Duergar & Daemons (Being a Sequel to An Adventure in Five Acts) [Updated] [12 Oct 2025]

Duergar & Daemons
Part XV: Savants & Dragons

Night 138, continued: And so it is left to the chevalier to do the scouting himself. He advances to the intersection as stealthily as he can and has a peek around the corner to his right, to find himself staring into yet another dark passage, hewn and dug from the bedrock, unlike the main tunnel. He dashes across the tunnel to the left wall and looks around the corner there, into a similar passage but with two duergar in it some thirty feet away. These look unlike any duergar he has seen before: they stand as tall as the average human and are lithe of build, clad in black leather armor and wearing hats with exceptionally wide rims – wider even than those of the rothmen. He straightens his back and turns the corner.
Messieurs… bonjour!,” he starts. “A moment of your time if you would be so kind! We are but simple travelers seeking passage and we put ourselves at the mercy of your suggestions! Some introductions, perhaps?”
“Drop your weapons!,” one of the duergar barks, his voice muffled by a cloth or scarf covering the lower half of his face.
“An intriguing proposal,” the chevalier returns. “And one we might consider if you would do the same, especially so since your crossbows seem to be pointing in my general direction. Messieurs, I express my concern! We would happily comply with your request in many other circumstances! We come in peace!”
“Peace?,” the duergar growls.
“We are trying to hold our own in a strange land,” the chevalier says, smiling benevolently.
“You attack our community,” the duergar says. “Surrender! Face justice!”
“A-ha-ha-ha!,” the chevalier laughs. “That would not quite appear to be what transpired at all! There we were, on a pleasant promenade when all of a sudden a wall opened and… eh, bien, the rest is history!”
“You are surrounded by a superior force! You must surrender for this reason!”
“Not at all, not at all!,” the chevalier says, gesturing magnanimously. “Mes amis! I assure you…!”
“You murder ten duergar!,” the duergar interrupts.
Monsieur,” the chevalier says with only a slight hint of sarcasm in his voice. “I offer you my sincerest apologies for defending our lives. Perhaps if your… confrères would have initiated the proceedings with a conversation?”
“Blood-money!,” the duergar says. “We want price of blood.”
Ah! Le bout de l’oreille, as it were,” the chevalier says, rather more grimly. “Messieurs, there can be no question of payments. We were forced to defend ourselves. Rest assured that we will not hesitate to do so again.”
This seems to throw the two duergar for a bit.
“You want go where?,” one of them asks after some time.
“Further and beyond,” the chevalier says. “To the surface and the tower that can take us there. And trade! We have had many pleasant exchanges with many hospitable duergar on our way down here.”
“Trade!,” the duergar scoffs. “Duergar no traders! Stick’em up!”
“And to whom would I have the honor of surrendering?”
“We are the mad dwarves! The land walkers!”
Messieurs, mes compliments! And now as to the way ahead! Does it go upward?”
“Maybe we can tell you.”
Très bien! Extraordinaire!”
“How many are you?,” the duergar asks.
“There are a number of us,” the chevalier says reassuringly. “Four, five, six, eight, something in that order of magnitude.”
“You take passage behind you. Straight on. Out of our territory.”
“Straight on into… whose territory? If I may be so bold?”
“Five days no man’s land. Then Dragon Point.”
“Would you be so kind as to disclose whether we can expect any more traps or similar unfortunate impediments along the way?”
“Possibly. But no way to surface at Dragon Point.”
Ach! There is no tower to the surface?”
“There is tower. But no way to surface.”
“And what about pits? Arrow slits? Bolt holes?”
“You take care and no problem.”
“And what would I be looking for, exactly?”
“Each family of clans makes own traps.”
“Judicious, prudent even! And you are?”
“I am one of the eight.”
“Do the other eight wear hats like you?”
“Yes. We are highest rank of clan.”
“A great honor!,” the chevalier says, with a slight bow of the head. “I bring regards from the surface!”
“Why are you in duergar realms?,” the duergar asks.
“We seek to contact your people. To establish friendly relations and sound trade agreements. To live in harmony.”
“Everything underground belong to duergar. You must leave all things you find.”
Bon! Messieurs, it has been a pleasant exchange,” the chevalier says, before turning to his noble fellows around the corner. “Mes amis! Shall we?”

