Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Story Hour
Duergar & Daemons (Being a Sequel to An Adventure in Five Acts) [Updated] [8/3/25]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ilgatto" data-source="post: 9704528" data-attributes="member: 86051"><p style="text-align: center"><strong><span style="font-size: 22px">Duergar & Daemons</span></strong></p> <p style="text-align: center"><span style="font-size: 22px"><strong>Part VI: Queen of the Dripstone Cavern</strong></span></p><p></p><p><strong>Day 46, continued</strong>: Having dropped anchor about half an hour downstream, our noble heroes are waiting for the drowsiness to wear off. Sir Eber and the <em>chevalier</em> are discussing the dwarven helmet, which the latter has donated to the former and which they now seem to know adds a +1 bonus to the wearer’s saving throws.</p><p>“I will simply wear it all the time,” Sir Eber declares.</p><p>“It is a valuable asset,” the <em>chevalier</em> agrees. “Although entirely devoid of <em>un certain… je ne sais quoi, n’est-ce pas?”</em></p><p>“It would seem that we have to approach these <em>duergar</em> with some care,” Navarre joins in. Theresa’s snuff has somewhat brought him back to his senses although his head still feels like it is filled with wet wool.</p><p>“<em>C’est comme ça,”</em> the <em>chevalier</em> says primly. “It usually is with a <em>matriarcat.”</em></p><p>After the laughter has died down, our noble heroes spend some time discussing what they have discovered about the <em>duergar</em> so far. It must be around four o’clock in the afternoon when the effect of the snuff finally wears off.</p><p></p><p><strong>Day 47</strong>: It is just after midnight when Sir Oengus wakes Navarre for his shift. Still not quite feeling like himself, our noble hero installs himself on the bow and enjoys watching the surroundings for a bit, once again marveling at where he is. Drops of water continue to fall down as if it is raining ever so slightly and the ceiling and walls glisten in the light of his lantern. Here and there, he sees some small, white or translucent creatures moving in or out of the water and he decides to put out some lines. But neither he nor any of his noble fellows after this catch anything for the rest of the night, which passes without incident.</p><p>That morning, the <em>chevalier</em> wakes up his noble fellows by striking his cymbals. Sir Oengus is the first to appear, scratching his head.</p><p>“<em>Bonjour!,”</em> the <em>chevalier</em> sings to him. “Does <em>monsieur</em> wish his egg to be hard-boiled or medium?”</p><p>“Hard,” Sir Oengus replies, checking the anchor line.</p><p>“I will pass it on to the kitchen,” the <em>chevalier</em> says.</p><p></p><p>“You with me?,” Sir Eber says to the <em>chevalier</em> when he has eaten and takes his position on the rowing benches.</p><p>“<em>Mais bien sûr,”</em> the <em>chevalier</em> says, turning to Navarre. <em>“Mon duc!</em> Would you beat time?”</p><p>Navarre wipes his mouth and starts tapping his boot on the deck.</p><p>“Mayhap I could persuade you gentlemen to discuss some sort of plan of action?,” he starts, opening what looks to be the last bottle of <em>Lillac.</em> “It seems that these <em>duergar</em> are not to be trusted and that we were damned lucky yesterday. So, what is it to be? A plan? Or is it more of ‘we’ll see what happens and then start acting like fools’?”</p><p>“That’s the one,” Sir Eber says.</p><p>“The plan is to head into the darkness and see where that gets us,” the <em>chevalier</em> says curtly. <em>“Et voilà!”</em></p><p>“I see,” Navarre replies irritably. “Well, it would seem that you will have to take up your roles as a merchant and a scullery maid about town again then. Which, I might add, rather seems to agree with you.”</p><p>“<em>Mais… mon cher!,”</em> the <em>chevalier</em> returns snootily. “If only I could blush!”</p><p>Navarre doesn’t reply, miffed as he is that he is likely headed for another day of winging it – to which he has a distinct aversion.</p><p></p><p>Sir Eber and the <em>chevalier</em> start rowing the boat upstream again, upon which Sir Suvali withdraws below decks to study his new spell books. When the vessel approaches Beyond about half an hour later, most of our noble heroes are on deck with their weapons drawn. But they pass the quay without incident and, four hours later, around noon, Navarre spots a light in the distance.</p><p>“Light-ho!,” he calls out.</p><p>Some distance upstream, a reddish light has appeared. When Sir Suvali appears on deck, Sir Eber calls out to him: “You gonna have a look or what?”</p><p>“I think I can do that,” the sorcerer replies stiffly. He spreads his wings and heads off into the darkness.</p><p>When he is gone, Sir Eber points to the barrel of gnome blood he purchased from the <em>duergar</em> on the quay.</p><p>“Snifter anyone?,” he asks.</p><p>“Indeed!,” the <em>chevalier</em> says, flexing his aching muscles. “I do believe I could use a stiff drink.”</p><p>“I should imagine so. An old salt like yourself…,” Navarre snaps. He instantly regrets his remark, if not because it was somewhat uncalled for, then surely because it lacked a punch.</p><p>“A-ha-ha-ha!,” the <em>chevalier</em> laughs frostily.</p><p></p><p>Sir Suvali, flying low above the surface of the river, approaches a large body of water in a cavern with a ceiling bathed in a reddish light. He hovers for a bit to see whether he can make something of the light and finds it to consist of many separate ‘units’ moving along the ceiling in a slow, random fashion. He estimates the cavern to be some seventy yards in diameter, with the ceiling around fifty yards above the surface of the water. In the middle of the ‘lake’ is an island, perhaps twenty to thirty yards in diameter and crammed with tall buildings. He observes the island for a while and concludes that the lights on the ceiling seem to be connected to something or things moving on the roofs of the buildings.