Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Duergar & Daemons (Being a Sequel to An Adventure in Five Acts) [Updated] [9/28/25]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ilgatto" data-source="post: 9715494" data-attributes="member: 86051"><p style="text-align: center"><strong><span style="font-size: 22px">Duergar & Daemons</span></strong></p> <p style="text-align: center"><strong><span style="font-size: 22px">Part VII: </span><em><span style="font-size: 22px">Basileus Ante Portas</span></em></strong></p><p></p><p>At some time during the ten-day they spend in and around Stalag, we join our noble heroes as they are discussing the <em>duergar,</em> with Sir Eber expressing his utter and undying hatred for the creatures once again, and the <em>chevalier,</em> as seems to have become his habit more and more of late, interrupting the proceedings at even the slightest hint of a conflict or, indeed, anything he fears might lead to one.</p><p>“The evil little creeps steal babies and keep slaves!,” Sir Eber barks at some point. “They must be eradicated root and stem! Cut down! All of them!”</p><p>“A-ha-ha-ha,” the <em>chevalier</em> interjects. <em>“Tranquille, mon cher, tranquille!</em> No need to get all excited!”</p><p>“What is there not to get excited about?,” Sir Eber fumes. “This whole place and everything in it is like a hell to me!”</p><p>“Tut-tut, <em>mon ami,”</em> the <em>chevalier</em> says. “Surely it isn’t all bad?”</p><p>“We must start with that tyrant king!”</p><p>“Not at all, <em>mon ami,</em> not at all,” the <em>chevalier</em> says in the most soothing of tones. “We are, after all, diplomats, <em>non?</em> We are here to establish a <em>rapport</em> with the <em>duergar,</em> not fight them.”</p><p>“Bah!,” Sir Eber says.</p><p>“A-ha-ha-ha! Not at all, not at all. Besides, the king will hardly leave his army at home if we should go after him, <em>quoi?</em> The rascal commands a hundred and fifty mounted warriors! <em>Fi!</em> We do not stand even the slightest chance against such a force!”</p><p>“We’ll see,” the ranger growls. “I will challenge the Underling king and that is that!”</p><p>“And what is it, pray, that you think will happen then?,” Navarre asks his noble cousin. “What if, by some miracle, you should succeed in besting him? No offense, old boy, but that old man did make rather short work of you. And even then, you cannot surely believe that an army of one hundred high-ranking warriors will bow down to you in awe after you have just killed their king? I do not for one moment believe that these <em>duergar</em> have shown even the slightest bit of their hand, and they have already proven to be untrustworthy and quite capable of taking on one of us without breaking a sweat. By Olm! The creatures dislike even each other!”</p><p>“We have a sorcerer,” Sir Eber says.</p><p>“I can creep up to him, use the wand, and then Eber can crush him under his foot,” Sir Suvali says.</p><p>“Indeed?,” Navarre wonders. “That is, if you can find something to creep up to, old boy.”</p><p>“Is there something I can do about this invisibility thing?,” Sir Eber asks the sorcerer.</p><p>“Not really,” Sir Suvali says, after a moment’s hesitation. <em>“I</em> could do something about it but I cannot do the same for you.”</p><p>“What is the use of killing this king anyway?,” Navarre asks the ranger. “Other than satisfying your apparent thirst for blood?”</p><p>“Then we will have done good,” Sir Eber says.</p><p>“And then what?,” Navarre asks. “Good lord, man! What is it with you and killing everything you run into that doesn’t fit your notion of an ideal world? Have you even begun to consider the magnitude of our discoveries in the last couple of ten-days? There is a whole world down here! Don’t you think that will have at least some implications for The Forest?”</p><p>“The Forest?,” Sir Eber asks. “What of it?”</p><p>“Three gods, man!,” Navarre exclaims. “There is a war on! Don’t you think we need at least a semblance of order up there before we start waging war on the Underdark?”</p><p>“A-ha-ha-ha!,” the <em>chevalier</em> cuts in. <em>“Pas du tout, mes amis, pas du tout!</em> We are here as diplomats! As ambassadors!”</p><p>“And whom is it, exactly, that we represent down here?,” Navarre continues angrily. “Whom are we to tell about this world? By Olm! I have to admit that I am increasingly of the opinion that we should get our affairs in order up there before we start dealing with <em>duergar</em> kings. And queens, for that matter.”</p><p>“I couldn’t care less about what happens up there,” Sir Suvali says. “Finding that egg is enough for me. Just think of the endless possibilities it presents!”</p><p>“That may be as is,” the <em>chevalier</em> replies. “Although perhaps not entirely to the point. <em>Eh, bien!</em> I shall ask for an audience with <em>majesté</em> and see if I can get her to speak about this exit to the surface. Perhaps that will help us in our decision on what to do next.”