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General Tabletop Discussion
*TTRPGs General
Duelist -- Doesn't work as advertised?
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<blockquote data-quote="psionotic" data-source="post: 1048215" data-attributes="member: 397"><p>I played a Duelist in a recent 3.0 game all the way up to level 20. He had by far the best AC in the group, regularly eclipsing 50 when buffed and fighting defensively. </p><p></p><p>While 3.5 did nerf the classes' offensive punch a little (especially at epic levels), this is going to be slightly offset by the fact that the 3.5 duelist no longer has Ambidexterity as a prereq, which is going to give duelist players an extra feat. </p><p></p><p>On the other hand, with the rogue's Uncanny Dodge being moved back a level, it made the 3.0 optimum build far less useful in 3.5. (3 levels of rogue, 4 levels of fighter, 10 levels of Duelist, whatever until 20th, Duelist all the way afterwards)</p><p></p><p>Overall, though, I still think the class is pretty balanced.</p></blockquote><p></p>
[QUOTE="psionotic, post: 1048215, member: 397"] I played a Duelist in a recent 3.0 game all the way up to level 20. He had by far the best AC in the group, regularly eclipsing 50 when buffed and fighting defensively. While 3.5 did nerf the classes' offensive punch a little (especially at epic levels), this is going to be slightly offset by the fact that the 3.5 duelist no longer has Ambidexterity as a prereq, which is going to give duelist players an extra feat. On the other hand, with the rogue's Uncanny Dodge being moved back a level, it made the 3.0 optimum build far less useful in 3.5. (3 levels of rogue, 4 levels of fighter, 10 levels of Duelist, whatever until 20th, Duelist all the way afterwards) Overall, though, I still think the class is pretty balanced. [/QUOTE]
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Duelist -- Doesn't work as advertised?
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