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DuD 3.5 - Eberron - Artificer, Magic Item Creation - which spell?
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<blockquote data-quote="thompsja" data-source="post: 4552262" data-attributes="member: 39371"><p>Granting specific skill bonuses to items is generally a 1st level effect. (Magecraft, Jump as examples) The key for emulating a magical effect is to find its class level, which sets the difficulty. There is a key rule there: Artificers cannot emulate feat or skill requirements for item creation, although they can fake race, class, and alignment. So the design doesn't want it to be particularly easy to make items that provide high skill bonuses. I don't see much wrong in allowing creation of Hide or Move Silently items. However, watch for Use Magic Device enhancers, or high level Artificiers will be really laying down the smack when they use their Metamagic Spell Completion class feature. Everything will be Twinned or Quickened.</p><p></p><p>My thinking would be along these lines:</p><p></p><p>up to +5 bonus on a specific skill - 1st level spell</p><p></p><p>+10 bonus on a specific skill - 3rd level</p><p></p><p>+5 bonus on a group of skills (knowledge, say) 3rd level spell</p><p></p><p>+10 on a group of skills - 5th level</p><p></p><p>+5 to every skill - 5th level.</p><p></p><p>Note that this emulation sets up the time/money issue. If the character wants a +5 in every skill, he has to make something that can provide a use-activated 5th level spell. This is 9 * 5 * 2000, which is pretty damned expensive. Otherwise if, it's just a single skill, it will cost bonus^2 * 100.</p></blockquote><p></p>
[QUOTE="thompsja, post: 4552262, member: 39371"] Granting specific skill bonuses to items is generally a 1st level effect. (Magecraft, Jump as examples) The key for emulating a magical effect is to find its class level, which sets the difficulty. There is a key rule there: Artificers cannot emulate feat or skill requirements for item creation, although they can fake race, class, and alignment. So the design doesn't want it to be particularly easy to make items that provide high skill bonuses. I don't see much wrong in allowing creation of Hide or Move Silently items. However, watch for Use Magic Device enhancers, or high level Artificiers will be really laying down the smack when they use their Metamagic Spell Completion class feature. Everything will be Twinned or Quickened. My thinking would be along these lines: up to +5 bonus on a specific skill - 1st level spell +10 bonus on a specific skill - 3rd level +5 bonus on a group of skills (knowledge, say) 3rd level spell +10 on a group of skills - 5th level +5 to every skill - 5th level. Note that this emulation sets up the time/money issue. If the character wants a +5 in every skill, he has to make something that can provide a use-activated 5th level spell. This is 9 * 5 * 2000, which is pretty damned expensive. Otherwise if, it's just a single skill, it will cost bonus^2 * 100. [/QUOTE]
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DuD 3.5 - Eberron - Artificer, Magic Item Creation - which spell?
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