Tell me what you think of this prestige class based on the dwarven deity Dumathoin. I inspired myself in "Faiths & Pantheons" as well as the old 2nd ed. "Demihuman Deities". Thanks for your comments.
TALHUND PRESTIGE CLASS
The Talhund or Specialty clerics of Dumathoin are jealous defenders of dwarven craftsmanship and crypts. They walk the silent underground areas of their homes ever alert of any intrusion or any attempt of thievery which they surely punish with a smashing force. They represent and preserve the beauty of Earth’s gifts (metals, gems,…) and encourage the perfection of this art in the forge or in the jewelry works.
Hit Dice: d8
Requirements
Patron: Dumathoin
Alignment: Lawful neutral, Neutral Good
Skills: Appraise 7 ranks, Craft (armorsmithing) 7 ranks, Craft (weaponsmithing) 7 ranks, Craft (Gemcutting) 7 ranks, Profession (Miner) 7 ranks.
Feats: Extra Turning
Race: Shield dwarves.
Spells: Ability to cast 3rd level divine spells.
Special:
Class Skills
The class skills (and the key ability scores of each) are Climb (Str); Concentration (Con); Craft (Int); Heal (Wis); Listen (Wis); Sense Motive(Wis); Spot (Wis);
Skill Points per Level: 2 + Int modifier
Class Features
Weapon and Armor
Lvl Base Attack Bonus Fort Save Ref Save Will Save Special Spells per day
1 0 +2 0 +2 Mineral Detection, Rock Skin, Silence Aura +1 level of existing class
2 +1 +3 0 +3 Crafting Knowledge +1 level of existing class
3 +2 +3 +1 +3 Silence Casting, Rock Skin +1 level of existing class
4 +3 +4 +1 +4 Silence Aura +1 level of existing class
5 +3 +4 +1 +1 Dumathoin’s rest, Rock Skin +1 level of existing class
6 +4 +5 +2 +5 Crypt sense +1 level of existing class
7 +5 +5 +2 +5 Rock Skin +1 level of existing class
8 +6 +6 +2 +6 Silence Aura +1 level of existing class
9 +6 +6 +2 +6 Rock Skin +1 level of existing class
10 +7 +7 +3 +7 Tremor, Petrification immunity +1 level of existing class
Mineral Detection: Talhunds detect any kind of minerals and gems in the same way as a Paladin detects evil, but they can only do it once per day.
Rock Skin: Talhunds’ skin slowly turns to a rock type density. They Gain a +1 Natural Armor bonus in 1st, 3rd, 5th, 7th, and 9th level.
Crafting Knowledge: Talhunds gain the Skill focus feat in Craft (armorsmithing), Craft (weaponsmithing) , Craft (Gemcutting) and Profession (Miner) for free.
Silence Casting: Talhunds gain the Silent Spell feat for free.
Silence Aura: Talhunds crates a continuous aura of silence around her at will. From 1st to 3rd level is self- centered , from 4th to 7th level it has a 10 feet radius and from 8th to 10th has a 15 feet radius.
Dumathoin’s rest: Talhunds turns undead as a cleric of 4 levels higher.
Crypt sense: Talhunds detect any intrusion made in a pre-selected crypt oh her clan as long as she is within as many miles of distance as Talhunds total levels.
Tremor: Talhunds may hit the ground with their mauls to a shock wave effect as a full round action. When done it creates a cone of force on the ground as long (in a 5 feet distance) as his STR bonus plus his CON bonus plus the character’s total levels and with a width of his CHAR bonus (in a 5 feet distance as well). Foes on the line of this wave must succeed a Fort save against the dwarf’s total levels plus her WIS bonus plus her spell casting level (for example, a 7th level cleric/7th level Talhund with a 13 Strength, 14 Constitution, 19 Wisdom and 16 Charisma score could create a cone of 85 feet long (14 total levels + 1 Str bonus + 2 Con bonus x 5’ = 85 feet) and 15 feet wide (3 Char bonus x 5’ = 15 feet); enemies, on the other hand, should succeed a Fortitude save versus a DC of 25 (7th level cleric/7th level Talhund + 4 Wis bonus + 7 spell casting level = 25). This shows Talhunds empathy and knowledge of Earth.
