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<blockquote data-quote="Mordhau" data-source="post: 8394052" data-attributes="member: 7032137"><p>While I'm sympathetic to the general principle that players should be able to separate out player knowledge and character knowledge and that it doesn't have to be "all immersion all the time" I think there's a serious issue in putting a map down and asking the players not to act on the map.</p><p></p><p>Part of the issue is that directions without knowledge are pretty arbtrary so there's no way not to be affected by the information you have in front of you. You either deliberately head towards your allies or head away from them. (Or possibly the GM can dangle some other direction in front of you, but this starts to feel like railroading as you can either do what the GM clearly wants or risk being seen as breaking character and acting on out of character knowledge.)</p><p></p><p>It isn't that the DM needs to blank out the map. Why not just describe what the players can see and keep the map to himself?</p><p></p><p>I have at times used maps already laid out, but this tends to be in situations where I don't mind the players knowing the layout, but they don't know what's in individual rooms. I wouldn't in such circumstances expect them not to act on what they can see on the map. If there's a big hall on the map and they wan't to head towards it, even though theoretically the characters can't see it, I would just roll with it.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8394052, member: 7032137"] While I'm sympathetic to the general principle that players should be able to separate out player knowledge and character knowledge and that it doesn't have to be "all immersion all the time" I think there's a serious issue in putting a map down and asking the players not to act on the map. Part of the issue is that directions without knowledge are pretty arbtrary so there's no way not to be affected by the information you have in front of you. You either deliberately head towards your allies or head away from them. (Or possibly the GM can dangle some other direction in front of you, but this starts to feel like railroading as you can either do what the GM clearly wants or risk being seen as breaking character and acting on out of character knowledge.) It isn't that the DM needs to blank out the map. Why not just describe what the players can see and keep the map to himself? I have at times used maps already laid out, but this tends to be in situations where I don't mind the players knowing the layout, but they don't know what's in individual rooms. I wouldn't in such circumstances expect them not to act on what they can see on the map. If there's a big hall on the map and they wan't to head towards it, even though theoretically the characters can't see it, I would just roll with it. [/QUOTE]
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