</p><p>He has another good look around before he flies to the ceiling and finds it to be the habitat of all manner of tiny insects and spiders. From up here, he can see that there are five groups of buildings on the island, centered on an open central space. The lights on the ceiling seem to come from five to twenty sources moving on the roofs of most of the buildings. He tries to determine whether there is some sort of recognizable pattern to the movements but doesn’t find any – the lights move completely at random and remarkably slowly.</p><p>He continues to observe the island for some time but does not see any <em>duergar</em> or other living creatures. Narrow alleys separate the five blocks of buildings from each other and there are arrow slits in the walls. Although he does not see vessels of any kind, each of the five blocks has its own jetties. The cavern has another exit at about two o’clock from where he is now.</p><p></p><p>Back on the boat, Navarre and the <em>chevalier</em> have raised a toast to each other and quaffed another shot of gnome blood.</p><p>“You will need it for your shift, <em>mon ami!,”</em> the <em>chevalier</em> laughs.</p><p>“Ha, ha, ha,” Navarre returns.</p><p>The noble duo drink some more and they are exchanging loud guffaws when Sir Suvali – always one to take his time if only for dramatic effect – finally returns and tells the others what he has seen down the river.</p><p>“Gentlemen,” he concludes. “We take the small boat.”</p><p>“We do?,” Navarre cries in mock surprise. “What about Eber? Is he to swim?”</p><p>“I will fly,” the sorcerer returns says stiffly.</p><p>“And why, pray, are we to take the small boat, Sir?,” Navarre resumes rather sharply.</p><p>“I do not think taking the small boat would give us an advantage,” the <em>chevalier</em> says, quick to cut in at the first sign of aggravation as usual. “We will need the large boat if there should be a fight.”</p><p>“Agreed,” Sir Eber says. “The pinnace is fine for sneaking in at night but not when we approach in full sight.”</p><p>“Sails away, mateys,” Sir Oengus yells, taking a seat at the oars.</p><p></p><p>And so the boat slowly enters the cavern. When it gets to within thirty, forty yards of the island, the <em>chevalier</em> clears his throat.</p><p>“La, la, la, la-a-a-a,” he sings, before procuring his trumpet and turning to his noble fellows. “One has to test the acoustics, <em>non?”</em></p><p>He turns around again and blows a merry fanfare.</p><p>“<em>Mes amis!,”</em> he yells when he is finished.</p><p>On the ceiling, the lights stop moving. A deathly silence falls.</p><p>When the <em>chevalier</em> blows his trumpet again, the lights start moving again, advancing slowly, as it seems, toward the boat – there must be around seventy-five of them. Fully expecting to be in the spotlight soon, the <em>chevalier</em> doffs his hat.</p><p>“<em>Mes amis!,”</em> he calls again. “We come in peace! We are representatives of the king above! We would like to speak with the king…, the duke…, your leader?”</p><p>A creaky old voice sounds from one of the buildings to the left: “What you want?”</p><p>“We would like to make your acquaintance!,” the <em>chevalier</em> calls. “Perhaps exchange certain goods, pleasantries, stories!”</p><p>There is no answer.</p><p>“We also bring news from the village downstream!,” the <em>chevalier</em> resumes.</p><p>Now, another voice, as decrepit as the last one, sounds from the buildings to the right: “Do not listen to that witch!”</p><p>And then both voices start cursing and screaming in the language of the <em>duergar,</em> apparently at each other.</p><p>When there is a pause, the <em>chevalier</em> calls again: “We would like to make ourselves available to those who will show us the most generous of hospitalities and honor!”</p><p>“We have balls, shields, and powder,” the first voice yells.</p><p>“Balls?,” Navarre calls. “Explain yourself!”</p><p>“One hundred and fifty gold per kilo!,” the voice yells.</p><p>“Swindlers!,” the second voice yells. “One hundred and forty-five for balls, shields, and powder!”</p><p>“What powder is that?,” Sir Eber yells.</p><p>“Fire beetle powder!,” one of the voices yells.</p><p>“Charlatans! Rogues!,” another voice yells. “One hundred and forty!”</p><p>“One thirty-five!”</p><p>More cursing and screaming follows.</p><p>“Good lord!,” Navarre says to his noble fellows. “What are the creatures on about?”</p><p>“The powder can be a component of fire-based spells,” Sir Suvali says. “They farm fire beetles on their roofs. That’s what the lights are.”</p><p>“Perhaps we should try another block,” the <em>chevalier</em> says. “The prices seem to be dropping by the minute.”</p><p>Our noble heroes row the boat around the island, with comparable results. When the price for balls, shields, and powder has dropped to one hundred gold coins per kilo, Sir Oengus lands the boat at one of the jetties.</p><p>“Go away!,” a voice yells from the nearest group of buildings.</p><p>“Do not listen!,” another voice comes from the buildings next to it. “Welcome!”</p><p>“We want to inspect your balls and shields,” Sir Eber yells, jumping onto the jetty.</p><p></p><p>“How much money do we have?,” the <em>chevalier</em> asks, after he and Navarre have also disembarked.</p><p>“Fifty gold, fifty silver, and fifty copper,” Sir Suvali says.</p><p>“That seems a bit weak,” the <em>chevalier</em> muses. “Perhaps we should try trading some of the bath salts?”</p><p>“Do you gamble?,” Sir Oengus hollers at one of the buildings from behind the wheel.</p><p>“Not a lot!,” a voice yells.</p><p>“I have here two fantastic dwarven dice!,” Sir Oengus yells.</p><p>“<em>Duergar</em> give two copper!,” a voice yells after a moment’s hesitation.</p><p></p><p>Then, two <em>duergar</em> appear on the jetty. As seems to be the case with all <em>duergar,</em> they are in full armor and armed to the teeth. One of them is carrying what appears to be the chitin shell of some beetle-like creature, the other a dull spherical object.</p><p>“What is this?,” Sir Eber asks. “Where are the shields?”