Petrification immunity: Talhunds are totally immune to petrification.
TALHUND PRESTIGE CLASS
The Talhund or Specialty clerics of Dumathoin are jealous defenders of dwarven craftsmanship and crypts. They walk the silent underground areas of their homes ever alert of any intrusion or any attempt of thievery which they surely punish with a smashing force. They represent and preserve the beauty of Earth’s gifts (metals, gems,…) and encourage the perfection of this art in the forge or in the jewelry works.
Hit Dice: d8
Requirements
Patron: Dumathoin
Alignment: Lawful neutral, Neutral Good
Skills: Appraise 7 ranks, Craft (armorsmithing) 7 ranks, Craft (weaponsmithing) 7 ranks, Craft (Gemcutting) 7 ranks, Profession (Miner) 7 ranks.
Feats: Extra Turning
Race: Shield dwarves.
Spells: Ability to cast 3rd level divine spells.
Special:
Class Skills
The class skills (and the key ability scores of each) are Climb (Str); Concentration (Con); Craft (Int); Heal (Wis); Listen (Wis); Sense Motive(Wis); Spot (Wis);
Skill Points per Level: 2 + Int modifier
Class Features
Weapon and Armor
Lvl Base Attack Bonus Fort Save Ref Save Will Save Special Spells per day
1 0 +2 0 +2 Mineral Detection, Rock Skin, Silence Aura +1 level of existing class
2 +1 +3 0 +3 Crafting Knowledge +1 level of existing class
3 +2 +3 +1 +3 Silence Casting, Rock Skin +1 level of existing class
4 +3 +4 +1 +4 Silence Aura +1 level of existing class
5 +3 +4 +1 +1 Dumathoin’s rest, Rock Skin +1 level of existing class
6 +4 +5 +2 +5 Crypt sense +1 level of existing class
7 +5 +5 +2 +5 Rock Skin +1 level of existing class
8 +6 +6 +2 +6 Silence Aura +1 level of existing class
9 +6 +6 +2 +6 Rock Skin +1 level of existing class
10 +7 +7 +3 +7 Tremor, Petrification immunity +1 level of existing class
Mineral Detection: Talhunds detect any kind of minerals and gems in the same way as a Paladin detects evil, but they can only do it once per day.
Rock Skin: Talhunds’ skin slowly turns to a rock type density. They Gain a +1 Natural Armor bonus in 1st, 3rd, 5th, 7th, and 9th level.
Crafting Knowledge: Talhunds gain the Skill focus feat in Craft (armorsmithing), Craft (weaponsmithing) , Craft (Gemcutting) and Profession (Miner) for free.
Silence Casting: Talhunds gain the Silent Spell feat for free.
Silence Aura: Talhunds crates a continuous aura of silence around her at will. From 1st to 3rd level is self- centered , from 4th to 7th level it has a 10 feet radius and from 8th to 10th has a 15 feet radius.
Dumathoin’s rest: Talhunds turns undead as a cleric of 4 levels higher.
Crypt sense: Talhunds detect any intrusion made in a pre-selected crypt oh her clan as long as she is within as many miles of distance as Talhunds total levels.
Tremor: Talhunds may hit the ground with their mauls to a shock wave effect as a full round action. When done it creates a cone of force on the ground as long (in a 5 feet distance) as his STR bonus plus his CON bonus plus the character’s total levels and with a width of his CHAR bonus (in a 5 feet distance as well). Foes on the line of this wave must succeed a Fort save against the dwarf’s total levels plus her WIS bonus plus her spell casting level (for example, a 7th level cleric/7th level Talhund with a 13 Strength, 14 Constitution, 19 Wisdom and 16 Charisma score could create a cone of 85 feet long (14 total levels + 1 Str bonus + 2 Con bonus x 5’ = 85 feet) and 15 feet wide (3 Char bonus x 5’ = 15 feet); enemies, on the other hand, should succeed a Fortitude save versus a DC of 25 (7th level cleric/7th level Talhund + 4 Wis bonus + 7 spell casting level = 25). This shows Talhunds empathy and knowledge of Earth.
Petrification immunity: Talhunds are totally immune to petrification.