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Duelist PrC (revised version)
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 3548109" data-attributes="member: 14559"><p>The only issue I have with it is it does not allow the swashbuckler to get any extra damage, which is something they do very poorly at best. I dislike the precise attack as well, but what I thought might be good would be an ability to do full damage per level per day, much like the weapon master.</p><p></p><p>Doesn't overpower the class because the damage potential is likely low anyway, and does allow some better abilities.</p><p></p><p>The other thing might be Improved Spring Attack. Allow PC to move full distance and gain all attacks as long as the PC moves at least 5 feat before attacking a new opponent. </p><p></p><p>As for the offhand weapon - I like it, but I wouldn't impose a -2 to anything if they pull out something odd; not having a decent attack with it is problem enough.</p><p></p><p>Just a couple of suggestions for the feel of the swashbuckler. I'm not a big rules man.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 3548109, member: 14559"] The only issue I have with it is it does not allow the swashbuckler to get any extra damage, which is something they do very poorly at best. I dislike the precise attack as well, but what I thought might be good would be an ability to do full damage per level per day, much like the weapon master. Doesn't overpower the class because the damage potential is likely low anyway, and does allow some better abilities. The other thing might be Improved Spring Attack. Allow PC to move full distance and gain all attacks as long as the PC moves at least 5 feat before attacking a new opponent. As for the offhand weapon - I like it, but I wouldn't impose a -2 to anything if they pull out something odd; not having a decent attack with it is problem enough. Just a couple of suggestions for the feel of the swashbuckler. I'm not a big rules man. [/QUOTE]
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