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<blockquote data-quote="Krensky" data-source="post: 5055034" data-attributes="member: 30936"><p>Well, this is really system dependent. Not all games do everything equally well, to repeat an old chestnut. Some are particularly poorly suited to some things. Running a good duel benefits from a more cinematic combat system that isn't focused on squad level tactics. In 4e, a good, entertaining, one on one fight is probably (I freely admit to not playing 4e and that I might be wrong) somewhat hard to arrange solely within the context of the rules. Good roleplay and improv would likely go far beyond nifty maps, but it's very group dependent.</p><p></p><p>Setting a good duel up is also somewhat dependent on the setup of the game and the players. If you can't get (for whatever reason) the players to care enough in the big fight for one of them to say "He's mine!" and the rest to just go and deal with the mooks, you're not going to get good duels. Also, you need NPCs that are good single combat challenges, often meaning they need to be more powerful. Last thing, is that it helps (in your case) if the setting has limitations to make it a bad idea for the PC duelist to slaughter every challenger. Murder charges, dueling charges, social scorn, etc.</p><p></p><p>Now, the game I've been playing recently is setup to make both team based and individual combat fun and to provide option to let a player build a duelist or a squad based soldier or a Homeric lone warrior which is a big help. In 3e, you probably need to turn to third party supplements, because the combat system doesn't really support dramatic combat that well. In 4e, you'd probably need to rely heavily, if not exclusively, on page 42 (if I remember right).</p></blockquote><p></p>
[QUOTE="Krensky, post: 5055034, member: 30936"] Well, this is really system dependent. Not all games do everything equally well, to repeat an old chestnut. Some are particularly poorly suited to some things. Running a good duel benefits from a more cinematic combat system that isn't focused on squad level tactics. In 4e, a good, entertaining, one on one fight is probably (I freely admit to not playing 4e and that I might be wrong) somewhat hard to arrange solely within the context of the rules. Good roleplay and improv would likely go far beyond nifty maps, but it's very group dependent. Setting a good duel up is also somewhat dependent on the setup of the game and the players. If you can't get (for whatever reason) the players to care enough in the big fight for one of them to say "He's mine!" and the rest to just go and deal with the mooks, you're not going to get good duels. Also, you need NPCs that are good single combat challenges, often meaning they need to be more powerful. Last thing, is that it helps (in your case) if the setting has limitations to make it a bad idea for the PC duelist to slaughter every challenger. Murder charges, dueling charges, social scorn, etc. Now, the game I've been playing recently is setup to make both team based and individual combat fun and to provide option to let a player build a duelist or a squad based soldier or a Homeric lone warrior which is a big help. In 3e, you probably need to turn to third party supplements, because the combat system doesn't really support dramatic combat that well. In 4e, you'd probably need to rely heavily, if not exclusively, on page 42 (if I remember right). [/QUOTE]
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