</p><p>The <em>duergar</em> carrying the shell presents it to the ranger.</p><p>“What is it?,” Sir Eber asks. “I expected shields.”</p><p>“Fire beetle shield,” the <em>duergar</em> says. “Very good quality!”</p><p>Navarre approaches and has a look at the carapace.</p><p>“What do you do with it, my good man?,” he asks.</p><p>“Make masterwork stuff!,” the <em>duergar</em> says. “Stop fire!”</p><p>“Do you have the finished product?”</p><p>“Human need smith.”</p><p>“And are you such a smith?”</p><p>“<em>Duergar</em> are farmers.”</p><p>“Ah,” Navarre says, starting back to the boat. “In that case, I cannot say I am very interested.”</p><p>“No!,” the <em>duergar</em> replies. “Is valuable component! Is for making magic! Masterwork!”</p><p>Navarre stops and turns around.</p><p>“My good man,” he says. “Surely you do not expect me to go peddling with these things until I find a smith? One does not bring dough to a baker, does one?”</p><p>“Is very good!,” the <em>duergar</em> insists. “One hundred gold for kilo.”</p><p>“I’m sure it is,” Navarre says, who has no money to speak of. “Perhaps you should speak to Suvali over there. He may be interested.”</p><p>“I have a dwarven hammer and dwarven chain,” Sir Eber suggests, procuring one of the ancient dwarven chains.</p><p>“<em>Duergar</em> give three hundred gold,” the <em>duergar</em> says.</p><p>“Ah,” Navarre says. “Well, in that case… you might as well throw in one of those carapaces.”</p><p></p><p>When the laughter has died down, Sir Suvali addresses the <em>duergar</em> with the dull red ball in his hand: “What is that?”</p><p>“Light ball,” the <em>duergar</em> says. “Sheds long light.”</p><p>“I don’t see any light,” the sorcerer says.</p><p>“Must squeeze to activate. Very special. Only fire beetle <em>duergar</em> make!”</p><p>Sir Suvali inspects the ball, with the <em>duergar</em> providing him with more information. As it turns out, the balls are made from the glands of fire beetles in a secret process. When activated, they shed light for eight hours and in a sixty-foot radius. Once activated, they cannot be extinguished again and they cannot be reused or recharged when the light finally dies.</p><p>“Gentlemen,” Sir Suvali says. “Three balls for each of us.”</p><p>He buys some of the light balls, hands each of his noble fellows three of them and explains their use.</p><p>“You be interested in this?,” Sir Oengus says after this, showing the <em>duergar</em> one of his sea charts.</p><p>“Yes,” one of the <em>duergar</em> says.</p><p>“Do you know what it is, then?”</p><p>“Is map. <em>Duergar</em> give ten gold.”</p><p>“Too little,” Sir Oengus says. “Fifty.”</p><p>“Thirty.”</p><p>“This ‘ere be an expensive map, to be sure,” Sir Oengus says.</p><p>“Okay! Fifty!”</p><p>“I do not think we should sell these maps to the <em>duergar, mon cher,”</em> the <em>chevalier</em> says under his breath, nudging Sir Oengus. “They seem a bit too eager to get their hands on them.”</p><p>“I agree,” Sir Suvali says below his voice. “No need giving them information on the surface.”</p><p>“Sixty!,” the <em>duergar</em> says. Apparently, the creatures have excellent hearing.</p><p>“How do you transport goods down here?,” Sir Oengus asks, changing the subject. “Barges? Boats?”</p><p>“Yes.”</p><p>“Then where be these vessels? I don’t spy any of them, to be sure.”</p><p>“In castles.”</p><p>“Do they look like our boat?”</p><p>“Smaller. Wood and skin.”</p><p></p><p>With Sir Oengus thus discussing things nautical with the <em>duergar,</em> Sir Eber approaches Navarre and hands him a fire beetle carapace.</p><p>“No need for that, old bean,” Navarre says. “Coin’s a bit tight at the moment and all that.”</p><p>“You want it or not?,” Sir Eber says.</p><p>“Oh, alright then,” Navarre says. “Cheers, old boy.”</p><p>He takes the carapace and subjects it to a closer inspection. It is well over two feet long and ranges in color from black to bright red, with a distinct, oily or pearlescent sheen.</p><p></p><p>Further down the jetty, Sir Oengus is still discussing boats with one of the <em>duergar.</em></p><p><em>Duergar</em> pay five thousand gold for human boat,” the <em>duergar</em> says.</p><p>“That be a bit weak, lubber,” Sir Oengus replies. “Even so, she be not for sale.”</p><p>“The dwarves downstream were a lot less hospitable than you lot,” Sir Eber cuts in.</p><p>“Villains! Drunkards! Bad sorts!,” the <em>duergar</em> cries. “Humans no trust!”</p><p>“What about the king?,” Sir Eber asks,</p><p>“Yes! <em>Duergar</em> burn king when he come!,” the <em>duergar</em> says, grinning.</p><p>“What is further up the river?,” Sir Eber asks.</p><p>“No go there! Bad sorts!”</p><p>“It would seem that the <em>duergar</em> don’t have a high regard for their neighbors,” Navarre says to the ranger.</p><p>“Big city,” the <em>duergar</em> continues, spitting on the floor. “Many clans! Bad people! Bad alleys! Name is Stalag.”</p><p>“Are there any expert craftsmen up there?,” the <em>chevalier</em> asks.</p><p>“Is city. Has all sorts. All bad sorts!”</p><p>“Are there any human visitors there?,” Sir Eber asks.</p><p>“Only babies,” the <em>duergar</em> says.</p><p><em>“Pardon!?,”</em> the <em>chevalier</em> exclaims. “Babies?”</p><p>“Er…,” the <em>duergar</em> hesitates. <em>“Duergar</em> think humans know.”</p><p>“<em>Évidemment!</em> But we would like to hear your version of the story,” the <em>chevalier</em> replies smoothly.</p><p>“Er…,” the <em>duergar</em> says. “Maybe some <em>duergar</em> go to surface maybe at night. Maybe for mischief.”</p><p>“So this is where the story of ‘changelings’ must come from,” Navarre says. “Do the <em>duergar</em> steal children?”</p><p>“A-ha-ha-ha!,” the <em>chevalier</em> cuts in, obviously uncomfortable with where the conversation is heading.</p><p>“Long time ago,” the <em>duergar</em> says. “Old tradition. King do this again.”</p><p>“And what is your opinion of this?,” the <em>chevalier</em> says, despite himself. “And of this king?”</p><p>“King is maniac,” the <em>duergar</em> says.</p><p>“<em>Vraiment?,”</em> the <em>chevalier</em> asks. “Pray explain.”