</p><p></p><p>And so the <em>chevalier</em> heads for the palace, where he is received by a courtier, apparently the ‘caravan master’. From him, he learns that the way to the surface is but rarely used these days; and that there are four possible exits our noble heroes can take from Stalag: the first two being passages further into the Underdark, the third the one back the way they came, and the fourth the way to the surface. He is informed that, if ever, the <em>duergar</em> venture to the surface only during what they call the ‘Dark’ – the three nights of the month when there are no moons in the sky at all.</p><p>The caravan master also tells our noble hero that the entrance to the exit to the surface is on the quay next to the waterfall, and that the exit proper is a staircase five hundred yards long. It will take four hours to get to the top – luckily so, for Stalag is located in one of the uppermost parts of the <em>duergar</em> empire.</p><p>When the conversation turns to <em>duergar</em> trade caravans, the caravan master explains that these use steeders – the giant spiders our noble heroes found in the cavern with the egg – to transport goods. These steeders are bred by the ‘spidermen’, a clan of <em>duergar</em> living in a settlement down the road from Stalag. When asked about these steeders, the caravan master says that the ‘spidermen’ will likely ask some two hundred gold for a single steeder and that, no, there are no steeders large enough for humans to ride.</p><p></p><p><strong>Night 53</strong>: That ‘day’, still several days before Sir Eber is back to his full hit points again, Sir Suvali announces that he needs to go the surface for supplies. Navarre jumps to his feet and says that he will accompany him, eager to find out about what is going on up there. The noble duo proceed to the staircase, where they now find some steps leading up to a blind wall. They spend some time looking for secret doors, or anything else that would allow them to proceed, but they cannot find a thing – and then a <em>duergar</em> appears out of nowhere, fully geared up as usual.</p><p>“My good man!,” Navarre addresses him. “Kindly tell me where we can we find the way to surface, would you?”</p><p>“Who speak to humans about stairs?,” the <em>duergar</em> asks after a moment of hesitation.</p><p>“I believe it was the caravan master back at the palace,” Navarre replies. “Well? Where is it?”</p><p>“We are going to get the presents for your queen,” Sir Suvali adds.</p><p>“Humans ask queen,” the <em>duergar</em> says. “Many traps. Need guide.”</p><p>“Damned nuisance,” Navarre says irritably. “Well? Lead the way, man!”</p><p></p><p>The <em>duergar</em> takes the noble duo to the large stalactite, where they knock on the door. As usual, some time passes before the door opens and a <em>duergar</em> appears.</p><p>“Ah!,” he says. “Traders! You wish?”</p><p>“We want an audience with the queen,” Sir Suvali says. “We want to discuss further cementing the relations between our peoples and ask her what presents she wants from the surface.”</p><p>The <em>duergar</em> tells them to wait, and closes the door. Some time later, it opens again, and a courtier appears – a baron no less. Sir Suvali repeats his request, but the baron hesitates.</p><p>“Best be quick about it, old boy,” Navarre says. “Haven’t got all day.”</p><p>The door closes again. When it opens again after some time, the baron informs the noble duo that the queen has granted them permission to use the way to the surface.</p><p>“Wait,” he says, before he closes the door again.</p><p>Some time later, the door opens again. Some <em>duergar</em> appear, which take the noble duo back to the cavern with the waterfall, where they hand them blindfolds. Though not amused at all, Navarre is now even more eager to return to the surface than he was before, so he decides to swallow his objections. The noble duo put on their blindfolds, notice a sudden draft, and then they are walking up many, many steps.</p><p>Sir Suvali has his senses wide open as they proceed and so, when the noble duo are finally told they can remove their blindfolds, he concludes that the way up was pretty straightforward, but for two stops: once at the beginning, and once just moments ago.</p><p>The noble duo are now in a dark cave and, as far as they can tell, there’s only a single <em>duergar</em> with them.</p><p>“Will you wait for us until we get back?,” Sir Suvali asks while Navarre lights a lantern.</p><p>“<em>Duergar</em> wait,” the <em>duergar</em> says. “Go.”</p><p></p><p>And so it is that Navarre and Sir Suvali are back on the surface of the world for the first time in what seems like ages. They make their way down the cave and eventually emerge on a small plateau high up in the mountains. It is the middle of the night and the noble duo see the stars glittering in the night sky overhead. Far, far below them, a valley stretches into the distance and they can discern the first of the Three Brothers to their left, the others some distance behind it.