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Dumb Question About OGL Monsters
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<blockquote data-quote="Roger" data-source="post: 4415212" data-attributes="member: 17420"><p>This is legitimately sort of tricky, and often trickier than it needs to be.</p><p></p><p>Here's the thing: Not everything in an Open Game License product is necessarily Open Game Content.</p><p></p><p>Indeed, the OGC can be as little as 5% of the product.</p><p></p><p>A publisher is required to clearly identify which parts of the product are Product Identity and not OGC, but they often don't do a very good job of it.</p><p></p><p>It's perfectly keeping within the letter of the OGL, if not the spirit, to publish a monster and say the name and its powers are not OGC, but the rest of it is.</p><p></p><p>All that being said, I agree that in your particular case, it wouldn't hurt to drop the publishers an email and ask if it'd be okay if you do what you plan to do. There's a reasonably good chance they'll say it's fine.</p><p></p><p>If not, you might need to create your own cool monster.</p><p></p><p></p><p>Cheers,</p><p>Roger</p></blockquote><p></p>
[QUOTE="Roger, post: 4415212, member: 17420"] This is legitimately sort of tricky, and often trickier than it needs to be. Here's the thing: Not everything in an Open Game License product is necessarily Open Game Content. Indeed, the OGC can be as little as 5% of the product. A publisher is required to clearly identify which parts of the product are Product Identity and not OGC, but they often don't do a very good job of it. It's perfectly keeping within the letter of the OGL, if not the spirit, to publish a monster and say the name and its powers are not OGC, but the rest of it is. All that being said, I agree that in your particular case, it wouldn't hurt to drop the publishers an email and ask if it'd be okay if you do what you plan to do. There's a reasonably good chance they'll say it's fine. If not, you might need to create your own cool monster. Cheers, Roger [/QUOTE]
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