</p><p>And so the <em>duergar</em> explain that their king roams the Underdark, repeatedly calling him a ‘maniac’, an ‘extortionist’, and a ‘bastard’. He imposes all manner of ‘ridiculous demands’ on the inhabitants of the places he turns up at, usually asking for large amounts of food and hefty ‘taxes’. He lays siege to places that refuse his demands and his actions are considered ‘taboo’ by all ‘civilized <em>duergar</em> such as themselves’. It seems that the king visits each <em>duergar</em> settlement about once each year.</p><p>“Is terrible!,” the <em>duergar</em> ends.</p><p>“What would you pay if the <em>parvenu</em> would be… dealt with?,” the <em>chevalier</em> asks.</p><p>“Gold! Prisoners! Diamonds!”</p><p>“I will challenge this king,” Sir Eber declares.</p><p>“Is better you <em>duergar,”</em> the <em>duergar</em> says, looking at the ranger with a strange mixture of surprise and disdain.</p><p>“I could stoop down a lot,” Sir Eber says, prompting the <em>duergar</em> to throw him hostile glances and Navarre to burst out in laughter.</p><p>“Perhaps you two could curb your enthusiasm?,” the <em>chevalier</em> remarks, glancing nervously at the <em>duergar.</em></p><p>“Ha, ha, ha,” Navarre says. “Chin up, old bean! We’re doing splendidly so far! All thanks to your unsurpassed skills as a merchant and ambassador, I hasten to add! You would do well behind a fish stall! Ha, ha, ha!”</p><p>“I applaud your ability to make your compliments sound both laudatory and offensive, <em>monsieur,”</em> the <em>chevalier</em> says frostily.</p><p>“A-ha-ha-ha!,” the noble duo laugh in unison.</p><p></p><p>With trade thus conducted and much information gained, our noble heroes return to the boat and weigh anchor. The boat is approaching the exit when Sir Oengus notices a jetty, an opening in the rock behind it. He lands the boat at the jetty and Navarre and the <em>chevalier</em> disembark. The opening is about a yard wide and two yards high and it seems to lead to a large room.</p><p>“Look at them go!,” Sir Eber yells after them. “Maybe we should feed them liquor all the time!”</p><p>Although he has some trouble restraining himself, Navarre decides to let the matter rest and advances into the tunnel. The noble duo end up in a large room where a huge hammer sticking out from one of the walls is otherwise suspended from the ceiling by all manner of cables and pulleys. Its handle is made of a single tree trunk with heavy iron bands around it at various intervals. The head is at least seven feet long and underneath it is a large anvil. There is not a <em>duergar</em> in sight.</p><p>“A smithy?,” the <em>chevalier</em> suggests.</p><p>“Could be anything,” Navarre replies. “Who knows what these <em>duergar</em> are up to?”</p><p>“They make fire beetle powder here,” Sir Suvali says, entering the room with Sir Eber.</p><p></p><p>On the other side of the cavern a doorway opens into a six-foot corridor that leads to another large room, where the rest of the tree sticks out of the wall and passes through another mechanism with many levers – a construct not unlike those our noble heroes saw in the courtyard of Diamond Castle. Another doorway leads to another room, this one with a waterwheel powered by a waterfall. The water comes tumbling down from a large opening in the wall overhead and exits the room through a similar opening lower down. Both openings seem strangely dark, as if obscured by some immaterial curtain.</p><p>Within seconds, Sir Eber seems to have figured out how to operate the machine and he presently ‘turns it on’. Irked by the uncivilized manner of the fellow, Navarre starts back for the boat.</p><p>“Whenever you’re ready and all that, old sport,” he calls, leaving the room. A thundering ‘BANG!’ echoes through the cavern before he reaches the boat.</p><p></p><p>Anyway. When he is finished playing with his little machine, Sir Eber also returns to the boat, grinning like a Cheshire cat. He and Sir Oengus take the oars, Sir Suvali the wheel, and our noble heroes continue their journey. They are only yards into the next tunnel when they pass a dark hole in the left wall, not unlike those in the room with the cascade. The sorcerer steers the boat to it and then the <em>chevalier</em> sticks his head into the hole – to find that it ends up in the room with the waterwheel, now hovering as it is above the waterfall.</p><p>“It is not a curtain,” he declares, when he has pulled his head back. “There is no resistance at all. It is a wall of darkness.”</p><p></p><p>The journey continues and it must be some two hours later when Navarre, on the bow, picks up the sound of another waterfall ahead. He hollers to the others, upon which Sir Suvali drops the anchor and takes to the air to scout ahead.</p><p>He soon reaches a cavern with a waterfall comes tumbling down an eighty-yard wall – the source of the river. To his right is a long quay from which is grand staircase disappears into the bedrock at the back. He returns to report his findings and then Sir Eber and the <em>chevalier</em> row the boat into the cavern, where Sir Oengus lands it at the quay.</p><p>Unlike the previous quays, this one shows definite signs of workmanship, albeit still in the minimalist style of the <em>duergar.</em> The staircase features similar ornamentation and it is quite wide – four men could climb it abreast.</p><p>“A staircase fit for a palace,” the <em>chevalier</em> remarks, jumping onto the quay.</p><p>“Avast, by thunder!,” Sir Oengus yells. “There be work to be done before we be goin’ up there! Handsomely now!”</p><p>He starts hollering orders and so our noble heroes end up coiling ropes and scrubbing decks.</p><p>“I don’t like these dwarves,” Sir Eber says to Navarre when they are having a breather.</p><p>“You don’t say?,” Navarre says. “Whatever for? They are a hard-working, sober people. What’s not to like?”</p><p>“Bah!,” the ranger scoffs. “They are poisoners and they steal children.”</p><p>“They did drug us, didn’t they?,” Navarre muses. “Perhaps it is a tradition?”</p><p>Sir Eber looks at his noble companion with a look of both disgust and amazement on his face.</p><p>“By Olm!,” he yells. “They steal children!”</p><p>“A regrettable habit,” Navarre smiles.</p><p>Much to his surprise, his noble companion glowers at him in anger.</p><p>“Seriously?,” Navarre asks. “I’d rather confined that tale to the old wives’ bin, old boy.”</p><p>“They are despicable critters and they must be cut down like wheat,” Sir Eber fumes.</p><p>Navarre has never seen his noble companion quite so agitated.</p><p>“Best not lose your head, old bean,” he says. “We’re not very likely to be rid of the creatures any time soon.”</p><p>“This whole place is like a twisted hell to me,” the ranger says, angrily returning to his chores.</p><p>Navarre casts him a pensive glance. What in blazes has gotten into the fellow?</p></blockquote><p></p>
