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*Pathfinder & Starfinder
Duelists, anyone?
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<blockquote data-quote="nittanytbone" data-source="post: 4035563" data-attributes="member: 35709"><p>Duelist is incredibly underpowered, IMHO.</p><p></p><p>A lot of the class features are cruddy.</p><p></p><p>Canny Defense -- you'd have to have 18 INT and be a level 4 duelist to equal the benefit of a chain shirt or mage armor spell.</p><p></p><p>Improved Reaction -- Not bad.</p><p></p><p>Enhanced Mobility -- Hang on, you do have tumble as a class skill right?</p><p></p><p>Grace -- Meh, take it or leave it. Worth less than a mediocre feat (lightning reflexes) as you can't even use it to qualify for other classes.</p><p></p><p>Precise Strike -- No synergy with a Daring Outlaw's typical TWF style.</p><p></p><p>Acrobatic Charge -- Last time I checked, level 12 characters had easy access to Fly and other effects that made terrain somewhat irrelevant. Plus the fighting style here is not geared towards massive damage leap-attack style charges.</p><p></p><p>Elaborate Parry -- Might have been useful as a level 1 ability.</p><p></p><p>Deflect Arrows -- Great, a bonus feat as a capstone ability.</p><p></p><p>D10 HD - Can't complain.</p><p></p><p>Full BAB - Can't complain.</p><p></p><p>Skill List -- Meh. Decent list but you can't keep maxing search and disable device, the two key skills for most rogues. 4 SP/level is also mediocre.</p><p></p><p>Saves -- Only a single strong save, and REF is arguably the weakest of the three.</p><p></p><p>Monk wouldn't be great, IMHO. Monks already suffer from MAD. INT is one of the few stats they can dump. Duelists need INT. Unless you ditched point buy and have six 18s to place, I just don't see that happening.</p><p></p><p>For the "dashing rogue" archetype I'd opt for a Rogue X/Swashbuckler 3 with the Daring Outlaw feat from Complete Scoundrel. If the GM allowed Daring Outlaw to stack with Duelist levels as well, then maybe Duelist would be worth taking over Rogue levels. Maybe.</p><p></p><p>The thing is that Dodge + Mobility lead to Spring Attack, which doesn't synergize at all with TWF, the desired fighting style for Daring Outlaws.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 4035563, member: 35709"] Duelist is incredibly underpowered, IMHO. A lot of the class features are cruddy. Canny Defense -- you'd have to have 18 INT and be a level 4 duelist to equal the benefit of a chain shirt or mage armor spell. Improved Reaction -- Not bad. Enhanced Mobility -- Hang on, you do have tumble as a class skill right? Grace -- Meh, take it or leave it. Worth less than a mediocre feat (lightning reflexes) as you can't even use it to qualify for other classes. Precise Strike -- No synergy with a Daring Outlaw's typical TWF style. Acrobatic Charge -- Last time I checked, level 12 characters had easy access to Fly and other effects that made terrain somewhat irrelevant. Plus the fighting style here is not geared towards massive damage leap-attack style charges. Elaborate Parry -- Might have been useful as a level 1 ability. Deflect Arrows -- Great, a bonus feat as a capstone ability. D10 HD - Can't complain. Full BAB - Can't complain. Skill List -- Meh. Decent list but you can't keep maxing search and disable device, the two key skills for most rogues. 4 SP/level is also mediocre. Saves -- Only a single strong save, and REF is arguably the weakest of the three. Monk wouldn't be great, IMHO. Monks already suffer from MAD. INT is one of the few stats they can dump. Duelists need INT. Unless you ditched point buy and have six 18s to place, I just don't see that happening. For the "dashing rogue" archetype I'd opt for a Rogue X/Swashbuckler 3 with the Daring Outlaw feat from Complete Scoundrel. If the GM allowed Daring Outlaw to stack with Duelist levels as well, then maybe Duelist would be worth taking over Rogue levels. Maybe. The thing is that Dodge + Mobility lead to Spring Attack, which doesn't synergize at all with TWF, the desired fighting style for Daring Outlaws. [/QUOTE]
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