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Duergar: I'm shocked - a flavour change I really like!
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<blockquote data-quote="TerraDave" data-source="post: 3939268" data-attributes="member: 22260"><p>And their possible companions: the Derro. </p><p></p><p>INTELLIGENCE: Very to Genius</p><p>ALIGNMENT: Chaotic evil</p><p></p><p>The derro are a degenerate race of dwarf-like stature, possibly a cross between evil humans and dwarves. They inhabit the great subterranean realms common to drow and their ilk (kuo-toans, mind flayers, troglodytes, etc.). Although the derro hate light and suffer from nausea in sunlight, they venture out upon the surface of the earth at night through secret shaft openings to steal and kidnap humans for slaves. Rumor says that some humans are actually eaten as well. Derros have high dexterity (1 5-1 8), so armor class must be adjusted accordingly.</p><p></p><p>SNIP</p><p></p><p>A derro lair will always have 30 plus 3-1 2 additional normal derroes, a corresponding number of higher level leaders, 1-3 savants, 2-5 student savants, 15-40slaves(80%female), and 1-3 gargoyles(70%), or a lamia</p><p>(30%) as allies.</p><p></p><p>Savant derroes are sage-like, with the ability to use any sort of magic item and weapon. They cast spells as follows: <em>affect normal fires, antimagic shell, blink, light. lightning bolt, minor creation. charm person, cloudkill. ESP. hypnotic pattern, ice storm, invisibility, levitate, paralyzation .repulsion, shadow magic, spider climb, ventriloquism. wall of fog, wall of force. </em> They have apprentices known as student savants, or merely students. The latter know only a minor field of study and are only 25% likely to be able to use a nonfighter magic item. Derro savants have 5-8 hit dice; students have4-7. Scholars will have 2-3 useful (and used) magic items of offensive and/or defensive nature, while students will have 1 lesser item. Savantswill know6-9 spells, students 1-3. They also comprehend languages and read magic. Performance is at 12th tevel of ability.</p><p></p><p>Typical magic items possessed are <em>any potion; any scroll; rings of fire resistance, invisibility. protection, and spell storing; any wand; studded leather +l armor and shields; any swords up to +3; bracers of defense, brooch of shielding, cloak of protection, </em> etc.; and any miscellaneous weapons.</p><p></p><p>The derroes are said to have a major stronghold somewhere deep beneath the ground, and there their savants plot and scheme to devastate the upperworld and enslave all mankind. Derroes are very much like humans, only shorter and slightly more muscular in proportion to their height. Their features tend towards grossness. Their hair is pale tan or yellow, their skin isverywhitewith a bluish undertone, and their eyes are very large.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 3939268, member: 22260"] And their possible companions: the Derro. INTELLIGENCE: Very to Genius ALIGNMENT: Chaotic evil The derro are a degenerate race of dwarf-like stature, possibly a cross between evil humans and dwarves. They inhabit the great subterranean realms common to drow and their ilk (kuo-toans, mind flayers, troglodytes, etc.). Although the derro hate light and suffer from nausea in sunlight, they venture out upon the surface of the earth at night through secret shaft openings to steal and kidnap humans for slaves. Rumor says that some humans are actually eaten as well. Derros have high dexterity (1 5-1 8), so armor class must be adjusted accordingly. SNIP A derro lair will always have 30 plus 3-1 2 additional normal derroes, a corresponding number of higher level leaders, 1-3 savants, 2-5 student savants, 15-40slaves(80%female), and 1-3 gargoyles(70%), or a lamia (30%) as allies. Savant derroes are sage-like, with the ability to use any sort of magic item and weapon. They cast spells as follows: [I]affect normal fires, antimagic shell, blink, light. lightning bolt, minor creation. charm person, cloudkill. ESP. hypnotic pattern, ice storm, invisibility, levitate, paralyzation .repulsion, shadow magic, spider climb, ventriloquism. wall of fog, wall of force. [/I] They have apprentices known as student savants, or merely students. The latter know only a minor field of study and are only 25% likely to be able to use a nonfighter magic item. Derro savants have 5-8 hit dice; students have4-7. Scholars will have 2-3 useful (and used) magic items of offensive and/or defensive nature, while students will have 1 lesser item. Savantswill know6-9 spells, students 1-3. They also comprehend languages and read magic. Performance is at 12th tevel of ability. Typical magic items possessed are [I]any potion; any scroll; rings of fire resistance, invisibility. protection, and spell storing; any wand; studded leather +l armor and shields; any swords up to +3; bracers of defense, brooch of shielding, cloak of protection, [/I] etc.; and any miscellaneous weapons. The derroes are said to have a major stronghold somewhere deep beneath the ground, and there their savants plot and scheme to devastate the upperworld and enslave all mankind. Derroes are very much like humans, only shorter and slightly more muscular in proportion to their height. Their features tend towards grossness. Their hair is pale tan or yellow, their skin isverywhitewith a bluish undertone, and their eyes are very large. [/QUOTE]
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