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*Pathfinder & Starfinder
Duelist class (LONG, Mech in 2nd post) - Seek Critique
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<blockquote data-quote="Tywyll" data-source="post: 1591020" data-attributes="member: 8360"><p>no problem. I'm always interested in unarmored varients, simply because those types of fighters have always appealed to me over the more heavy tank style character. </p><p></p><p>That being said... I realize that in a general campaign with both Fighters and Duelists side by side, the Duelists' role would not be as much a front line meat bag. However, in many campaigns they might be. Since DnD allows the Martial Artist (monk) to benefit from two attributes in a fight, and gain an all the time dodge bonus, why can't an unarmored 'finesse' warrior expect to gain the same benefits? Maybe its just because the majority of my players would rather be tumbling off chandeliers rather than tanking toe to toe, but since DnD allows for some archtypes, I don't see why others shouldn't be feasible.</p><p></p><p>It depends on the campaign style, of course, but I have far more stealthy, gritty fighters than up in your face style guys.</p><p></p><p>That being said, my specific suggestion goes like this:</p><p>Allow them to benefit from another stat when unarmored. Perhaps as a higher level ability (say 8th or 10th) allow them to benefit from said stat while wearing light armor (like the Unfettered and the Bladesinger). Treat it like Canny Defense and use either Intelligence (canny, tricky fighting) or Charisma (flashy, showy, distractions). They would lose this bonus when flat footed or restrained.</p><p></p><p>Allow the Dodge bonus to work versus all attackers, like the Monk bonus. </p><p></p><p>The unfettered has an all the time dodge bonus they can get while wearing light armor, it begins at +1 I think and caps out at +7. They also get a Parry that they can apply, like Dodge, to one attack a round, and numerically functions like the new Canny Defense, but only against one attacker. It starts working only on melee but eventually can be applied to single target spells. </p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Tywyll, post: 1591020, member: 8360"] no problem. I'm always interested in unarmored varients, simply because those types of fighters have always appealed to me over the more heavy tank style character. That being said... I realize that in a general campaign with both Fighters and Duelists side by side, the Duelists' role would not be as much a front line meat bag. However, in many campaigns they might be. Since DnD allows the Martial Artist (monk) to benefit from two attributes in a fight, and gain an all the time dodge bonus, why can't an unarmored 'finesse' warrior expect to gain the same benefits? Maybe its just because the majority of my players would rather be tumbling off chandeliers rather than tanking toe to toe, but since DnD allows for some archtypes, I don't see why others shouldn't be feasible. It depends on the campaign style, of course, but I have far more stealthy, gritty fighters than up in your face style guys. That being said, my specific suggestion goes like this: Allow them to benefit from another stat when unarmored. Perhaps as a higher level ability (say 8th or 10th) allow them to benefit from said stat while wearing light armor (like the Unfettered and the Bladesinger). Treat it like Canny Defense and use either Intelligence (canny, tricky fighting) or Charisma (flashy, showy, distractions). They would lose this bonus when flat footed or restrained. Allow the Dodge bonus to work versus all attackers, like the Monk bonus. The unfettered has an all the time dodge bonus they can get while wearing light armor, it begins at +1 I think and caps out at +7. They also get a Parry that they can apply, like Dodge, to one attack a round, and numerically functions like the new Canny Defense, but only against one attacker. It starts working only on melee but eventually can be applied to single target spells. Hope that helps. [/QUOTE]
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Duelist class (LONG, Mech in 2nd post) - Seek Critique
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