[QUOTE="ilgatto, post: 9704528, member: 86051"] [CENTER][B][SIZE=6]Duergar & Daemons[/SIZE][/B] [SIZE=6][B]Part VI: Queen of the Dripstone Cavern[/B][/SIZE][/CENTER] [B]Day 46, continued[/B]: Having dropped anchor about half an hour downstream, our noble heroes are waiting for the drowsiness to wear off. Sir Eber and the [I]chevalier[/I] are discussing the dwarven helmet, which the latter has donated to the former and which they now seem to know adds a +1 bonus to the wearer’s saving throws. “I will simply wear it all the time,” Sir Eber declares. “It is a valuable asset,” the [I]chevalier[/I] agrees. “Although entirely devoid of [I]un certain… je ne sais quoi, n’est-ce pas?”[/I] “It would seem that we have to approach these [I]duergar[/I] with some care,” Navarre joins in. Theresa’s snuff has somewhat brought him back to his senses although his head still feels like it is filled with wet wool. “[I]C’est comme ça,”[/I] the [I]chevalier[/I] says primly. “It usually is with a [I]matriarcat.”[/I] After the laughter has died down, our noble heroes spend some time discussing what they have discovered about the [I]duergar[/I] so far. It must be around four o’clock in the afternoon when the effect of the snuff finally wears off. [B]Day 47[/B]: It is just after midnight when Sir Oengus wakes Navarre for his shift. Still not quite feeling like himself, our noble hero installs himself on the bow and enjoys watching the surroundings for a bit, once again marveling at where he is. Drops of water continue to fall down as if it is raining ever so slightly and the ceiling and walls glisten in the light of his lantern. Here and there, he sees some small, white or translucent creatures moving in or out of the water and he decides to put out some lines. But neither he nor any of his noble fellows after this catch anything for the rest of the night, which passes without incident. That morning, the [I]chevalier[/I] wakes up his noble fellows by striking his cymbals. Sir Oengus is the first to appear, scratching his head. “[I]Bonjour!,”[/I] the [I]chevalier[/I] sings to him. “Does [I]monsieur[/I] wish his egg to be hard-boiled or medium?” “Hard,” Sir Oengus replies, checking the anchor line. “I will pass it on to the kitchen,” the [I]chevalier[/I] says. “You with me?,” Sir Eber says to the [I]chevalier[/I] when he has eaten and takes his position on the rowing benches. “[I]Mais bien sûr,”[/I] the [I]chevalier[/I] says, turning to Navarre. [I]“Mon duc![/I] Would you beat time?” Navarre wipes his mouth and starts tapping his boot on the deck. “Mayhap I could persuade you gentlemen to discuss some sort of plan of action?,” he starts, opening what looks to be the last bottle of [I]Lillac.[/I] “It seems that these [I]duergar[/I] are not to be trusted and that we were damned lucky yesterday. So, what is it to be? A plan? Or is it more of ‘we’ll see what happens and then start acting like fools’?” “That’s the one,” Sir Eber says. “The plan is to head into the darkness and see where that gets us,” the [I]chevalier[/I] says curtly. [I]“Et voilà!”[/I] “I see,” Navarre replies irritably. “Well, it would seem that you will have to take up your roles as a merchant and a scullery maid about town again then. Which, I might add, rather seems to agree with you.” “[I]Mais… mon cher!,”[/I] the [I]chevalier[/I] returns snootily. “If only I could blush!” Navarre doesn’t reply, miffed as he is that he is likely headed for another day of winging it – to which he has a distinct aversion. Sir Eber and the [I]chevalier[/I] start rowing the boat upstream again, upon which Sir Suvali withdraws below decks to study his new spell books. When the vessel approaches Beyond about half an hour later, most of our noble heroes are on deck with their weapons drawn. But they pass the quay without incident and, four hours later, around noon, Navarre spots a light in the distance. “Light-ho!,” he calls out. Some distance upstream, a reddish light has appeared. When Sir Suvali appears on deck, Sir Eber calls out to him: “You gonna have a look or what?” “I think I can do that,” the sorcerer replies stiffly. He spreads his wings and heads off into the darkness. When he is gone, Sir Eber points to the barrel of gnome blood he purchased from the [I]duergar[/I] on the quay. “Snifter anyone?,” he asks. “Indeed!,” the [I]chevalier[/I] says, flexing his aching muscles. “I do believe I could use a stiff drink.” “I should imagine so. An old salt like yourself…,” Navarre snaps. He instantly regrets his remark, if not because it was somewhat uncalled for, then surely because it lacked a punch. “A-ha-ha-ha!,” the [I]chevalier[/I] laughs frostily. Sir Suvali, flying low above the surface of the river, approaches a large body of water in a cavern with a ceiling bathed in a reddish light. He hovers for a bit to see whether he can make something of the light and finds it to consist of many separate ‘units’ moving along the ceiling in a slow, random fashion. He estimates the cavern to be some seventy yards in diameter, with the ceiling around fifty yards above the surface of the water. In the middle of the ‘lake’ is an island, perhaps twenty to thirty yards