Duringst the meanwhile, Sir Eber has tied the giant’s hammer to a length of chain, which he intends to use as device to activate pit traps by hurling it to the ground from time to time – a ‛mine flayer’ if you like. This has taken him some time and he is rearing to go when the chevalier has finished negotiating passage with the two duergar. He and the chevalier take the lead and they cross the intersection, past the first passage right and into the next, where he starts hurling his contraption to the floor. They have not covered a yard when they notice a door in the left wall and two duergar in wide-rimmed hats appear some thirty to forty feet ahead in the light of the chevalier’s lantern.
Bonjour!,” the chevalier hails them. “I assume that you have overheard my conversation with your kin back there?”
The duergar do not react.

Behind him, Sir Oengus and Navarre have both advanced to the intersection. When the latter hears the chevalier addressing yet more duergar in what is no doubt going to be a lengthy conversation, he decides to start one of his own with the two duergar in the other passage.
“I say, chaps,” he starts. “I couldn’t help but overhear you calling yourselves ‛mad dwarves’ and ‛land walkers’. Would I be right in assuming that you are the ones who raid the surface from time to time?”
“Maybe,” one of the duergar says.
“I see,” Navarre continues. “Then you would have a way up, what? You see, I find myself faced with a small problem of a regal nature up there. What do you say we come to some sort of agreement?”
“No deal.”
“Now look here, chaps,” Navarre says. “That just won’t do. We are all going to have to deal with what lies in the future, what with the pillar being as large as it is these days and the real possibility of an outside threat. We shall have to defend ourselves sooner or later and it won’t do if we are at each other’s throats when the time comes. By Olm! Even now a war rages above and bandits run amok!”
“What is your offer?”
“I say we start by assisting each other in small ways. To begin with, I would call upon you to aid us in dealing with a traitorous villain, say, by providing us with some way to get to the lair of the miscreant. A nocturnal operation perhaps, to lure him forth so he can be dealt with in a proper manner?”
“What do we get?”
“We have much to offer. Recognition, a profitable trade route, gold and wine as much as you can carry, weapons, military support to bring order to your realm.”
“Children?”
“I beg your pardon?”
“Children.”
“I see,” Navarre replies, somewhat taken aback. “For what purpose?”
“Secret purpose,” the duergar says. “Taboo.”
“Indeed,” Navarre ventures, when he hears Sir Eber holler in the background. “Perhaps we can continue this conversation in less trying circumstances and, above all, surroundings? Dragon Point, perhaps?”
“Dragon Point? Hmm…,” the duergar says, apparently mulling over the suggestion. “Hmm… Problem. Hmm… Business proposal.”
And now both duergar start speaking to each other in their silent tongue.
“Gentlemen?,” Navarre resumes.
The duergar do not react, continuing their silent conversation.
“Well, then,” Navarre says, clearing his throat. “A pleasure, I’m sure. Perhaps another time?”
But the duergar do not speak to him again and so our noble hero heads back to his noble companions in the passage across the intersection.

Up there, the two duergar have not reacted much to the chevalier’s overtures. He and Sir Eber have advanced a bit and noticed a second door some distance from the first in the same wall. Sir Eber is presently inspecting the first door and sees that it is made of wood featuring extensive carvings of various foodstuffs and mugs. An inn? He looks at the chevalier, who has moved to the second door and is still keeping a watchful eye on the two duergar down the passage. Without further ado, the ranger starts thumping on the door.
“Hullo!,” he hollers. “Friendly folk!”
But there is no answer. Some yards ahead, the chevalier has seen the two duergar vanish and he presently has a good look at the second door, which he can only imagine to be a stable door of some kind. Behind him, it is Sir Suvali’s turn to cross the intersection with Sir Eber’s slaves, soon followed by Navarre coming from the left.

