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Dumb Game Ideas: Mash-Ups
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<blockquote data-quote="AnotherGuy" data-source="post: 9846610" data-attributes="member: 7029930"><p>White Wolf Fae / Summerland - this one works if you imagine Summerland would be the creation of a Great Unleashing event.</p><p></p><p>For those that do not know the RPG Summerland, the concept is similar in a way to the movie The Happening.</p><p>Trees suddenly grow overnight and encroach onto civilisation. Those that spend to much time amongst the trees become Lost and Feral. Animals too are similarly affected. They say they hear voices, whispers etc known as The Call.</p><p>The only ones that are immune are those that have suffered trauma in their lives, called Drifters. The Drifters seem to be unaffected by The Call and although the rest of humanity treats them as outsiders because of this - they need them - as they are the only ones that can travel between towns and cities and brave the forests and woods. However as they deal with their trauma, they become increasingly susceptible to The Call. It is an RPG about redemption.</p><p>But this magical overnight growth could easily be explained to be the unintentional results by the efforts of some powerful fae, in an attempt to push back the advancement of civilisation and regress humans back to a time where they were less dominant. But, as always, their tapping into the Weaving for something this powerful was beyond even their capabilities and instead produced another Great Unleashing event. The humans became less dominant, but the world changed overnight - how The Call affects the Fae is completely another matter.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9846610, member: 7029930"] White Wolf Fae / Summerland - this one works if you imagine Summerland would be the creation of a Great Unleashing event. For those that do not know the RPG Summerland, the concept is similar in a way to the movie The Happening. Trees suddenly grow overnight and encroach onto civilisation. Those that spend to much time amongst the trees become Lost and Feral. Animals too are similarly affected. They say they hear voices, whispers etc known as The Call. The only ones that are immune are those that have suffered trauma in their lives, called Drifters. The Drifters seem to be unaffected by The Call and although the rest of humanity treats them as outsiders because of this - they need them - as they are the only ones that can travel between towns and cities and brave the forests and woods. However as they deal with their trauma, they become increasingly susceptible to The Call. It is an RPG about redemption. But this magical overnight growth could easily be explained to be the unintentional results by the efforts of some powerful fae, in an attempt to push back the advancement of civilisation and regress humans back to a time where they were less dominant. But, as always, their tapping into the Weaving for something this powerful was beyond even their capabilities and instead produced another Great Unleashing event. The humans became less dominant, but the world changed overnight - how The Call affects the Fae is completely another matter. [/QUOTE]
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