</p><p>“We must be rimward of Dauberval!,” Navarre exclaims. “Let’s go!”</p><p>But then Sir Suvali bluntly refuses to use his magical wand to reduce Navarre in size and take him along. Navarre has to restrain himself quite considerably, absolutely livid at the sorcerer for using the opportunity to assert himself again; furious at himself for not realizing sooner that something like this was going to happen; and extremely frustrated that there is nothing he can do about it now except strangle the pathetic SOB, which would rather ruin this and the next sessions. And so, when his ‘noble companion’ is gone, Navarre heads back into the cave, where he finds a <em>duergar</em> waiting.</p><p>“I say,” he starts. “The Three Brothers out there, do you know of them? Part of your empire in some way? Any exits to speak of?”</p><p>“One exit from drunkards,” the <em>duergar</em> says.</p><p>“One exit?,” Navarre asks. “One of how many exits?”</p><p>“Two exits,” the <em>duergar</em> says. “One to Brothers and one to mines.”</p><p>“Cheers,” Navarre says. “I’ll be on the plateau. No need to wait up and all that.”</p><p></p><p><strong>Day 54</strong>: It takes the sorcerer some six hours to fly to Diamond Castle. When he gets there late in the morning, he sees that the lake is now completely empty, and that numerous banners fly from the castle walls – Sarazin, Dauberval, Nisibis, Weald. All around the castle, people are hard at work, mostly repairing roads. The castle itself doesn’t seem to have suffered much from what must have transpired there.</p><p>Within the castle, he is welcomed by an official, who informs him that the rebel army was defeated by the royalists and that the castle is now safe. More importantly, Duke Mim marched on Apple Island after the battle, where he has proclaimed himself King of The Forest and now resides. His already annexed Palava and Big Beach, while Palavan troops have invaded Bagabuxsha and are currently in control of half of the duchy. Dauberval, Sarazin, Nisibis, and Weald have rejected Mim’s claim to the throne and are preparing for an invasion from the coastal duchies once Bagabuxsha has fallen. Wyrsn is now a bandit stronghold, in name ruled by people’s councils.</p><p>The sorcerer buys some supplies (iron rations, some bottles of <em>Lillac),</em> takes a bath, washes his clothes, and then sleeps for the rest of the day.</p><p></p><p>Back on the plateau, Navarre has decided to make the best of the situation, He has started to look for a way down, but the DM tells him that he won’t be able to get off the plateau without rolling dice. And so, since he doesn’t want to end up in a gully with a broken leg, our noble hero has to let go of the notion of an excursion into the mountains. Gritting his teeth, he meticulously establishes the location of the plateau in relation to the Three Brothers and some other notable landmarks, and then spends the rest of the day lying in the sun and enjoying the summer weather.</p><p></p><p><strong>Day 55</strong>: Sir Suvali returns some time after midnight, obviously having taken his time again for dramatic effect. He has brought the required supplies and informs Navarre of the civil war. Our noble hero can hardly believe his ears and he feels a great anger rise – for didn’t he and his noble companions promise the traitorous bastard their support in council some ten-days ago?</p><p>“The <em>bloody</em> nerve of the man!,” he fumes, taking a large swig from one of the bottles of <em>Lillac.</em> “How dare he! I shall personally throw him the gauntlet when we get to Apple Island!”</p><p>“Let’s get the <em>duergar,”</em> the sorcerer says.</p><p>Navarre corks the bottle again and heads back into the cave, where he starts knocking on some walls. After several minutes of this, one of the walls slowly moves to one side, and then the <em>duergar</em> guide appears. When they have put on their blindfolds, Sir Suvali and Navarre are taken down the stairs again. Just short of an hour later, they are back in Stalag.</p><p></p><p>Here, the rest of our noble heroes have spent their time recuperating (Sir Eber), shopping (the <em>chevalier,</em> Sir Eber), and exploring the city (Sir Oengus). Although they didn’t actually see many <em>duergar,</em> none of them were under any illusion that they were not under constant surveillance.</p><p>The city itself, shrouded in perpetual darkness and usually devoid of any life to the eyes of the noble trio, has indeed turned out to be a veritable forest of stalagmites and columns. Narrow, mostly natural paths – streets – meander through the formations, with steps and small bridges added where necessary. Most of the formations are inhabited to some extent, and our noble heroes have concluded that there must be some five hundred to a thousand <em>duergar</em> living in the city.