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Community
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*Pathfinder & Starfinder
Duelist variant
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<blockquote data-quote="Tessarael" data-source="post: 1065370" data-attributes="member: 12909"><p>Hey folks,</p><p></p><p>I wanted to ponder some changes to Duelist to make it more viable for a weapon/shield/no armor guy. Here's what I came up with. Let me know if you think it is balanced, what should be changed, etc.</p><p></p><p>Thanks,</p><p>Tess.</p><p></p><p>---</p><p></p><p>Dodgy Duelist</p><p>Prerequisites (same): BAB +6, Perform rank 3, Tumble rank 5, Dodge, Mobility, Weapon Finesse</p><p>HD: d10</p><p>Skill points at each level: 4 + Int modifier</p><p>BAB: +1/level</p><p>Saves: poor Fort, good Ref, poor Will</p><p></p><p>Duelist levels stack with any other classes that have Uncanny Dodge. Must be wearing no armor to use Canny Defense, but you can use a shield that doesn't give an armor check penalty (e.g. Buckler, Masterwork Light Shield, Mithril Heavy Shield).</p><p></p><p>Abilities:</p><p>----------</p><p> 1 Sneak Attack +1d6, Uncanny Dodge</p><p> 2 Canny Defense (+1 AC up to INT bonus limit)</p><p> 3 Enhanced Mobility</p><p> 4 Sneak Attack +1d6, Canny Defense (+2 AC up to INT bonus limit)</p><p> 5 Improved Uncanny Dodge</p><p> 6 Acrobatic Charge, Canny Defense (+3 AC up to INT bonus limit)</p><p> 7 Sneak Attack +1d6</p><p> 8 Deflect Arrows, Canny Defense (+4 AC up to INT bonus limit)</p><p> 9 Elaborate Parry</p><p>10 Sneak Attack +1d6, Canny Defense (+5 AC up to INT bonus limit)</p><p></p><p>Notes: the Canny Defense bonus doesn't stack, its a total of +5 AC at level 10, if you have 20 Intelligence.</p><p></p><p>4d6 of Sneak Attack may be a bit powerful, but comparing this to 10 levels in Rogue, it doesn't seem so.</p><p></p><p>So criticisms please ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tessarael, post: 1065370, member: 12909"] Hey folks, I wanted to ponder some changes to Duelist to make it more viable for a weapon/shield/no armor guy. Here's what I came up with. Let me know if you think it is balanced, what should be changed, etc. Thanks, Tess. --- Dodgy Duelist Prerequisites (same): BAB +6, Perform rank 3, Tumble rank 5, Dodge, Mobility, Weapon Finesse HD: d10 Skill points at each level: 4 + Int modifier BAB: +1/level Saves: poor Fort, good Ref, poor Will Duelist levels stack with any other classes that have Uncanny Dodge. Must be wearing no armor to use Canny Defense, but you can use a shield that doesn't give an armor check penalty (e.g. Buckler, Masterwork Light Shield, Mithril Heavy Shield). Abilities: ---------- 1 Sneak Attack +1d6, Uncanny Dodge 2 Canny Defense (+1 AC up to INT bonus limit) 3 Enhanced Mobility 4 Sneak Attack +1d6, Canny Defense (+2 AC up to INT bonus limit) 5 Improved Uncanny Dodge 6 Acrobatic Charge, Canny Defense (+3 AC up to INT bonus limit) 7 Sneak Attack +1d6 8 Deflect Arrows, Canny Defense (+4 AC up to INT bonus limit) 9 Elaborate Parry 10 Sneak Attack +1d6, Canny Defense (+5 AC up to INT bonus limit) Notes: the Canny Defense bonus doesn't stack, its a total of +5 AC at level 10, if you have 20 Intelligence. 4d6 of Sneak Attack may be a bit powerful, but comparing this to 10 levels in Rogue, it doesn't seem so. So criticisms please ... :) [/QUOTE]
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