Now that everybody is in the second passage, our noble heroes decide to move on. Sir Eber hurls his hammer about for a bit, soon hitting a hollow section in the floor some ten feet after the second door.
“Pit!,” he hollers, reeling in his hammer. A closer inspection reveals the pit to take up more than half of the floor, leaving only a narrow path to safety along the right wall. Sir Eber and the chevalier, on point as agreed, start checking the walls for any arrow slits and it doesn’t take the latter long to locate one in the wall above the pit.
“Ssssh!,” he whispers, pointing at the hole. “Here is one!”
It would seem that the noble chevalier has quite forgotten about the racket Sir Eber has been making with his hammer and hollering. Indeed, as if to lend credence to the notion, the latter now starts thumping on the stable door again.
“Hullo!,” he hollers once more. “Friendly folk!”

But still no answer comes and so he opens the door to reveal a long, low, vaulted room with four low cubicles to each side. He sticks his torch into the room and inspects the wall to his left but he cannot find the arrow slit that must be there.
“Nothing here,” he yells, entering the stables to determine whether any invisible duergar lurk there. There aren’t and there are no giant spiders in the cubicles. What he does glean is that the stables have been cleared quite recently. He reports as much to his noble companions when he gets back to the passage.
“Let’s get a move on,” he adds, his hammer loosely dangling from its chain as he starts edging past the trap. When he reaches the other side, he smashes it into the floor a couple of times and quickly locates another hollow sounding section in the floor, this time against the right wall – the pits being in much the same configuration as those our noble heroes found yesterday.
“‛You take care and no problem,’ indeed,” Navarre murmurs, to no one in particular. “Treacherous lot, these duergar.”
One by one, the company inch past the pits, with Sir Suvali using some chalk to mark them – and the arrow slit – in passing.

Past the pits, the passage abruptly widens into the main tunnel again and the company continue their journey in much the same formation as yesterday, with Sir Eber and the chevalier on point this time, followed at some twenty yards by Sir Suvali, Rodlu, and Sir Eber’s slaves, and with Sir Oengus and Navarre at about the same distance again in the rear guard. The formation changes around midday, when Sir Suvali takes Sir Oengus’ place in the rear guard and he and Navarre hang back for an hour or so to see whether any of the land walkers have been following them and want to talk. But no land walkers appear and the noble duo eventually hurry back to join the others.
And so the company trudge down the tunnel for the rest of the day and make camp late in the evening.

Night 139-142: Four days pass without incident and our noble heroes find that this section of the tunnel seems to see even less traffic than usual. Indeed, for almost all of these four days, just about the only event of some interest would be the discovery of a shallow hole dug into the left wall relatively recently, which they come across on the second day.

At the end of the fourth day, the tunnel starts turning left, which is Sir Suvali’s cue to declare that the company are now somewhere between Big Beach and the Isle of Bread, which the chronicler only now realizes must be a play on the Isle of Dread – just goes to show how a good story can immerse players to such an extent that they forget even the most blatantly obvious references to reality.

Night 143: Early in the day, company notice a set of double doors in the right wall, made of stone and carved to resemble, if anything, a coffered ceiling. Without much ado, the chevalier knocks on one of the doors with a flourish.
“Most learned masters duergar!,” he calls. “We are here for an audience! Your reputation reaches far and wide and we have come a long way to make your acquaintance! To revel in your literacy!”
Three sharp whistles come from behind the doors but nothing else stirs for quite some time.
“Here’s another one!,” Sir Eber hollers from some sixty feet further down the tunnel.