in diameter and crammed with tall buildings. He observes the island for a while and concludes that the lights on the ceiling seem to be connected to something or things moving on the roofs of the buildings. He has another good look around before he flies to the ceiling and finds it to be the habitat of all manner of tiny insects and spiders. From up here, he can see that there are five groups of buildings on the island, centered on an open central space. The lights on the ceiling seem to come from five to twenty sources moving on the roofs of most of the buildings. He tries to determine whether there is some sort of recognizable pattern to the movements but doesn’t find any – the lights move completely at random and remarkably slowly. He continues to observe the island for some time but does not see any [I]duergar[/I] or other living creatures. Narrow alleys separate the five blocks of buildings from each other and there are arrow slits in the walls. Although he does not see vessels of any kind, each of the five blocks has its own jetties. The cavern has another exit at about two o’clock from where he is now. Back on the boat, Navarre and the [I]chevalier[/I] have raised a toast to each other and quaffed another shot of gnome blood. “You will need it for your shift, [I]mon ami!,”[/I] the [I]chevalier[/I] laughs. “Ha, ha, ha,” Navarre returns. The noble duo drink some more and they are exchanging loud guffaws when Sir Suvali – always one to take his time if only for dramatic effect – finally returns and tells the others what he has seen down the river. “Gentlemen,” he concludes. “We take the small boat.” “We do?,” Navarre cries in mock surprise. “What about Eber? Is he to swim?” “I will fly,” the sorcerer returns says stiffly. “And why, pray, are we to take the small boat, Sir?,” Navarre resumes rather sharply. “I do not think taking the small boat would give us an advantage,” the [I]chevalier[/I] says, quick to cut in at the first sign of aggravation as usual. “We will need the large boat if there should be a fight.” “Agreed,” Sir Eber says. “The pinnace is fine for sneaking in at night but not when we approach in full sight.” “Sails away, mateys,” Sir Oengus yells, taking a seat at the oars. And so the boat slowly enters the cavern. When it gets to within thirty, forty yards of the island, the [I]chevalier[/I] clears his throat. “La, la, la, la-a-a-a,” he sings, before procuring his trumpet and turning to his noble fellows. “One has to test the acoustics, [I]non?”[/I] He turns around again and blows a merry fanfare. “[I]Mes amis!,”[/I] he yells when he is finished. On the ceiling, the lights stop moving. A deathly silence falls. When the [I]chevalier[/I] blows his trumpet again, the lights start moving again, advancing slowly, as it seems, toward the boat – there must be around seventy-five of them. Fully expecting to be in the spotlight soon, the [I]chevalier[/I] doffs his hat. “[I]Mes amis!,”[/I] he calls again. “We come in peace! We are representatives of the king above! We would like to speak with the king…, the duke…, your leader?” A creaky old voice sounds from one of the buildings to the left: “What you want?” “We would like to make your acquaintance!,” the [I]chevalier[/I] calls. “Perhaps exchange certain goods, pleasantries, stories!” There is no answer. “We also bring news from the village downstream!,” the [I]chevalier[/I] resumes. Now, another voice, as decrepit as the last one, sounds from the buildings to the right: “Do not listen to that witch!” And then both voices start cursing and screaming in the language of the [I]duergar,[/I] apparently at each other. When there is a pause, the [I]chevalier[/I] calls again: “We would like to make ourselves available to those who will show us the most generous of hospitalities and honor!” “We have balls, shields, and powder,” the first voice yells. “Balls?,” Navarre calls. “Explain yourself!” “One hundred and fifty gold per kilo!,” the voice yells. “Swindlers!,” the second voice yells. “One hundred and forty-five for balls, shields, and powder!” “What powder is that?,” Sir Eber yells. “Fire beetle powder!,” one of the voices yells. “Charlatans! Rogues!,” another voice yells. “One hundred and forty!” “One thirty-five!” More cursing and screaming follows. “Good lord!,” Navarre says to his noble fellows. “What are the creatures on about?” “The powder can be a component of fire-based spells,” Sir Suvali says. “They farm fire beetles on their roofs. That’s what the lights are.” “Perhaps we should try another block,” the [I]chevalier[/I] says. “The prices seem to be dropping by the minute.” Our noble heroes row the boat around the island, with comparable results. When the price for balls, shields, and powder has dropped to one hundred gold coins per kilo, Sir Oengus lands the boat at one of the jetties. “Go away!,” a voice yells from the nearest group of buildings. “Do not listen!,” another voice comes from the buildings next to it. “Welcome!” “We want to inspect your balls and shields,” Sir Eber yells, jumping onto the jetty. “How much money do we have?,” the [I]chevalier[/I] asks, after he and Navarre have also disembarked. “Fifty gold, fifty silver, and fifty copper,” Sir Suvali says. “That seems a bit weak,” the [I]chevalier[/I] muses. “Perhaps we should try trading some of the bath salts?” “Do you gamble?,” Sir Oengus hollers at one of the buildings from behind the wheel. “Not a lot!,” a voice yells. “I have here two fantastic dwarven dice!,” Sir Oengus yells. “[I]Duergar[/I] give two copper!,” a voice yells after a moment’s hesitation. Then, two [I]duergar[/I] appear on the jetty. As seems to be the case with all [I]duergar,[/I] they are in full armor and armed to the teeth. One of them is carrying what appears to be the chitin shell of some beetle-like creature, the other a dull spherical object. “What is this?,” Sir Eber asks. “Where are the shields?” The [I]duergar[/I] carrying the shell presents it to the ranger. “What is it?,” Sir Eber asks. “I expected shields.” “Fire beetle