</p><p>In the center of the city, directly below the large stalactite where the queen resides, they have found a plaza-like space with a daily market where invisible <em>duergar</em> sell their wares, usually food laid out on mats woven from vine-like creepers and fungi. Surrounding the plaza are the ateliers and shops of artisans and craftsmen, who mostly work either in stone or copper – the latter commodity apparently being in endless supply. The noble trio have also noticed that there seems to be but little coin about in the city, and that most sales involve an exchange of goods rather than money. Indeed, it would seem that the <s>dwarves</s> <em>duergar</em> are not as rich as the stories would have one believe – with gems and gold rather being mushrooms and potatoes instead.</p><p></p><p>At some point, Sir Eber asked a <em>duergar</em> whether the problem with the <em>duergar</em> being invisible all the time could be solved.</p><p>“Yes,” the <em>duergar</em> replied. <em>“Duergar</em> be seen.”</p><p>“That is not what I meant,” Sir Eber said, only narrowly avoiding adding the ‘miscreant’ – or perhaps even ‘you evil f*ck’ – to the sentence.</p><p>“Priests can see unseen <em>duergar,”</em> the <em>duergar</em> said. “Nothing else.”</p><p>“Is there a priest here?”</p><p>“Queen has priest. Big temple in city of drunks. Assassins! Evil poisoners!”</p><p>The ranger would have lifted an eyebrow if that wouldn’t have hurt so much. <em>Duergar</em> calling something ‘evil’? Whatever next!</p><p>After this, he went to what he gathered to be an alchemist’s shop.</p><p>“Is there a powder I can puff at invisible creatures?,” he asked the alchemist.</p><p>“Gold dust?,” the alchemist asked, with a sly glance at the ranger.</p><p>“Cheaper.”</p><p>“Hmm…,” the alchemist said. “Coal dust is cheap.”</p><p>“Can you prepare twenty flasks of it?”</p><p>“Human use in fight against <em>duergar?”</em></p><p>Sir Eber hesitated.</p><p>“Er… you have enemies, don’t you?,” he resumed.</p><p>“No matter,” the alchemist grinned. “Human kill <em>duergar</em> how many he like. Human can also put much water on floor. Torch whole room also good! Make copper thread with small bells!”</p><p>This, the ranger did <em>not</em> expect. Indeed, much to his surprise, he subsequently had a long and rather agreeable conversation with the alchemist. In the end, he said that he would still like to speak to a priest.</p><p>“Not good,” the alchemist said, shaking his head. “Difficult. Priests serve cruel god. <em>Duergar</em> avoid priests at all costs.”</p><p>“Does the king have a priest?”</p><p>“No. King is exile. Not part of society. Priests side with queen.”</p><p>“Where is the queen’s priest?”</p><p>“Temple in palace. Nobody go there with free will.”</p><p>“Doesn’t sound too scary to me,” Sir Eber laughed.</p><p>“Fine,” the alchemist said. “I no go in any case.”</p><p></p><p>When Navarre and Sir Suvali board the <em>folding boat,</em> they find Sir Eber and Sir Oengus on deck. The ranger immediately hands them ten flasks of coal powder each, explaining their use in the process.</p><p>“The Underlings tell me that the priest can see them when they are invisible,” he adds.</p><p>“Perhaps their god allows them to,” Navarre suggests, opening another bottle of <em>Lillac.</em></p><p>“I can also see invisible things,” Sir Suvali says, without proceeding to explain how.</p><p>“A-a-a-h! <em>Mes amis!,”</em> the <em>chevalier</em> exclaims, noticing Navarre and the sorcerer as he appears on deck. <em>“Vous êtes de retour!</em> Welcome! Welcome back!”</p><p>“<em>Tiens!,”</em> he continues when he sees Navarre with the bottle. <em>“Du Lillac?”</em></p><p>And so Navarre and the <em>chevalier</em> dig into the supply of <em>Lillac</em> and they are soon prancing about to much guffawing and witty repartee.</p><p></p><p><strong>Night 57</strong>: After much deliberating on a future course of action, and with Navarre ever more inclined to let the Underdark be the Underdark and return to the surface to fight the traitorous Mim, we join our noble heroes on the bridge to the palace for yet another audience with the queen, probably to finalize the trade deal the <em>chevalier</em> has been negotiating with her and her advisers… when all hell breaks loose.</p><p>“The king!,” many <em>duergar</em> yell in the city below, obviously in their own language. “The king! Save the women and children!”</p><p>“Run!,” the sorcerer yells.</p><p>“Have you lost your mind!?,” Navarre snaps. “Our place is with the monarch!”</p><p>“We must cut him off at the gates,” Sir Oengus says. “It be our only chance.”</p><p>But the <em>chevalier</em> has already knocked on the door.</p><p>“<em>Majesté!,”</em> he cries. “We are here to protect you!”</p><p>“Go away!,” a voice comes from behind the door.</p><p>“To the gates it is, then,” Navarre says. “Oengus, lead the way, old boy!”</p><p>“<em>Pardon?,”</em> the <em>chevalier</em> asks, startled. “And then what?”</p><p>“We shall speak to the man, <em>mon cher,”</em> Navarre says. “He is a king, is he not?”</p><p>“Have you taken leave of your senses, <em>monsieur?,”</em> the <em>chevalier</em> asks. “The man is an evil tyrant! We are no match for him and his cavalry!”</p><p>But Navarre has been drinking quite a lot of <em>Lillac.</em></p><p>“To the gates!,” he yells, starting down the bridge.</p><p>“Right behind you, Sir!,” Sir Oengus hollers. “Lay a course! Man to the crow’s nest, by thunder! All hands on deck!”</p></blockquote><p></p>