The chevalier advances to the second set of doors, in which a small hatch now opens.
A-a-a-a-a-h! Messire!,” he sings. “Une perception agréable!”
A beam of bright light shines through the hole.
Salutations!,” he continues. “I am delighted that you have taken note of our invitation! We seek audience, oh most learned of literati!”
The hatch closes.
“I shall wait here!,” the chevalier calls.
Some twenty minutes pass before the hatch opens again.
“Ah!,” the chevalier resumes. “Bonj-ou-ou-ou-r! That was quick!”
“No,” a somewhat shrill voice comes from behind the hatch.
The hatch closes again.
“To what?,” the chevalier calls.
The hatch opens again.
“No audience,” the voice comes.
Mon Dieu!,” the chevalier exclaims. “That was quick! No matter. Un petit entre-nous will do!”
“I am a servant,” comes the voice.
“And so are we!,” the chevalier sings. “Colleagues! Et vous êtes?”
“We are the seigneurs of Dragon Point,” the voice comes.
“A-a-a-a-h! A fortunate occurrence, for we are in possession of a volume that may interest les seigneurs of Dragon Point!”
“A book? What kind of book?”
“It is a matter for scholars,” the chevalier says solemnly. “It will only be disclosed when les érudits have convened to speak.”
The hatch closes.

Five minutes later, it opens again.
“Now that is what I would call quick,” Navarre murmurs in the background.
“We give good money for books,” the shrill voice comes. “Give us the book so that we can appraise its value and the proper coin will be handed to you.”
“Indeed?,” the chevalier says, in apparent wonder. “What languages do you speak?”
“Gaelic, the Tongue of the Underdark, Demonic,” comes the voice.
“A-a-a-a-h…,” the chevalier says, with a definite hint of regret in his voice.
“We are also interested in other languages.”
“And we are also interested in books,” Sir Suvali hollers from the back.
“We only buy books,” comes the voice.
“We seek a way to the surface,” the chevalier says, after a vexed look at the sorcerer.
“You are lost?,” the voice comes.
C’est-à-dire…,” the chevalier starts. “We would like to go to the surface. We would appreciate your assistance.”
“I would advise you to retrace your steps,” the voice comes.
“Impossible. It would take too long. We would run into all manner of robbers and scoundrels.”
“Ah, yes. The riffraff! As a matter of fact, it is for this exact reason that we will not open the door.”
Et voilà!,” the chevalier resumes. “We would seek your assistance. We have been told that you live in a tower that reaches all the way to the surface.”
“But without an exit to it,” the voice comes. “Your other option would be to continue on your way. You will get to the Broken Lands but much of the area has caved in. You will have difficulty finding a way through the many narrow passages and dangerous creatures lurk there. A clan of savage duergar on steeders also lives there.”
“Creatures?,” Navarre asks. “What kind of creatures?”
“Monsters.”
“Such as? Elves?”
Xorn.”

“Gentlemen,” Navarre starts, turning to his noble companions. “I trust I need not remind you that good manners oblige us to honor the wishes of these sage gentlemen. My lords, I bid you prepare yourselves to risk life, limb, and goods and confront the ‛zorn’ in the Broken Lands…”
“We still want to see the book,” the voice comes somewhat anxiously. “We will give you something as a guarantee of return while we study it and we will compensate you if we decide to copy it.”
“We have more books than one,” Sir Suvali says.
There is a moment of silence.
“What do you require?,” the voice comes again, now in a decidedly more reasonable tone.
“A conversation,” Sir Suvali declares. “A good meal.”
“We will pledge one hundred gold to study the volume.”
“We are not interested in gold,” the sorcerer says. “This is a unique opportunity for both of us. We offer knowledge from the surface world and not all knowledge is contained in books.”
“The king is dead,” Sir Eber comes in. “You know who killed him?”
“No.”
“That, too, is something we can tell you about,” Sir Suvali says.
There is another moment of silence.
“Tradition requires that people who pass through these doors never leave again,” the voice speaks again.
“‛People’?,” the sorcerer says. “Duergar or humans?”
“Well…,” the voice hesitates. “I suppose it could be argued that humans are not actually people.”
Another moment of silence.
“Very well,” the voice speaks again. “Are you willing to sell books?”
“Certainly,” Sir Suvali says.
More silence.
“The humans are allowed to enter,” the voice says when it speaks again.

