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General Tabletop Discussion
*Dungeons & Dragons
Duelist: A 1-20 class based around maneuvers and stances.
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<blockquote data-quote="Blue" data-source="post: 7517515" data-attributes="member: 20564"><p>Reading through now. Will give feedback as I read.</p><p></p><p>Equipment: monogrammed handkerchief. Excellent. If this eye to detail (and subtle humor) is throughout the whole thing I think I'm in for a treat.</p><p></p><p>Hmm, superiority dice at 1st level. I wonder if this will be cherry picked during multiclassing. Wonder about the list, because the Martial Adept feat can add another die plus two from the BM list.</p><p></p><p>Hey, it's a whole different class, what happens with a multiclass Fighter (BW) / Duelist. If I get a class feature that increases my superiority dice, does that affect all of them? The Martial Adept feat muddies it more since it's just "gain one more" if you already had one.</p><p></p><p>Dueling Stance - a quick read-thru I like it, but not until 3rd. This a big deal, gives more than 1st and 2nd level for other martial classes (when combined with superiority dice), and has that defining feature feel to it. Plus 1st level giving too much really makes it likely to be cherry picked with multiclassing.</p><p></p><p>I'm not going through them all at this point, want to get to more meat.</p><p></p><p>6th on the chart should list School Feature AND Enhanced stances. Might be an overloaded level depending on the School Features.</p><p></p><p>Expert Maneuvers - I like it mechanically. Nicely played with minimal fuss.</p><p></p><p>Improved Fighting Style - dueling strike brings this up well past two-handed weapons.</p><p></p><p>Two-Weapon Momentum - I'm reading this as: I use the attack action and make an attack - I now make an offhand attack. Because of extra attack I get a second main hand attack, so I get an offhand attack. I use my bonus action to make a third offhand attack (because I used the Attack action), so I get a third on-hand attack. Total, six attacks. That's too many. </p><p></p><p>A suggestion: If you make if cost a bonus action to get an attack with the other hand every time until the start fo your next turn it's still good - four attacks normally, and things like OAs and haste would give attacks with both sides as well.</p><p></p><p>Hybrid Stance. Like it. Masterful Poise as well.</p><p></p><p>Ugh, need to run so I don't have time to go through it . Would like to see a maneuvers list, or is it the same as BM?</p><p></p><p>One thought is that there is so much customization - pick of stances, pick of maneuvers, maneuvers by subclass (according to Expert Maneuvers), pick of hybrid stances. pick of fighting styles, pick of improved or second fighting styles - this class feels like it's got a lot of moving parts. I personally love that level of customization, but it's a bit more than is usual for 5e. This isn't really a problem, just something I noticed.</p></blockquote><p></p>
[QUOTE="Blue, post: 7517515, member: 20564"] Reading through now. Will give feedback as I read. Equipment: monogrammed handkerchief. Excellent. If this eye to detail (and subtle humor) is throughout the whole thing I think I'm in for a treat. Hmm, superiority dice at 1st level. I wonder if this will be cherry picked during multiclassing. Wonder about the list, because the Martial Adept feat can add another die plus two from the BM list. Hey, it's a whole different class, what happens with a multiclass Fighter (BW) / Duelist. If I get a class feature that increases my superiority dice, does that affect all of them? The Martial Adept feat muddies it more since it's just "gain one more" if you already had one. Dueling Stance - a quick read-thru I like it, but not until 3rd. This a big deal, gives more than 1st and 2nd level for other martial classes (when combined with superiority dice), and has that defining feature feel to it. Plus 1st level giving too much really makes it likely to be cherry picked with multiclassing. I'm not going through them all at this point, want to get to more meat. 6th on the chart should list School Feature AND Enhanced stances. Might be an overloaded level depending on the School Features. Expert Maneuvers - I like it mechanically. Nicely played with minimal fuss. Improved Fighting Style - dueling strike brings this up well past two-handed weapons. Two-Weapon Momentum - I'm reading this as: I use the attack action and make an attack - I now make an offhand attack. Because of extra attack I get a second main hand attack, so I get an offhand attack. I use my bonus action to make a third offhand attack (because I used the Attack action), so I get a third on-hand attack. Total, six attacks. That's too many. A suggestion: If you make if cost a bonus action to get an attack with the other hand every time until the start fo your next turn it's still good - four attacks normally, and things like OAs and haste would give attacks with both sides as well. Hybrid Stance. Like it. Masterful Poise as well. Ugh, need to run so I don't have time to go through it . Would like to see a maneuvers list, or is it the same as BM? One thought is that there is so much customization - pick of stances, pick of maneuvers, maneuvers by subclass (according to Expert Maneuvers), pick of hybrid stances. pick of fighting styles, pick of improved or second fighting styles - this class feels like it's got a lot of moving parts. I personally love that level of customization, but it's a bit more than is usual for 5e. This isn't really a problem, just something I noticed. [/QUOTE]
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Duelist: A 1-20 class based around maneuvers and stances.
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