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Dueling in 4E - with pistols
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<blockquote data-quote="Fallen Seraph" data-source="post: 4295794" data-attributes="member: 57894"><p>I would say Skill Challenge as well, I would have a couple Skill Challenges prior to the turn and fire to build bonuses/negatives. Be things like distance, perceptual awareness, the level/HP of the person (so a level 1 for instance can't kill Orcus in a duel), etc.</p><p></p><p>Then on the final Skill Challenges I would have one for aiming and firing. I would have this be basic-attack vs. basic-attack (with bonuses) and whoever beats the others attack wins the duel. </p><p></p><p>However, to show things like stray bullet still hitting the winner in leg, arm, etc. if the attack roll beats the AC, Reflex (whatever your using) then it deals normal damage.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4295794, member: 57894"] I would say Skill Challenge as well, I would have a couple Skill Challenges prior to the turn and fire to build bonuses/negatives. Be things like distance, perceptual awareness, the level/HP of the person (so a level 1 for instance can't kill Orcus in a duel), etc. Then on the final Skill Challenges I would have one for aiming and firing. I would have this be basic-attack vs. basic-attack (with bonuses) and whoever beats the others attack wins the duel. However, to show things like stray bullet still hitting the winner in leg, arm, etc. if the attack roll beats the AC, Reflex (whatever your using) then it deals normal damage. [/QUOTE]
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