And so it was that our noble heroes left Rodlu in the tunnel and finally gained access to Dragon Point.
 

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Duergar & Daemons
Part XV: Savants & Dragons – Continued


The door opens and our noble heroes and Sir Eber’s slaves enter a large hall, all of eighty feet wide and thirty deep, with several doors in it – the double doors to their right, a smaller one to their left, and two sets of double doors again in the opposite wall. All double doors are clad with copper featuring many, many eyes and our noble heroes notice that the walls are unusually thick. The hall is clean and empty, its only feature being a central, lowered section some forty feet wide and ten deep and with steps leading into it along its walls.
“Remind you of something?,” Navarre murmurs to Sir Suvali, looking at the copper-clad doors.
As if to belie his shrill voice, the duergar the chevalier has been speaking to turns out to be quite muscular, although he seems older than most duergar our noble heroes have seen so far. He is holding a bullseye lantern, something they have not seen on their sojourn in the Underdark so far.

“Welcome to Dragon Point,” the duergar says. “I am a servant and I will be your guide. You will leave your slaves and dogs in here and they will be taken care of as befits their status. Now, if you would follow me?”
“Is that an arena?,” Sir Eber asks, pointing to the lowered section.
The servant nods and walks to one of the double doors in the far wall. He opens them and gestures our noble heroes to proceed. They enter a room some forty feet to a side, which conveys the impression of a cross between the common room of an inn and the grand entrance hall of a castle. It is empty and deserted like the first room and another set of copper-clad double doors with many eyes in them sits in the far wall.
“I say,” Navarre addresses their guide. “What’s with the eyes? Is there a religious connotation?”
“They are the eyes of Laduguer,” the servant replies. “The good eye and the evil eye. This is the good eye. It protects from evil and offense.”
“Do they move?,” Sir Eber asks.
“Some priests can see through them,” the servant says.
“Are you priests?”
“No, no. The priests are insane.”
“So what are your books about?,” the ranger continues.
“Genealogy for the most part,” the servant says.
“Anything on mining? Smithing?”
“That, too.”

The next set of doors take our noble heroes into a hallway ten feet wide and eighty long. Many doors sit in its walls, all evenly spaced in an orderly manner, while, about halfway down, some steps up lead off of it. Again, there is not a soul in sight.
“Why the empty halls?,” Navarre asks the servant.
“Dragon Point is sometimes used for special occasions,” the servant says. “The halls are for such occasions.”
“So this is a university?,” Sir Eber asks.
“A monastery,” the servant says. “It is a retreat for men who exchange duergar society for a life of contemplation.”
He takes the company to the steps.
“Follow me, gentlemen,” he says, starting up the steps. “I hope you are up for a stiff walk.”

After some ten yards the steps level out into another hallway that leads our noble heroes to a spiraling staircase. They follow the servant up the stairs and pass a set of iron double doors to their left after some five ever-widening rotations. It features an extensive relief of weapons, shields, helmets, and similar accouterments of war.
“The war room,” the servant says, continuing his ascent.

After yet another five, six, ever-widening rotations, our noble heroes pass another door, this one made of wood and clad with iron plates, the whole carved to resemble a bookcase behind a grating. There are no more such features for some time after this.
“What is your rank?,” Sir Eber asks, leading the ascent behind the servant.
“We have no ranks as savants,” the servant says. “Compared to ranked warriors I am rank seven.”
“So you are the head guardian?”
The servant seems to consider this for a while.
“Hmm….” he says eventually. “We are all equals here. I have been specially selected from a number of applicants.”
“How many of you are there?”
“Ten.”