[QUOTE="ilgatto, post: 9715494, member: 86051"] [CENTER][B][SIZE=6]Duergar & Daemons Part VII: [/SIZE][I][SIZE=6]Basileus Ante Portas[/SIZE][/I][/B][/CENTER] At some time during the ten-day they spend in and around Stalag, we join our noble heroes as they are discussing the [I]duergar,[/I] with Sir Eber expressing his utter and undying hatred for the creatures once again, and the [I]chevalier,[/I] as seems to have become his habit more and more of late, interrupting the proceedings at even the slightest hint of a conflict or, indeed, anything he fears might lead to one. “The evil little creeps steal babies and keep slaves!,” Sir Eber barks at some point. “They must be eradicated root and stem! Cut down! All of them!” “A-ha-ha-ha,” the [I]chevalier[/I] interjects. [I]“Tranquille, mon cher, tranquille![/I] No need to get all excited!” “What is there not to get excited about?,” Sir Eber fumes. “This whole place and everything in it is like a hell to me!” “Tut-tut, [I]mon ami,”[/I] the [I]chevalier[/I] says. “Surely it isn’t all bad?” “We must start with that tyrant king!” “Not at all, [I]mon ami,[/I] not at all,” the [I]chevalier[/I] says in the most soothing of tones. “We are, after all, diplomats, [I]non?[/I] We are here to establish a [I]rapport[/I] with the [I]duergar,[/I] not fight them.” “Bah!,” Sir Eber says. “A-ha-ha-ha! Not at all, not at all. Besides, the king will hardly leave his army at home if we should go after him, [I]quoi?[/I] The rascal commands a hundred and fifty mounted warriors! [I]Fi![/I] We do not stand even the slightest chance against such a force!” “We’ll see,” the ranger growls. “I will challenge the Underling king and that is that!” “And what is it, pray, that you think will happen then?,” Navarre asks his noble cousin. “What if, by some miracle, you should succeed in besting him? No offense, old boy, but that old man did make rather short work of you. And even then, you cannot surely believe that an army of one hundred high-ranking warriors will bow down to you in awe after you have just killed their king? I do not for one moment believe that these [I]duergar[/I] have shown even the slightest bit of their hand, and they have already proven to be untrustworthy and quite capable of taking on one of us without breaking a sweat. By Olm! The creatures dislike even each other!” “We have a sorcerer,” Sir Eber says. “I can creep up to him, use the wand, and then Eber can crush him under his foot,” Sir Suvali says. “Indeed?,” Navarre wonders. “That is, if you can find something to creep up to, old boy.” “Is there something I can do about this invisibility thing?,” Sir Eber asks the sorcerer. “Not really,” Sir Suvali says, after a moment’s hesitation. [I]“I[/I] could do something about it but I cannot do the same for you.” “What is the use of killing this king anyway?,” Navarre asks the ranger. “Other than satisfying your apparent thirst for blood?” “Then we will have done good,” Sir Eber says. “And then what?,” Navarre asks. “Good lord, man! What is it with you and killing everything you run into that doesn’t fit your notion of an ideal world? Have you even begun to consider the magnitude of our discoveries in the last couple of ten-days? There is a whole world down here! Don’t you think that will have at least some implications for The Forest?” “The Forest?,” Sir Eber asks. “What of it?” “Three gods, man!,” Navarre exclaims. “There is a war on! Don’t you think we need at least a semblance of order up there before we start waging war on the Underdark?” “A-ha-ha-ha!,” the [I]chevalier[/I] cuts in. [I]“Pas du tout, mes amis, pas du tout![/I] We are here as diplomats! As ambassadors!” “And whom is it, exactly, that we represent down here?,” Navarre continues angrily. “Whom are we to tell about this world? By Olm! I have to admit that I am increasingly of the opinion that we should get our affairs in order up there before we start dealing with [I]duergar[/I] kings. And queens, for that matter.” “I couldn’t care less about what happens up there,” Sir Suvali says. “Finding that egg is enough for me. Just think of the endless possibilities it presents!” “That may be as is,” the [I]chevalier[/I] replies. “Although perhaps not entirely to the point. [I]Eh, bien![/I] I shall ask for an audience with [I]majesté[/I] and see if I can get her to speak