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<blockquote data-quote="shivamuffin" data-source="post: 367999" data-attributes="member: 936"><p><strong>anybody for a real challenge?</strong></p><p></p><p>I really screwed this spell up...</p><p></p><p></p><p>Ritterschreck</p><p></p><p>Evocation</p><p>Level: sor/wiz 6</p><p>Components: v, s</p><p>Casting Time: 1 action</p><p>Range: close ( 25ft )</p><p>Effects: disruption of 1 targeted metal object 25lbs + 5 lbs/3 levels/ item saves dc 10+casters level with pluses subtracted from the dc.</p><p>Duration: inst.</p><p>Saving Throw: Item save negates/ Ref save ½/ fort save special</p><p>Spell Resistance: no</p><p></p><p>Developed by Olaf Der Ritterschreck, a powerful warmage that specialized in anti armor spells.</p><p>The Ritterschrek spell agitates the atoms in a metal object, causing it to explode. The explosion sprays a 20ft area with shards of metal, causing d10+2 per level of the caster in damage. Those within 5ft or closer to the blast suffer d10+2 X 2 level of caster damage. </p><p> A successful ref. Save for those 5-20ft in the area of effect will take ½ damage, a fort save will be required for those within less than 5ft of the area of the blast, failure indicates d6 rounds of unconsciousness ( assuming the blast was survived ).</p><p> The spell is ineffective against animated metal constructs, creatures, and intelligent items. </p><p></p><p></p><p>And this one.....</p><p></p><p>Electrify Metal</p><p></p><p>Transmutation ( electricity )</p><p>Level: sor/wiz 3</p><p>components:v,s, Casting Time: 1 action</p><p>range: close ( 25ft +5ft / 2 levels )</p><p>Target: one metal object 25 lb. Of metal/level or 1x1ft area/level</p><p>Duration: 1 round per level of caster</p><p>Saving Throw: will negate</p><p>Spell Resistance: yes ( object )</p><p></p><p>This spell electrifies one metal object. Any living creature that is touching, or touches the electrified object during the duration of the spell, must make a fort save ( DC 15 ). The fort save for the first round of the spell is normal, failure resulting in d4 x casters level in damage. Failure of the fort save will also immobilize the creature affected for the duration of the spell, and inflict the above damage per round. A fort save can be made every round to break free of the electrified object, but with a cumulative penalty per round to the save roll ( DC 16, 17, 18, and so on ). Once the save is made, the creature is free from the electrified item, and will no longer be affected unless the item is touched during the spells duration.</p><p> Magic items with a plus will give the affected items plus to his fort save. Items such as metal armor will give the affected wearer a penalty to the fort save equivalent of the time it takes to get out of the armor ( magic pluses will decrease that penalty ).</p><p> If a metal area ( grate, metal floor, etc... ) is targeted, all in the area of effect must make fort saves. If the save is successful, an action to get out of the area of effect will be permitted.</p><p> Material components: cup of water and a piece of wood from a tree that has been struck by lightning</p></blockquote><p></p>
[QUOTE="shivamuffin, post: 367999, member: 936"] [b]anybody for a real challenge?[/b] I really screwed this spell up... Ritterschreck Evocation Level: sor/wiz 6 Components: v, s Casting Time: 1 action Range: close ( 25ft ) Effects: disruption of 1 targeted metal object 25lbs + 5 lbs/3 levels/ item saves dc 10+casters level with pluses subtracted from the dc. Duration: inst. Saving Throw: Item save negates/ Ref save ½/ fort save special Spell Resistance: no Developed by Olaf Der Ritterschreck, a powerful warmage that specialized in anti armor spells. The Ritterschrek spell agitates the atoms in a metal object, causing it to explode. The explosion sprays a 20ft area with shards of metal, causing d10+2 per level of the caster in damage. Those within 5ft or closer to the blast suffer d10+2 X 2 level of caster damage. A successful ref. Save for those 5-20ft in the area of effect will take ½ damage, a fort save will be required for those within less than 5ft of the area of the blast, failure indicates d6 rounds of unconsciousness ( assuming the blast was survived ). The spell is ineffective against animated metal constructs, creatures, and intelligent items. And this one..... Electrify Metal Transmutation ( electricity ) Level: sor/wiz 3 components:v,s, Casting Time: 1 action range: close ( 25ft +5ft / 2 levels ) Target: one metal object 25 lb. Of metal/level or 1x1ft area/level Duration: 1 round per level of caster Saving Throw: will negate Spell Resistance: yes ( object ) This spell electrifies one metal object. Any living creature that is touching, or touches the electrified object during the duration of the spell, must make a fort save ( DC 15 ). The fort save for the first round of the spell is normal, failure resulting in d4 x casters level in damage. Failure of the fort save will also immobilize the creature affected for the duration of the spell, and inflict the above damage per round. A fort save can be made every round to break free of the electrified object, but with a cumulative penalty per round to the save roll ( DC 16, 17, 18, and so on ). Once the save is made, the creature is free from the electrified item, and will no longer be affected unless the item is touched during the spells duration. Magic items with a plus will give the affected items plus to his fort save. Items such as metal armor will give the affected wearer a penalty to the fort save equivalent of the time it takes to get out of the armor ( magic pluses will decrease that penalty ). If a metal area ( grate, metal floor, etc... ) is targeted, all in the area of effect must make fort saves. If the save is successful, an action to get out of the area of effect will be permitted. Material components: cup of water and a piece of wood from a tree that has been struck by lightning [/QUOTE]
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