All of twenty minutes of climbing later, the servant halts at a third door, the stairs continuing past it. This door is also made of wood and it is clad with copper sheeting featuring an abstract, geometric design.
“Follow me,” the servant says, opening the door and stepping through.
Now, to their considerable surprise, our noble heroes are led, past two more servants, into a small, hall-like room lit by candles. Thick rugs on the floor, wainscoting and paintings on the walls, and a variety of similarly extravagant features all lend the room something of the grandeur of the entrance hall of a grand manor. Pillars and statues in the typical austere, heroic-realistic style of the duergar serve to further enrich the room. More halls, doorways, halls, and yet other doorways like this follow until the servant takes them through a door to their left into what can only be described as a sumptuous refectory, with crystal chandeliers, carved chairs, and a large central table hiding under what appears to be damask adding to the rugs on the floor and the wainscoting and paintings on the walls.
“Please be seated,” the servant says, gesturing to the chairs.
“I say!,” Navarre finally exclaims in amazement, without sitting down.
Une merveille!,” the chevalier agrees, turning an eager eye to the cloth on the table. “Is that damask?”
“It is spidersilk,” the servant says.
Mon Dieu!,” the chevalier exclaims, his hand gliding over the cloth. “Quelle douceur! Is it for sale? Can it be traded for books?”
“It is quite an expensive commodity,” the servant says.
The chevalier spends several minutes roaming the room, inspecting everything in it to his excited exclamations and appraising touch.
“Some refreshments?,” the servant asks, when the others have taken seats as indicated by him.
Not expecting much despite his surroundings, Navarre proposes a balanced selection of the various meats, cheeses, pastries, and sauces he has had occasion to taste before, and some gnome blood to wash them down with. Moments later, a fourth servant brings in the food and drink and our noble heroes spend some time discussing the room, with Navarre being just about the only one to partake of the refreshments as usual.

Ten minutes later, the doors open and four duergar enter the room. They are unlike any other duergar our noble heroes have seen so far, both in appearance and demeanor. Clad in sober, gray robes, they have white hair, beards, and bushy eyebrows, and they shuffle about in all modesty, their hands folded into their robes and their eyes averted as they join our noble heroes at the table.
Messires!,” the chevalier starts. “I have to speak up! Quelle hospitalité! It is unmatched, on par even with the grandeur of Sarazin! And it is only in the rarest of instances that I allow myself to make such a compliment!”
“Sarazin?,” one of the robed duergar says.
Ma famille,” the chevalier explains. “Ma… clan!”
Some nodding of white heads.
“We represent the last vestiges of civilization in a society that has fallen to barbarism,” one of the savants says.
“An unfortunate state of affairs,” Navarre says grimly. “And one that has been noted.”
“A-ha-ha-ha!,” the chevalier interjects, gesturing at the chandeliers overhead. “Merveilleux! Les lustres! Crystal in the kingdom of the duergar!”
Eh, bien,” he suddenly changes his tune. “We are looking for a way back to the surface.”

In the ensuing conversation, the duergar savants, although well-spoken, prove to be the epitome of arch-conservatism, frowning even upon the presence of our noble heroes in their hallowed halls and quite unwilling to divulge just about anything about the duergar empire or, indeed, the Underdark in general. They show no interest at all in the surface world and its affairs, let alone in ways to get to it, which they repeatedly say do not exist anywhere within their tower. In fact, their disinterest in the surface world seems to be so profound that, in the end, some of our noble heroes actually start wondering whether some compelling force may be at work to ensure exactly that.

