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*Dungeons & Dragons
Duelist Rogue? [+]
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<blockquote data-quote="doctorbadwolf" data-source="post: 8677879" data-attributes="member: 6704184"><p>So, in <a href="https://www.enworld.org/threads/gunslinger-rogue.689482/" target="_blank">my other recent rogue thread, here,</a> I posited a gunslinger rogue, with trick shots and such by way of repurposed battlemaster manuever, and a pool of Focus points to fuel those trick shots. </p><p></p><p>But it occurred to me in that thread, that perhaps what is needed is instead a Duelist rogue, with a choice of a special weapon (or pair of) that is finely crafted and important to the duelist, causing the duelist to choose between melee and ranged weapons. </p><p></p><p>Each choice would have a benefit roughly similar to a fighting style, suited to make the duelist feel like a fencing duelist or a gunfighter. maybe with differences based on whether you dual wield or not? I'd want simplicity here, but enough room to make it viable to fight with a free hand, or a dagger and rapier, and have one gun not be just worse than two guns. </p><p></p><p>As with the gunslinger thread, bonus action perception (or deception?) check to gain the ability to sneak attack without advantage or an adjacent ally against the chosen target for 1 minute. Maybe spend a focus to gain advantage against the target for 1 minute instead?</p><p></p><p>Some kind of quick draw that just makes the action economy friendly. </p><p></p><p>Later stuff like bullet time for gunfighters and maybe something like adding wisdom or int or cha to damage once per turn for the melee duelist? </p><p></p><p>IDK, I feel like this is either a great idea, or I'd be better off with two separate subclasses on very similar chassis?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8677879, member: 6704184"] So, in [URL='https://www.enworld.org/threads/gunslinger-rogue.689482/']my other recent rogue thread, here,[/URL] I posited a gunslinger rogue, with trick shots and such by way of repurposed battlemaster manuever, and a pool of Focus points to fuel those trick shots. But it occurred to me in that thread, that perhaps what is needed is instead a Duelist rogue, with a choice of a special weapon (or pair of) that is finely crafted and important to the duelist, causing the duelist to choose between melee and ranged weapons. Each choice would have a benefit roughly similar to a fighting style, suited to make the duelist feel like a fencing duelist or a gunfighter. maybe with differences based on whether you dual wield or not? I'd want simplicity here, but enough room to make it viable to fight with a free hand, or a dagger and rapier, and have one gun not be just worse than two guns. As with the gunslinger thread, bonus action perception (or deception?) check to gain the ability to sneak attack without advantage or an adjacent ally against the chosen target for 1 minute. Maybe spend a focus to gain advantage against the target for 1 minute instead? Some kind of quick draw that just makes the action economy friendly. Later stuff like bullet time for gunfighters and maybe something like adding wisdom or int or cha to damage once per turn for the melee duelist? IDK, I feel like this is either a great idea, or I'd be better off with two separate subclasses on very similar chassis? [/QUOTE]
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