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Dumb Things PCs Do That Change the World
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<blockquote data-quote="Celebrim" data-source="post: 6494891" data-attributes="member: 4937"><p>Compared to a balor, planatar, or similar stature being?</p><p></p><p>I'm sympathetic to both sides of this. On the one hand, it's interesting that the game contains mythic features and the PC's have an opportunity to influence those mythic features. I rather like this style of campaign myself. Gods show up from day 1. Mighty spirits engage in elaborate plots. The world is full of magic. All well and good.</p><p></p><p>On the other hand, if there exists in the world beings much mightier than the PC's, whether mightier wizards and warriors, or mighty druids, or mighty spirits, or fiends, or angels or gods, why have none of these availed themselves of either the opportunity to wreck havoc on the seasons or else the responsibility to protect them? No 15th level Druid decided to retire with the explicit purpose of guarding this sacred rite? If there are gods of nature, surely there is hardly anything more important to their duties than regulating the seasons. If that means that the twig people have to dance around the snow man, that means you either show up personally to see that it happens or else you send your finest agents in your stead. Sure, maybe they can still get crushed by 15th or 20th level PC's acting in ignorance, but guys that are still having trouble with bandits and ogres probably shouldn't be monkeying with the seasons except on a world where there is nothing more powerful than a bandit or an ogre. </p><p></p><p>The problem with your story is that it seems to me that it strays into Nitro Ferguson territory of The Knights of the Dinner Table fame. Now, on one hand Nitro is a fabulous creative DM with all sorts interesting evocative world building. A campaign world were the gods are all giants of early 20th century art and cinema is an amazingly cool design that does all sorts of things to reference the player's existing mythic knowledge. And he's perfectly willing to let his players run into all sorts of fantastic things - including the elder gods. The problem with Nitro is that he GMs almost entirely to play 'gotcha' with his players. Besides having a 'sadistic and its good for you' streak that might otherwise be just a foible that would make him a RBDM, he is confused regarding what fun exploratory play is like. He wants to awe the players with the creativity of his world but he does that by continually putting them in circumstances where they the players don't know things that the player characters either might or really should no, and putting the onus on the player to fill in all the gaps that they have in their information. </p><p></p><p>There are of course situations where that is totally appropriate. There can be great campaign level secrets that even the lore wise don't know. There can be mysteries to be resolved. But it probably shouldn't happen with things that are part of the overall scope of the setting. If elves are vicious cannibals on your world, if when the players encounter them, they should be told that. They PC's certainly shouldn't have a harder time recognizing elves than modern persons would have recognizing a vampire. It's strange how many DMs seem to assume that the PC's should now less about real hazards and dangers of their world, than real people know about things that don't exist.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6494891, member: 4937"] Compared to a balor, planatar, or similar stature being? I'm sympathetic to both sides of this. On the one hand, it's interesting that the game contains mythic features and the PC's have an opportunity to influence those mythic features. I rather like this style of campaign myself. Gods show up from day 1. Mighty spirits engage in elaborate plots. The world is full of magic. All well and good. On the other hand, if there exists in the world beings much mightier than the PC's, whether mightier wizards and warriors, or mighty druids, or mighty spirits, or fiends, or angels or gods, why have none of these availed themselves of either the opportunity to wreck havoc on the seasons or else the responsibility to protect them? No 15th level Druid decided to retire with the explicit purpose of guarding this sacred rite? If there are gods of nature, surely there is hardly anything more important to their duties than regulating the seasons. If that means that the twig people have to dance around the snow man, that means you either show up personally to see that it happens or else you send your finest agents in your stead. Sure, maybe they can still get crushed by 15th or 20th level PC's acting in ignorance, but guys that are still having trouble with bandits and ogres probably shouldn't be monkeying with the seasons except on a world where there is nothing more powerful than a bandit or an ogre. The problem with your story is that it seems to me that it strays into Nitro Ferguson territory of The Knights of the Dinner Table fame. Now, on one hand Nitro is a fabulous creative DM with all sorts interesting evocative world building. A campaign world were the gods are all giants of early 20th century art and cinema is an amazingly cool design that does all sorts of things to reference the player's existing mythic knowledge. And he's perfectly willing to let his players run into all sorts of fantastic things - including the elder gods. The problem with Nitro is that he GMs almost entirely to play 'gotcha' with his players. Besides having a 'sadistic and its good for you' streak that might otherwise be just a foible that would make him a RBDM, he is confused regarding what fun exploratory play is like. He wants to awe the players with the creativity of his world but he does that by continually putting them in circumstances where they the players don't know things that the player characters either might or really should no, and putting the onus on the player to fill in all the gaps that they have in their information. There are of course situations where that is totally appropriate. There can be great campaign level secrets that even the lore wise don't know. There can be mysteries to be resolved. But it probably shouldn't happen with things that are part of the overall scope of the setting. If elves are vicious cannibals on your world, if when the players encounter them, they should be told that. They PC's certainly shouldn't have a harder time recognizing elves than modern persons would have recognizing a vampire. It's strange how many DMs seem to assume that the PC's should now less about real hazards and dangers of their world, than real people know about things that don't exist. [/QUOTE]
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