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Duelist -- Doesn't work as advertised?
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<blockquote data-quote="drnuncheon" data-source="post: 1048967" data-attributes="member: 96"><p>Well, one thing to consider is: just because you have an ability that requires you to not wear armor doesn't mean you have to use it. I've got a character going for duelist who isn't going to benefit much from the Int bonus to AC - not enough to make it worthwhile giving up his magic mithril shirt, anyway - so he won't. The AC boost will simply be a nice benefit when he's caught without his armor (as has happened on one or two occasions).</p><p></p><p>It may be "wasting" the ability, but he's got Whirlwind Attack too, and he doesn't use that every round, or even every combat...</p><p></p><p>If you're going in as a straight fighter, then the class is still great even if you drop the 'not in armor' abilities - you essentially trade 5 feats for: Improved Initiative (effectively - but it stacks with II!), +2d6 damage in most cases (at least comparable to taking Weapon Specialization twice, when taking into account that some creatures are immune), Deflect Arrows, Acrobatic Charge (probably worth a feat) and Elaborate Parry (a souped-up Expertise). So, 5 feats for the equivalent of 6 at least - the AC bonuses are just gravy. Then there's the improved skill list and extra skill points...</p><p></p><p>Coming from a rogue perspective, you give up a little more, especially those higher-level rogue abilities. But precise strike is at least much easier to set up than sneak attack, and you get the hit points that will help you actually survive in melee.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1048967, member: 96"] Well, one thing to consider is: just because you have an ability that requires you to not wear armor doesn't mean you have to use it. I've got a character going for duelist who isn't going to benefit much from the Int bonus to AC - not enough to make it worthwhile giving up his magic mithril shirt, anyway - so he won't. The AC boost will simply be a nice benefit when he's caught without his armor (as has happened on one or two occasions). It may be "wasting" the ability, but he's got Whirlwind Attack too, and he doesn't use that every round, or even every combat... If you're going in as a straight fighter, then the class is still great even if you drop the 'not in armor' abilities - you essentially trade 5 feats for: Improved Initiative (effectively - but it stacks with II!), +2d6 damage in most cases (at least comparable to taking Weapon Specialization twice, when taking into account that some creatures are immune), Deflect Arrows, Acrobatic Charge (probably worth a feat) and Elaborate Parry (a souped-up Expertise). So, 5 feats for the equivalent of 6 at least - the AC bonuses are just gravy. Then there's the improved skill list and extra skill points... Coming from a rogue perspective, you give up a little more, especially those higher-level rogue abilities. But precise strike is at least much easier to set up than sneak attack, and you get the hit points that will help you actually survive in melee. J [/QUOTE]
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