When, after some time, Sir Suvali procures his notes on the strange egg our noble heroes have found, Navarre suggests an exchange of information regarding the nature of the pillar. But even this mentioning of the egg only leads to some apprehensive looks from the savants.
“The cambion duergar was interested in exactly such an exchange,” one of them says. “It led to nothing good.”
“Surely there is a difference between now and then,” Navarre says. “I would argue there is a definite need to learn as much about each other as possible at this specific moment in time.”
“Doubt and uncertainty is of all times,” the savant says. “It makes little difference to those who live in them.”
“Just so,” Navarre says, seeing the savant’s point. “But surely there is at least some difference? Does one not learn from the mistakes of the past? Consider and forgive the transgressions of one against the other?”
“Time and time again, the past teaches us that it repeats itself,” the savant says. “Increasing contact between our species will only take us closer to the inevitable consequence. It cannot bring an escape from it.”
“You may be interested in this,” Sir Suvali barges in as he procures the spell book he found in the egg.
“Ah-a-a!,” the savant exclaims, apparently finally presented with something that does have the interest of the assembly. But when he does not seem inclined to touch the volume at all, the sorcerer decides to put all of his cards on the table and he presently procures the folio he retrieved from Loremaster Fist’s cottage.
“We will pay you two hundred and fifty gold to copy these pages,” the savant says after he has paged through the latter volume and handed it to one of his colleagues.
“Grant me a visit to your library and it is yours,” the sorcerer says.
“That is not an option,” the savant says. “You must ask for something else.”
“Such as? A guided visit?”
Has the sorcerer just made a joke?
“The use of your way to the surface could be a good start,” Navarre suggests.
“Dragon Point has lain in splendid isolation since times immemorial,” the savant says.

Some time before this, the chevalier has been trying to convince two of the other savants of the advantages of a trade deal between their two peoples and he has learned that their interests lie in history, crafts, architecture, and engineering.
“Then I see nothing to prevent a profitable exchange!,” he exclaims. “We have galleries and halls full of all that on the surface.”
“Evidently, a caravan of books would be very well received,” one of the savants says.
Évidemment! Anything is possible if you assist us on our way to the surface!”
“The best exit is via the tin mine you mentioned in this respect,” the savant says. “Other exits do exist but these are in private hands.”
“Would one of these be owned by the raiders?”
“Very likely.”
“How many raiders lurk in their lair?,” Sir Eber comes in. “Able men?”
“A hundred and fifty?,” the savant suggests.
“And their ranks? On average?”
“Raiders are more capable than their ranks would suggest,” the savant says. “Raiders of the fifth rank are many times more powerful than other duergar of the same rank.”
Which is the DM’s way of explaining that most of the raiders are multi-classed duergar.

Eventually, both conversations become one and then the savant Sir Suvali has been speaking with proposes that the monastery will pay fifty gold per spell level for spell books in general.
“Do you have any books like it?,” the sorcerer asks.
“No.”
“Now look here, old sport,” Navarre says, growing tired of the savants constantly speaking of money instead of something more useful in exchange for what must surely be a unique opportunity. “Coin is not the issue and there will be plenty of it when the trade caravan arrives. What we require is information. Information about the pillar, about what lies beyond The Forest, about ‛dimensions’!”
“Yes,” one of the savants says pensively, apparently more to himself than anyone else. “We may have books about these subjects.”
“I propose that we remain your guests for a ten-day,” Sir Suvali says. “You will copy my notes on the egg in my presence and answer any questions I might have about what I have written. I will add Loremaster Fist’s folio to the deal.”
“That is something we can agree to,” the savant says. “The arrangement shall remain limited to these conditions.”

And so Sir Suvali and the savants repair to some other room where the copying and questioning will begin.
“Right,” Sir Eber says, addressing one of the servants when the savants and the sorcerer are gone. “How’s about you and me have at it for a bit in the arena below?”

Night 143-153: As is often the case in situations like these, everything that follows is dealt with in a bit of a haphazard fashion. First, our noble heroes are assigned quarters off some hallway somewhere in the complex, where they have the use of a sauna, bedrooms, and a kitchen. Each can only be accessed through a single door and then exited by way of another, which turns out to apply to most other rooms in the complex. Right across the hallway from their quarters a staircase leads to what will presumably be the upper reaches of the tower.
When they ask a servant, our noble heroes are told that they share (this part of?) the complex with some thirty to forty duergar, very few of which they will see in the next ten-day, if any at all.

