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Duergar and "nonstandard" races
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<blockquote data-quote="Sunseeker" data-source="post: 7274366"><p>Evil races comprehend good. They are typically evil thanks to society, culture and tradition placing value on "evil deeds" and usually the worship of some evil deities. Maybe some innate taint but fundamentally, one cannot be "evil" if they cannot comprehend "good" and choose <em>not</em> to be good.</p><p></p><p>Lawful Evil is arguably my favorite alignment after Chaotic Good. Being evil doesn't necessarily make you a murderer, a psychopath or generally a bad person to be around. It just <em>generally</em> means you place a higher value on your life than your friends, your goals over their goals, your needs over their needs and see to it that your needs are always the primary obligation in any adventure. That doesn't mean you place <em>no</em> value on your friends, or that you have no friends. Your comrades are simply tools to your own success, if your success mandates that they succeed, then you will take reasonable measures to ensure they succeed, because a stronger ally means you are more likely to achieve your goals. If your tools get in your way, hinder your advancement, then they will be cast aside. </p><p></p><p>But Neutral Evil and Lawful Evil are perfectly compatible with the average adventuring party. </p><p></p><p>None of the humanoid races in D&D are so alien as to be incompatible with a campaign. They're mostly just extremes of IRL human society and culture.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7274366"] Evil races comprehend good. They are typically evil thanks to society, culture and tradition placing value on "evil deeds" and usually the worship of some evil deities. Maybe some innate taint but fundamentally, one cannot be "evil" if they cannot comprehend "good" and choose [I]not[/I] to be good. Lawful Evil is arguably my favorite alignment after Chaotic Good. Being evil doesn't necessarily make you a murderer, a psychopath or generally a bad person to be around. It just [I]generally[/I] means you place a higher value on your life than your friends, your goals over their goals, your needs over their needs and see to it that your needs are always the primary obligation in any adventure. That doesn't mean you place [I]no[/I] value on your friends, or that you have no friends. Your comrades are simply tools to your own success, if your success mandates that they succeed, then you will take reasonable measures to ensure they succeed, because a stronger ally means you are more likely to achieve your goals. If your tools get in your way, hinder your advancement, then they will be cast aside. But Neutral Evil and Lawful Evil are perfectly compatible with the average adventuring party. None of the humanoid races in D&D are so alien as to be incompatible with a campaign. They're mostly just extremes of IRL human society and culture. [/QUOTE]
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