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*Pathfinder & Starfinder
Dumathoin cleric prestige class
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<blockquote data-quote="Noldor Elf" data-source="post: 779886" data-attributes="member: 746"><p>The PrC is too powerful, Rock skin by itself makes the PrC very appealing to a warrior cleric. </p><p></p><p>I would reconsider those prerequirement, because they mean that cleric should have pretty high int. 42 skill points (at minium, 35 if Cosmopolitan: Appraise feat) means that cleric has to have Int 14 to be able to qulify at 10th level. </p><p></p><p>I would suggest few changes:</p><p>- instead of full spell casting progression perhaps something like 2/3 levels, netting 3 level loss durign the 10 levels of Prc</p><p>- Another option could be based on that silence theme: disallow TALHUND to cast spells with verbal component. That would effectively decrease their caster level by 2 when determining possible spells (because of silent spell)</p><p>- Make use of silence aura to spent one of clerics turning attemps per day, it should restric it nicely</p><p>- Spread that Crafting Knowledge over the Prc, like one skill focus at 2nd, 4th, 6th and 8th level, starting with most suitable, or make player to choose only one of them (his speciality)</p><p>- Profession: Miner and Appraise should be the skill list</p><p></p><p>- Tremor, althought being a tent level power is too powerfull and complicated to use. It requires heavy changes to be balanced. My suggestions for it.</p><p> - Make the Fort Save DC either Caster level + WIS or 20+WIS (ie. 10+Talhund level + WIS)</p><p> - Area of effect: If you want a cone: Talhund level x 5 feet long, CHA modifier x 5 feet wide, I would prefer CHA modifier x 5 feet radius</p><p> - Usable CHA modfier (if positive) + 1 times / day or usage spends one of the daily turning attemps</p></blockquote><p></p>
[QUOTE="Noldor Elf, post: 779886, member: 746"] The PrC is too powerful, Rock skin by itself makes the PrC very appealing to a warrior cleric. I would reconsider those prerequirement, because they mean that cleric should have pretty high int. 42 skill points (at minium, 35 if Cosmopolitan: Appraise feat) means that cleric has to have Int 14 to be able to qulify at 10th level. I would suggest few changes: - instead of full spell casting progression perhaps something like 2/3 levels, netting 3 level loss durign the 10 levels of Prc - Another option could be based on that silence theme: disallow TALHUND to cast spells with verbal component. That would effectively decrease their caster level by 2 when determining possible spells (because of silent spell) - Make use of silence aura to spent one of clerics turning attemps per day, it should restric it nicely - Spread that Crafting Knowledge over the Prc, like one skill focus at 2nd, 4th, 6th and 8th level, starting with most suitable, or make player to choose only one of them (his speciality) - Profession: Miner and Appraise should be the skill list - Tremor, althought being a tent level power is too powerfull and complicated to use. It requires heavy changes to be balanced. My suggestions for it. - Make the Fort Save DC either Caster level + WIS or 20+WIS (ie. 10+Talhund level + WIS) - Area of effect: If you want a cone: Talhund level x 5 feet long, CHA modifier x 5 feet wide, I would prefer CHA modifier x 5 feet radius - Usable CHA modfier (if positive) + 1 times / day or usage spends one of the daily turning attemps [/QUOTE]
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Dumathoin cleric prestige class
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