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*Pathfinder & Starfinder
Duergar: I'm shocked - a flavour change I really like!
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<blockquote data-quote="I'm A Banana" data-source="post: 3940359" data-attributes="member: 2067"><p>Point #1 is that he's doing the Duergar design for an adventure. I'm guessing that we're not getting Duergar in the MM -- rather, they'll make their first appearance in this adventure. So no worries there. </p><p></p><p>Point #2 is that you're right. They need to be distinct from PHB dwarves. But as I pointed out in the thread above, adding a the dimension of stealth and giant growth (and psionics!) makes them distinct, in mechanics. And there's no guarantee that this new fluff will make them distinct in any mechanical way. I don't need an MM to do evil dwarves that devils have dealt with, either. The powers of growth and invisibility are the same powers that they'd have with the recommended industrial evil motif.</p><p></p><p>I'm all for concentrating the cool. It's why I don't think making them devil-touched is inherently a bad plan. It's just a bad plan if they're switching out the "evil industrial dwarves" archetype for the idea that they're related to devils so they can have spikes and breathe flames and have spikey beards (seriously, one of the silliest ideas for an attack on the planet).</p><p></p><p>I don't think the duergar especially NEED the excuse of "a devil did it" to be evil. So why they're being saddled with it, and why Baker thought they had "the drow of dwarves" or "just evil dwarves" thing going on, I don't understand.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3940359, member: 2067"] Point #1 is that he's doing the Duergar design for an adventure. I'm guessing that we're not getting Duergar in the MM -- rather, they'll make their first appearance in this adventure. So no worries there. Point #2 is that you're right. They need to be distinct from PHB dwarves. But as I pointed out in the thread above, adding a the dimension of stealth and giant growth (and psionics!) makes them distinct, in mechanics. And there's no guarantee that this new fluff will make them distinct in any mechanical way. I don't need an MM to do evil dwarves that devils have dealt with, either. The powers of growth and invisibility are the same powers that they'd have with the recommended industrial evil motif. I'm all for concentrating the cool. It's why I don't think making them devil-touched is inherently a bad plan. It's just a bad plan if they're switching out the "evil industrial dwarves" archetype for the idea that they're related to devils so they can have spikes and breathe flames and have spikey beards (seriously, one of the silliest ideas for an attack on the planet). I don't think the duergar especially NEED the excuse of "a devil did it" to be evil. So why they're being saddled with it, and why Baker thought they had "the drow of dwarves" or "just evil dwarves" thing going on, I don't understand. [/QUOTE]
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Duergar: I'm shocked - a flavour change I really like!
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