shield,” the [I]duergar[/I] says. “Very good quality!” Navarre approaches and has a look at the carapace. “What do you do with it, my good man?,” he asks. “Make masterwork stuff!,” the [I]duergar[/I] says. “Stop fire!” “Do you have the finished product?” “Human need smith.” “And are you such a smith?” “[I]Duergar[/I] are farmers.” “Ah,” Navarre says, starting back to the boat. “In that case, I cannot say I am very interested.” “No!,” the [I]duergar[/I] replies. “Is valuable component! Is for making magic! Masterwork!” Navarre stops and turns around. “My good man,” he says. “Surely you do not expect me to go peddling with these things until I find a smith? One does not bring dough to a baker, does one?” “Is very good!,” the [I]duergar[/I] insists. “One hundred gold for kilo.” “I’m sure it is,” Navarre says, who has no money to speak of. “Perhaps you should speak to Suvali over there. He may be interested.” “I have a dwarven hammer and dwarven chain,” Sir Eber suggests, procuring one of the ancient dwarven chains. “[I]Duergar[/I] give three hundred gold,” the [I]duergar[/I] says. “Ah,” Navarre says. “Well, in that case… you might as well throw in one of those carapaces.” When the laughter has died down, Sir Suvali addresses the [I]duergar[/I] with the dull red ball in his hand: “What is that?” “Light ball,” the [I]duergar[/I] says. “Sheds long light.” “I don’t see any light,” the sorcerer says. “Must squeeze to activate. Very special. Only fire beetle [I]duergar[/I] make!” Sir Suvali inspects the ball, with the [I]duergar[/I] providing him with more information. As it turns out, the balls are made from the glands of fire beetles in a secret process. When activated, they shed light for eight hours and in a sixty-foot radius. Once activated, they cannot be extinguished again and they cannot be reused or recharged when the light finally dies. “Gentlemen,” Sir Suvali says. “Three balls for each of us.” He buys some of the light balls, hands each of his noble fellows three of them and explains their use. “You be interested in this?,” Sir Oengus says after this, showing the [I]duergar[/I] one of his sea charts. “Yes,” one of the [I]duergar[/I] says. “Do you know what it is, then?” “Is map. [I]Duergar[/I] give ten gold.” “Too little,” Sir Oengus says. “Fifty.” “Thirty.” “This ‘ere be an expensive map, to be sure,” Sir Oengus says. “Okay! Fifty!” “I do not think we should sell these maps to the [I]duergar, mon cher,”[/I] the [I]chevalier[/I] says under his breath, nudging Sir Oengus. “They seem a bit too eager to get their hands on them.” “I agree,” Sir Suvali says below his voice. “No need giving them information on the surface.” “Sixty!,” the [I]duergar[/I] says. Apparently, the creatures have excellent hearing. “How do you transport goods down here?,” Sir Oengus asks, changing the subject. “Barges? Boats?” “Yes.” “Then where be these vessels? I don’t spy any of them, to be sure.” “In castles.” “Do they look like our boat?” “Smaller. Wood and skin.” With Sir Oengus thus discussing things nautical with the [I]duergar,[/I] Sir Eber approaches Navarre and hands him a fire beetle carapace. “No need for that, old bean,” Navarre says. “Coin’s a bit tight at the moment and all that.” “You want it or not?,” Sir Eber says. “Oh, alright then,” Navarre says. “Cheers, old boy.” He takes the carapace and subjects it to a closer inspection. It is well over two feet long and ranges in color from black to bright red, with a distinct, oily or pearlescent sheen. Further down the jetty, Sir Oengus is still discussing boats with one of the [I]duergar. Duergar[/I] pay five thousand gold for human boat,” the [I]duergar[/I] says. “That be a bit weak, lubber,” Sir Oengus replies. “Even so, she be not for sale.” “The dwarves downstream were a lot less hospitable than you lot,” Sir Eber cuts in. “Villains! Drunkards! Bad sorts!,” the [I]duergar[/I] cries. “Humans no trust!” “What about the king?,” Sir Eber asks, “Yes! [I]Duergar[/I] burn king when he come!,” the [I]duergar[/I] says, grinning. “What is further up the river?,” Sir Eber asks. “No go there! Bad sorts!” “It would seem that the [I]duergar[/I] don’t have a high regard for their neighbors,” Navarre says to the ranger. “Big city,” the [I]duergar[/I] continues, spitting on the floor. “Many clans! Bad people! Bad alleys! Name is Stalag.” “Are there any expert craftsmen up there?,” the [I]chevalier[/I] asks. “Is city. Has all sorts. All bad sorts!” “Are there any human visitors there?,” Sir Eber asks. “Only babies,” the [I]duergar[/I] says. [I]“Pardon!?,”[/I] the [I]chevalier[/I] exclaims. “Babies?” “Er…,” the [I]duergar[/I] hesitates. [I]“Duergar[/I] think humans know.” “[I]Évidemment![/I] But we would like to hear your version of the story,” the [I]chevalier[/I] replies smoothly. “Er…,” the [I]duergar[/I] says. “Maybe some [I]duergar[/I] go to surface maybe at night. Maybe for mischief.” “So this is where the story of ‘changelings’ must come from,” Navarre says. “Do the [I]duergar[/I] steal children?” “A-ha-ha-ha!,” the [I]chevalier[/I] cuts in, obviously uncomfortable with where the conversation is heading. “Long time ago,” the [I]duergar[/I] says. “Old tradition. King do this again.” “And what is your opinion of this?,” the [I]chevalier[/I] says, despite himself. “And of this king?” “King is maniac,” the [I]duergar[/I] says. “[I]Vraiment?,”[/I] the [I]chevalier[/I] asks. “Pray explain.” And so the [I]duergar[/I] explain that their king roams the Underdark, repeatedly calling him a ‘maniac’, an ‘extortionist’, and a ‘bastard’. He imposes all manner of ‘ridiculous demands’ on the inhabitants of the places he turns up at, usually asking for large amounts of food and hefty ‘taxes’. He lays siege to places that refuse his demands and his actions are considered ‘taboo’ by all ‘civilized [I]duergar[/I] such as themselves’. It seems that the king visits each [I]duergar[/I] settlement about once each year. “Is terrible!,” the [I]duergar[/I] ends. “What would you pay if the [I]parvenu[/I] would be… dealt with?,” the [I]chevalier[/I] asks. “Gold! Prisoners! Diamonds!” “I will challenge this king,” Sir Eber declares. “Is better you [I]duergar,”[/I] the [I]duergar[/I] says, looking at the ranger with a strange mixture of surprise and disdain. “I could stoop down a lot,” Sir Eber says, prompting the [I]duergar[/I] to throw him hostile glances and Navarre to burst out in laughter. “Perhaps you two could curb your enthusiasm?,” the [I]chevalier[/I] remarks, glancing nervously at the [I]duergar.