about this exit to the surface. Perhaps that will help us in our decision on what to do next.” And so the [I]chevalier[/I] heads for the palace, where he is received by a courtier, apparently the ‘caravan master’. From him, he learns that the way to the surface is but rarely used these days; and that there are four possible exits our noble heroes can take from Stalag: the first two being passages further into the Underdark, the third the one back the way they came, and the fourth the way to the surface. He is informed that, if ever, the [I]duergar[/I] venture to the surface only during what they call the ‘Dark’ – the three nights of the month when there are no moons in the sky at all. The caravan master also tells our noble hero that the entrance to the exit to the surface is on the quay next to the waterfall, and that the exit proper is a staircase five hundred yards long. It will take four hours to get to the top – luckily so, for Stalag is located in one of the uppermost parts of the [I]duergar[/I] empire. When the conversation turns to [I]duergar[/I] trade caravans, the caravan master explains that these use steeders – the giant spiders our noble heroes found in the cavern with the egg – to transport goods. These steeders are bred by the ‘spidermen’, a clan of [I]duergar[/I] living in a settlement down the road from Stalag. When asked about these steeders, the caravan master says that the ‘spidermen’ will likely ask some two hundred gold for a single steeder and that, no, there are no steeders large enough for humans to ride. [B]Night 53[/B]: That ‘day’, still several days before Sir Eber is back to his full hit points again, Sir Suvali announces that he needs to go the surface for supplies. Navarre jumps to his feet and says that he will accompany him, eager to find out about what is going on up there. The noble duo proceed to the staircase, where they now find some steps leading up to a blind wall. They spend some time looking for secret doors, or anything else that would allow them to proceed, but they cannot find a thing – and then a [I]duergar[/I] appears out of nowhere, fully geared up as usual. “My good man!,” Navarre addresses him. “Kindly tell me where we can we find the way to surface, would you?” “Who speak to humans about stairs?,” the [I]duergar[/I] asks after a moment of hesitation. “I believe it was the caravan master back at the palace,” Navarre replies. “Well? Where is it?” “We are going to get the presents for your queen,” Sir Suvali adds. “Humans ask queen,” the [I]duergar[/I] says. “Many traps. Need guide.” “Damned nuisance,” Navarre says irritably. “Well? Lead the way, man!” The [I]duergar[/I] takes the noble duo to the large stalactite, where they knock on the door. As usual, some time passes before the door opens and a [I]duergar[/I] appears. “Ah!,” he says. “Traders! You wish?” “We want an audience with the queen,” Sir Suvali says. “We want to discuss further cementing the relations between our peoples and ask her what presents she wants from the surface.” The [I]duergar[/I] tells them to wait, and closes the door. Some time later, it opens again, and a courtier appears – a baron no less. Sir Suvali repeats his request, but the baron hesitates. “Best be quick about it, old boy,” Navarre says. “Haven’t got all day.” The door closes again. When it opens again after some time, the baron informs the noble duo that the queen has granted them permission to use the way to the surface. “Wait,” he says, before he closes the door again. Some time later, the door opens again. Some [I]duergar[/I] appear, which take the noble duo back to the cavern with the waterfall, where they hand them blindfolds. Though not amused at all, Navarre is now even more eager to return to the surface than he was before, so he decides to swallow his objections. The noble duo put on their blindfolds, notice a sudden draft, and then they are walking up many, many steps. Sir Suvali has his senses wide open as they proceed and so, when the noble duo are finally told they can remove their blindfolds, he concludes that the way up was pretty straightforward, but for two stops: once at the beginning, and once just moments ago. The noble duo are now in a dark cave and, as far as they can tell, there’s only a single [I]duergar[/I] with them. “Will you wait for us until we get back?,” Sir Suvali asks while Navarre lights a lantern. “[I]Duergar[/I] wait,” the [I]duergar[/I] says. “Go.” And so it is that Navarre and Sir Suvali are back on the surface of the world for the first time in what seems like ages. They make their way down the cave and eventually emerge on a small plateau high up in the mountains. It is the middle of the night and the noble duo see the stars glittering in the night sky overhead. Far, far below them, a valley stretches into the distance and they can discern the first of the Three Brothers to their left, the others some distance behind it. “We must