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Duckslayer Games Presents: The Gritty Guide to Realistic Resting
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<blockquote data-quote="Duckslayer-Games" data-source="post: 9174457" data-attributes="member: 7041571"><p>Hey everyone!</p><p>Today's release is the Gritty Guide to Realistic Resting, a supplement which:</p><p></p><ul> <li data-xf-list-type="ul">Stops long rests from curing all ills.</li> <li data-xf-list-type="ul">Provides a scaleable grittiness mechanic which makes long days of adventuring without a break start to wear on the characters, without slowing the pace of the game down!</li> <li data-xf-list-type="ul">Provides guidelines for how to adjust for resting conditions, making a long rest in a damp cave less effective than one in a warm tavern!</li> <li data-xf-list-type="ul">Makes healing magic matter by removing the Long Rest cures All approach.</li> <li data-xf-list-type="ul">Brings "Simple" classes more in line with "Complicated" ones by making rechargeable abilities cost hit dice to recover, so Champions can focus on recovering hit points whilst Battle Masters have to spend hit dice on recovering their supremacy dice as well!</li> <li data-xf-list-type="ul">Closes the gap between Casters and Martials by making Spells cost hit dice to recover!</li> </ul><p></p><p>All of this in just 3 pages of Rules, and 1 page of Examples! It's a simple, streamlined, and elegant solution to the lack of hangover in 5th edition!</p><p></p><p><img src="https://d1vzi28wh99zvq.cloudfront.net/images/25853/457982.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><a href="https://www.drivethrurpg.com/browse/pub/25853/Duckslayer-Games?affiliate_id=2039928?src=enworld" target="_blank"><strong><span style="font-size: 18px">Find it on Drivethru RPG Here!</span></strong></a></p></blockquote><p></p>
[QUOTE="Duckslayer-Games, post: 9174457, member: 7041571"] Hey everyone! Today's release is the Gritty Guide to Realistic Resting, a supplement which: [LIST] [*]Stops long rests from curing all ills. [*]Provides a scaleable grittiness mechanic which makes long days of adventuring without a break start to wear on the characters, without slowing the pace of the game down! [*]Provides guidelines for how to adjust for resting conditions, making a long rest in a damp cave less effective than one in a warm tavern! [*]Makes healing magic matter by removing the Long Rest cures All approach. [*]Brings "Simple" classes more in line with "Complicated" ones by making rechargeable abilities cost hit dice to recover, so Champions can focus on recovering hit points whilst Battle Masters have to spend hit dice on recovering their supremacy dice as well! [*]Closes the gap between Casters and Martials by making Spells cost hit dice to recover! [/LIST] All of this in just 3 pages of Rules, and 1 page of Examples! It's a simple, streamlined, and elegant solution to the lack of hangover in 5th edition! [IMG]https://d1vzi28wh99zvq.cloudfront.net/images/25853/457982.jpg[/IMG] [URL='https://www.drivethrurpg.com/browse/pub/25853/Duckslayer-Games?affiliate_id=2039928?src=enworld'][B][SIZE=5]Find it on Drivethru RPG Here![/SIZE][/B][/URL] [/QUOTE]
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