[/I] “Ha, ha, ha,” Navarre says. “Chin up, old bean! We’re doing splendidly so far! All thanks to your unsurpassed skills as a merchant and ambassador, I hasten to add! You would do well behind a fish stall! Ha, ha, ha!” “I applaud your ability to make your compliments sound both laudatory and offensive, [I]monsieur,”[/I] the [I]chevalier[/I] says frostily. “A-ha-ha-ha!,” the noble duo laugh in unison. With trade thus conducted and much information gained, our noble heroes return to the boat and weigh anchor. The boat is approaching the exit when Sir Oengus notices a jetty, an opening in the rock behind it. He lands the boat at the jetty and Navarre and the [I]chevalier[/I] disembark. The opening is about a yard wide and two yards high and it seems to lead to a large room. “Look at them go!,” Sir Eber yells after them. “Maybe we should feed them liquor all the time!” Although he has some trouble restraining himself, Navarre decides to let the matter rest and advances into the tunnel. The noble duo end up in a large room where a huge hammer sticking out from one of the walls is otherwise suspended from the ceiling by all manner of cables and pulleys. Its handle is made of a single tree trunk with heavy iron bands around it at various intervals. The head is at least seven feet long and underneath it is a large anvil. There is not a [I]duergar[/I] in sight. “A smithy?,” the [I]chevalier[/I] suggests. “Could be anything,” Navarre replies. “Who knows what these [I]duergar[/I] are up to?” “They make fire beetle powder here,” Sir Suvali says, entering the room with Sir Eber. On the other side of the cavern a doorway opens into a six-foot corridor that leads to another large room, where the rest of the tree sticks out of the wall and passes through another mechanism with many levers – a construct not unlike those our noble heroes saw in the courtyard of Diamond Castle. Another doorway leads to another room, this one with a waterwheel powered by a waterfall. The water comes tumbling down from a large opening in the wall overhead and exits the room through a similar opening lower down. Both openings seem strangely dark, as if obscured by some immaterial curtain. Within seconds, Sir Eber seems to have figured out how to operate the machine and he presently ‘turns it on’. Irked by the uncivilized manner of the fellow, Navarre starts back for the boat. “Whenever you’re ready and all that, old sport,” he calls, leaving the room. A thundering ‘BANG!’ echoes through the cavern before he reaches the boat. Anyway. When he is finished playing with his little machine, Sir Eber also returns to the boat, grinning like a Cheshire cat. He and Sir Oengus take the oars, Sir Suvali the wheel, and our noble heroes continue their journey. They are only yards into the next tunnel when they pass a dark hole in the left wall, not unlike those in the room with the cascade. The sorcerer steers the boat to it and then the [I]chevalier[/I] sticks his head into the hole – to find that it ends up in the room with the waterwheel, now hovering as it is above the waterfall. “It is not a curtain,” he declares, when he has pulled his head back. “There is no resistance at all. It is a wall of darkness.” The journey continues and it must be some two hours later when Navarre, on the bow, picks up the sound of another waterfall ahead. He hollers to the others, upon which Sir Suvali drops the anchor and takes to the air to scout ahead. He soon reaches a cavern with a waterfall comes tumbling down an eighty-yard wall – the source of the river. To his right is a long quay from which is grand staircase disappears into the bedrock at the back. He returns to report his findings and then Sir Eber and the [I]chevalier[/I] row the boat into the cavern, where Sir Oengus lands it at the quay. Unlike the previous quays, this one shows definite signs of workmanship, albeit still in the minimalist style of the [I]duergar.[/I] The staircase features similar ornamentation and it is quite wide – four men could climb it abreast. “A staircase fit for a palace,” the [I]chevalier[/I] remarks, jumping onto the quay. “Avast, by thunder!,” Sir Oengus yells. “There be work to be done before we be goin’ up there! Handsomely now!” He starts hollering orders and so our noble heroes end up coiling ropes and scrubbing decks. “I don’t like these dwarves,” Sir Eber says to Navarre when they are having a breather. “You don’t say?,” Navarre says. “Whatever for? They are a hard-working, sober people. What’s not to like?” “Bah!,” the ranger scoffs. “They are poisoners and they steal children.” “They did drug us, didn’t they?,” Navarre muses. “Perhaps it is a tradition?” Sir Eber looks at his noble companion with a look of both disgust and amazement on his face. “By Olm!,” he yells. “They steal children!” “A regrettable habit,” Navarre smiles. Much to his surprise, his noble companion glowers at him in anger. “Seriously?,” Navarre asks. “I’d rather confined that tale to the old wives’ bin, old boy.” “They are despicable critters and they must be cut down like wheat,” Sir Eber fumes. Navarre has never seen his noble companion quite so agitated. “Best not lose your head, old bean,” he says. “We’re not very likely to be rid of the creatures any time soon.” “This whole place is like a twisted hell to me,” the ranger says, angrily returning to his chores. Navarre casts him a pensive glance. What in blazes has gotten into the fellow? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Duergar & Daemons (Being a Sequel to An Adventure in Five Acts) [Updated] [8/3/25]
Top