be rimward of Dauberval!,” Navarre exclaims. “Let’s go!” But then Sir Suvali bluntly refuses to use his magical wand to reduce Navarre in size and take him along. Navarre has to restrain himself quite considerably, absolutely livid at the sorcerer for using the opportunity to assert himself again; furious at himself for not realizing sooner that something like this was going to happen; and extremely frustrated that there is nothing he can do about it now except strangle the pathetic SOB, which would rather ruin this and the next sessions. And so, when his ‘noble companion’ is gone, Navarre heads back into the cave, where he finds a [I]duergar[/I] waiting. “I say,” he starts. “The Three Brothers out there, do you know of them? Part of your empire in some way? Any exits to speak of?” “One exit from drunkards,” the [I]duergar[/I] says. “One exit?,” Navarre asks. “One of how many exits?” “Two exits,” the [I]duergar[/I] says. “One to Brothers and one to mines.” “Cheers,” Navarre says. “I’ll be on the plateau. No need to wait up and all that.” [B]Day 54[/B]: It takes the sorcerer some six hours to fly to Diamond Castle. When he gets there late in the morning, he sees that the lake is now completely empty, and that numerous banners fly from the castle walls – Sarazin, Dauberval, Nisibis, Weald. All around the castle, people are hard at work, mostly repairing roads. The castle itself doesn’t seem to have suffered much from what must have transpired there. Within the castle, he is welcomed by an official, who informs him that the rebel army was defeated by the royalists and that the castle is now safe. More importantly, Duke Mim marched on Apple Island after the battle, where he has proclaimed himself King of The Forest and now resides. His already annexed Palava and Big Beach, while Palavan troops have invaded Bagabuxsha and are currently in control of half of the duchy. Dauberval, Sarazin, Nisibis, and Weald have rejected Mim’s claim to the throne and are preparing for an invasion from the coastal duchies once Bagabuxsha has fallen. Wyrsn is now a bandit stronghold, in name ruled by people’s councils. The sorcerer buys some supplies (iron rations, some bottles of [I]Lillac),[/I] takes a bath, washes his clothes, and then sleeps for the rest of the day. Back on the plateau, Navarre has decided to make the best of the situation, He has started to look for a way down, but the DM tells him that he won’t be able to get off the plateau without rolling dice. And so, since he doesn’t want to end up in a gully with a broken leg, our noble hero has to let go of the notion of an excursion into the mountains. Gritting his teeth, he meticulously establishes the location of the plateau in relation to the Three Brothers and some other notable landmarks, and then spends the rest of the day lying in the sun and enjoying the summer weather. [B]Day 55[/B]: Sir Suvali returns some time after midnight, obviously having taken his time again for dramatic effect. He has brought the required supplies and informs Navarre of the civil war. Our noble hero can hardly believe his ears and he feels a great anger rise – for didn’t he and his noble companions promise the traitorous bastard their support in council some ten-days ago? “The [I]bloody[/I] nerve of the man!,” he fumes, taking a large swig from one of the bottles of [I]Lillac.[/I] “How dare he! I shall personally throw him the gauntlet when we get to Apple Island!” “Let’s get the [I]duergar,”[/I] the sorcerer says. Navarre corks the bottle again and heads back into the cave, where he starts knocking on some walls. After several minutes of this, one of the walls slowly moves to one side, and then the [I]duergar[/I] guide appears. When they have put on their blindfolds, Sir Suvali and Navarre are taken down the stairs again. Just short of an hour later, they are back in Stalag. Here, the rest of our noble heroes have spent their time recuperating (Sir Eber), shopping (the [I]chevalier,[/I] Sir Eber), and exploring the city (Sir Oengus). Although they didn’t actually see many [I]duergar,[/I] none of them were under any illusion that they were not under constant surveillance. The city itself, shrouded in perpetual darkness and usually devoid of any life to the eyes of the noble trio, has indeed turned out to be a veritable forest of stalagmites and columns. Narrow, mostly natural paths – streets – meander through the formations, with steps and small bridges added where necessary. Most of the formations are inhabited to some extent, and our noble heroes have concluded that there must be some five hundred to a thousand [I]duergar[/I] living in the city. In the center of the city, directly below the large stalactite where the queen resides, they have found a plaza-like space with a daily market where invisible [I]duergar[/I] sell their wares, usually food laid out on mats woven from vine-like creepers and fungi. Surrounding the plaza