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Dumb Question About OGL Monsters
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<blockquote data-quote="Jraynack" data-source="post: 4415137" data-attributes="member: 13894"><p>As a 3PP, I can tell you that proper names of any kind (monsters [Cephalyx], spells [Withering Hand of Lux], NPCs [John Gould], countries [Qwal], magic items [Hand of Vecna], etc.) are product identity. But names that are into the everyday world is not (dragon, magic wand, loch ness monster, a feat called run, or a spell called fireball).</p><p></p><p>Now, under the OGL, companies could allow you to use their names and some did - that is dictatated in the OGL and Open Game Content of the product.</p><p></p><p>As to the monsternomicon, you can use the stats, but not the name. As for <strong>Chirugery (Su)(you must change the name since they made that name up)</strong>, I would do one of two things: keep the ability as is (drudge is fairly common name that might be used as a monster) <strong>BUT</strong> make a drudge with different stats and abilities; Secondly, keep the ability, use a different monster name in place of drudge and use the replaced name on a drudge statistics block.</p><p></p><p>I am not a lawyer, but if you are still confused, I would simply contact Privateer Press.</p></blockquote><p></p>
[QUOTE="Jraynack, post: 4415137, member: 13894"] As a 3PP, I can tell you that proper names of any kind (monsters [Cephalyx], spells [Withering Hand of Lux], NPCs [John Gould], countries [Qwal], magic items [Hand of Vecna], etc.) are product identity. But names that are into the everyday world is not (dragon, magic wand, loch ness monster, a feat called run, or a spell called fireball). Now, under the OGL, companies could allow you to use their names and some did - that is dictatated in the OGL and Open Game Content of the product. As to the monsternomicon, you can use the stats, but not the name. As for [B]Chirugery (Su)(you must change the name since they made that name up)[/B], I would do one of two things: keep the ability as is (drudge is fairly common name that might be used as a monster) [B]BUT[/B] make a drudge with different stats and abilities; Secondly, keep the ability, use a different monster name in place of drudge and use the replaced name on a drudge statistics block. I am not a lawyer, but if you are still confused, I would simply contact Privateer Press. [/QUOTE]
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