in the water).</p><p>Armor Class: 15 (+5 Natural) Touch 10, Flat-Footed 15.</p><p>Base Attack/Grapple: +2/+4.</p><p>Attack: Bite +4 Melee (1d6+2).</p><p>Full Attack: Bite +4 Melee (1d6+2) and 2 or 4 Claws +2 Melee (1d4+1 + Poison on 2 of these).</p><p>Space/Reach: 5’/5’</p><p>Special Attacks: Poison Hind Claws.</p><p>Special Qualities: Blindsense Under Water up to 60’, Damage Reduction 5/-.</p><p>Saves: Fort +5, Ref +3, Will +2.</p><p>Abilities: STR 14, DEX 10, CON 16, INT 2, WIS 12, CHR 10.</p><p>Skills: Listen +2 , Search +4, Spot +2, Swim +5.</p><p>Feats: Multi-Attack, Ability Focus - Poison.</p><p>Environment: Freshwater Bodies in Temperate Forests and Deserts. </p><p>Organization: Single, or Female with 1-3 babies.</p><p>Challenge Rating: 2.</p><p>Treasure: -</p><p>Alignment: Always Neutral.</p><p>Advancement: 4-6 Medium, 7-9 Large.</p><p>Level Adjustment: -</p><p></p><p> A Dire Platypus is a rather frightening site, especially if one happens upon one in the water. It’s thick fur makes it difficult to harm, and its natural weapons are sufficiently deadly to make it a formidable force, especially in the water.</p><p></p><p> Outside the water, a Dire PLatypus is unable to take advantage of its poisonous claws, but in the water it may attack with all 4 claws.</p><p></p><p> Blindsense: Under water a Platypus is able to sense and locate creatures up to 30’ away. They still count as concealed to the Platypus.</p><p></p><p> Damage Reduction: The Fur of a Dire Platypus is sufficiently thick to provide not only a solid Natural Armor bonus, but also a damage reduction which is not negated by any known attack form.</p><p></p><p> Skills: A Platypus has a racial bonus of +4 to Swim checks. If searching through mud, it has a +4 racial bonus on Spot and Search checks.</p><p></p><p> Poison: Unlike the its smaller cousins, both male and female Platypuses retain their poison spures throughout their lives. Those struck by the hind feet must make a Fortitude save (DC 14) or suffer intense pain for 1-6 hours, during which time the victim will get only a standard action on each round and operate at a penalty of -2 on all die 20 rolls. Anyone who fails a save versus the poison a second time adds 1 to the penalty for each subsequent failure to a maximum penalty of -6. Anyone failing a save after first reaching the -6 penalty dies instantly of a heart attack. The DC for the save is strength based.</p></blockquote><p></p>
[QUOTE="Brimshack, post: 3220099, member: 34694"] Also a rough draft... Dire Platypus (2/26/05) Daniel S. Wall Type: Medium Animal Hit Dice: 3d8+6 Initiative: +0. Speed: 10’ (25’ in the water). Armor Class: 15 (+5 Natural) Touch 10, Flat-Footed 15. Base Attack/Grapple: +2/+4. Attack: Bite +4 Melee (1d6+2). Full Attack: Bite +4 Melee (1d6+2) and 2 or 4 Claws +2 Melee (1d4+1 + Poison on 2 of these). Space/Reach: 5’/5’ Special Attacks: Poison Hind Claws. Special Qualities: Blindsense Under Water up to 60’, Damage Reduction 5/-. Saves: Fort +5, Ref +3, Will +2. Abilities: STR 14, DEX 10, CON 16, INT 2, WIS 12, CHR 10. Skills: Listen +2 , Search +4, Spot +2, Swim +5. Feats: Multi-Attack, Ability Focus - Poison. Environment: Freshwater Bodies in Temperate Forests and Deserts. Organization: Single, or Female with 1-3 babies. Challenge Rating: 2. Treasure: - Alignment: Always Neutral. Advancement: 4-6 Medium, 7-9 Large. Level Adjustment: - A Dire Platypus is a rather frightening site, especially if one happens upon one in the water. It’s thick fur makes it difficult to harm, and its natural weapons are sufficiently deadly to make it a formidable force, especially in the water. Outside the water, a Dire PLatypus is unable to take advantage of its poisonous claws, but in the water it may attack with all 4 claws. Blindsense: Under water a Platypus is able to sense and locate creatures up to 30’ away. They still count as concealed to the Platypus. Damage Reduction: The Fur of a Dire Platypus is sufficiently thick to provide not only a solid Natural Armor bonus, but also a damage reduction which is not negated by any known attack form. Skills: A Platypus has a racial bonus of +4 to Swim checks. If searching through mud, it has a +4 racial bonus on Spot and Search checks. Poison: Unlike the its smaller cousins, both male and female Platypuses retain their poison spures throughout their lives. Those struck by the hind feet must make a Fortitude save (DC 14) or suffer intense pain for 1-6 hours, during which time the victim will get only a standard action on each round and operate at a penalty of -2 on all die 20 rolls. Anyone who fails a save versus the poison a second time adds 1 to the penalty for each subsequent failure to a maximum penalty of -6. Anyone failing a save after first reaching the -6 penalty dies instantly of a heart attack. The DC for the save is strength based. [/QUOTE]
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