are the ateliers and shops of artisans and craftsmen, who mostly work either in stone or copper – the latter commodity apparently being in endless supply. The noble trio have also noticed that there seems to be but little coin about in the city, and that most sales involve an exchange of goods rather than money. Indeed, it would seem that the [S]dwarves[/S] [I]duergar[/I] are not as rich as the stories would have one believe – with gems and gold rather being mushrooms and potatoes instead. At some point, Sir Eber asked a [I]duergar[/I] whether the problem with the [I]duergar[/I] being invisible all the time could be solved. “Yes,” the [I]duergar[/I] replied. [I]“Duergar[/I] be seen.” “That is not what I meant,” Sir Eber said, only narrowly avoiding adding the ‘miscreant’ – or perhaps even ‘you evil f*ck’ – to the sentence. “Priests can see unseen [I]duergar,”[/I] the [I]duergar[/I] said. “Nothing else.” “Is there a priest here?” “Queen has priest. Big temple in city of drunks. Assassins! Evil poisoners!” The ranger would have lifted an eyebrow if that wouldn’t have hurt so much. [I]Duergar[/I] calling something ‘evil’? Whatever next! After this, he went to what he gathered to be an alchemist’s shop. “Is there a powder I can puff at invisible creatures?,” he asked the alchemist. “Gold dust?,” the alchemist asked, with a sly glance at the ranger. “Cheaper.” “Hmm…,” the alchemist said. “Coal dust is cheap.” “Can you prepare twenty flasks of it?” “Human use in fight against [I]duergar?”[/I] Sir Eber hesitated. “Er… you have enemies, don’t you?,” he resumed. “No matter,” the alchemist grinned. “Human kill [I]duergar[/I] how many he like. Human can also put much water on floor. Torch whole room also good! Make copper thread with small bells!” This, the ranger did [I]not[/I] expect. Indeed, much to his surprise, he subsequently had a long and rather agreeable conversation with the alchemist. In the end, he said that he would still like to speak to a priest. “Not good,” the alchemist said, shaking his head. “Difficult. Priests serve cruel god. [I]Duergar[/I] avoid priests at all costs.” “Does the king have a priest?” “No. King is exile. Not part of society. Priests side with queen.” “Where is the queen’s priest?” “Temple in palace. Nobody go there with free will.” “Doesn’t sound too scary to me,” Sir Eber laughed. “Fine,” the alchemist said. “I no go in any case.” When Navarre and Sir Suvali board the [I]folding boat,[/I] they find Sir Eber and Sir Oengus on deck. The ranger immediately hands them ten flasks of coal powder each, explaining their use in the process. “The Underlings tell me that the priest can see them when they are invisible,” he adds. “Perhaps their god allows them to,” Navarre suggests, opening another bottle of [I]Lillac.[/I] “I can also see invisible things,” Sir Suvali says, without proceeding to explain how. “A-a-a-h! [I]Mes amis!,”[/I] the [I]chevalier[/I] exclaims, noticing Navarre and the sorcerer as he appears on deck. [I]“Vous êtes de retour![/I] Welcome! Welcome back!” “[I]Tiens!,”[/I] he continues when he sees Navarre with the bottle. [I]“Du Lillac?”[/I] And so Navarre and the [I]chevalier[/I] dig into the supply of [I]Lillac[/I] and they are soon prancing about to much guffawing and witty repartee. [B]Night 57[/B]: After much deliberating on a future course of action, and with Navarre ever more inclined to let the Underdark be the Underdark and return to the surface to fight the traitorous Mim, we join our noble heroes on the bridge to the palace for yet another audience with the queen, probably to finalize the trade deal the [I]chevalier[/I] has been negotiating with her and her advisers… when all hell breaks loose. “The king!,” many [I]duergar[/I] yell in the city below, obviously in their own language. “The king! Save the women and children!” “Run!,” the sorcerer yells. “Have you lost your mind!?,” Navarre snaps. “Our place is with the monarch!” “We must cut him off at the gates,” Sir Oengus says. “It be our only chance.” But the [I]chevalier[/I] has already knocked on the door. “[I]Majesté!,”[/I] he cries. “We are here to protect you!” “Go away!,” a voice comes from behind the door. “To the gates it is, then,” Navarre says. “Oengus, lead the way, old boy!” “[I]Pardon?,”[/I] the [I]chevalier[/I] asks, startled. “And then what?” “We shall speak to the man, [I]mon cher,”[/I] Navarre says. “He is a king, is he not?” “Have you taken leave of your senses, [I]monsieur?,”[/I] the [I]chevalier[/I] asks. “The man is an evil tyrant! We are no match for him and his cavalry!” But Navarre has been drinking quite a lot of [I]Lillac.[/I] “To the gates!,” he yells, starting down the bridge. “Right behind you, Sir!,” Sir Oengus hollers. “Lay a course! Man to the crow’s nest, by thunder! All hands on deck!” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Duergar & Daemons (Being a Sequel to An Adventure in Five Acts) [Updated] [9/28/25]
Top