One day, Navarre suggests an expedition up the stairs across the hallway, upon which Sir Suvali says that he will ask the savants for permission when he sees them next. On this occasion, the sorcerer is informed that “nobody ever goes there” because it is a “scary place.” When he explicitly asks them for their permission to climb the stairs and whether he would have to face any guards or traps on his way, the savants shrug. They do not seem interested in the subject at all and the sorcerer concludes that the place is unlikely to be guarded.

And so, late one morning, up the stairs it is. These are over ten feet wide, with the ceiling at some six feet, and it takes our noble heroes twenty minutes of climbing (“two kilometers, twice the height of the Domtoren”) before they notice the faintest of lights coming from somewhere up ahead. The light grows brighter and brighter as they continue their ascent until it actually hurts their eyes and then, when the temperature also starts to drop, our noble heroes can only conclude that they must be approaching a space with an open connection to the surface world!
And sure enough, minutes later and still shielding their eyes, our noble heroes emerge in the corner of a large, natural, circular, cavern-like room sixty feet in diameter and with a domed ceiling all of thirty feet overhead. Daylight comes streaming in through eight huge windows, each fifteen feet tall and some four and a half wide and located at one of the eight points of the compass. A construct in the form of a large upright “X” is anchored to the floor in front of each window. A fierce, cold wind blows through the room and each window seems large enough to provide access for a small dragon, which our noble heroes do not actually realize because they have not thought about dragons for the best part of their lives but which they sort of still do.

Marveling at where they are, our noble heroes have to continue shielding their eyes for some time until they can finally look outside – and are presented with a breathtaking view of all of The Forest. Below them, under a bright, sunny sky, the trees stretch far, far rimward to the mountains in the distance. Other windows reveal vistas along the coast, across the ocean, and to the Isle of Bread. Our noble heroes take in the views overcome by feelings of awe and wonder, some in stunned silence, others to excited cries, still others to both.
With our noble heroes now able to see most of The Forest, the DM reveals that his map is based on a sketch for the second campaign he based his story on and there is a moment of contemplating absent friends.

Sir Suvali (who else?) is the first to get going again and he presently jumps out of the rimward window, unfolding the wings of his flying contraption as he does so. He soon soars high and above and estimates that room he just left is actually the hollowed-out top of a tall mountain that rises about a kilometer above the trees and that, if dragons do exist, this would have to be their ultimate lair.
Ah, and yes, back in the room, one of our noble heroes discovers the skeleton of a duergar on one of the cross-like constructs. Quite a way to go in more than one respect.

As to the copying and questioning, the savants inform Sir Suvali that the priest of Lost Yerichor was a ‛true-blood’ duergar and the half-brother of the ‛cambion’ duergar; that the latter was born of a succubus in a time when the mad priests began establishing contact with some of the various planes of existence; that the cambion was delivered to one of the mad priests as a baby and that he developed wizardly powers when he grew up; that Lost Yerichor was probably built by the White Wizard, a female, spell-using white dragon – a rare occurrence; that the duergar first came to the pillar as servants and/or allies of a family of white dragons; that, in principle, duergar priests can contact the Elemental Plane of Earth, allowing them to summon earth elementals; that this leads to contact with other planes of existence on occasion.

As the days pass and the copying proceeds, Sir Suvali, in an attempt to learn as much of the duergar tongue as possible, does his best to try and understand what the savants are saying when they converse among themselves, to their considerable displeasure when they realize what he is doing. The sorcerer is usually in the company of two of savants, one servant, and a scribe – all with the same strange, all-encompassing blind spot for anything and everything not pertaining to the Underdark.

And Sir Eber? Sir Eber manages to bring his opponent to his knees and -9 hit points in but three rounds, inflicting 53 hp damage in the first two rounds while suffering 29 himself. He announces that he is somewhat startled by the result and then two servants pick up their fallen colleague and drag him out of the hall.
 
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