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<blockquote data-quote="Rune" data-source="post: 6501850" data-attributes="member: 67"><p>Yeah, I know. I was just lamenting the passing of an era when EN World wasn't like that. </p><p></p><p></p><p>To begin with, I have no stories of times the PC's screwed up so big that the whole world suffered. I've been playing for 30 years, but in general I've tended to avoid 'save the world' stories until this most recent campaign. Partly that's because I've deliberately avoided 'save the world' tropes because they tend to be the anti-thesis of open world play. Partly that's because I feel its an overdone trope, that tends to steam roll all sorts of imaginative play. If the PC's have to save the world, it really doesn't matter what else their priorities are - all that will have to wait. And partly it's because I feel that if the world was so easy to screw up that the PC's could do it, it would be far more screwed up already.</p><p></p><p></p><p></p><p>Well, I would. That's why I asked. </p><p></p><p></p><p></p><p>I take your point. They're not the kind to be worshipped, but small gods--yeah. </p><p></p><p></p><p></p><p>Actually, I'm glad you pointed that out, because I do try to evoke a folk/fairy tale feel for my campaigns. Maintaining the verisimilitude of such a game requires a different set of expectations. </p><p></p><p></p><p></p><p>Some mightier and many nastier, but much of the conflict has been in thwarting schemes, rather than conquering opponents. </p><p></p><p></p><p></p><p>I really don't want to clutter this thread with the complex web of details that provide this sort of context; that's why I didn't include them in the first place (that, and it wasn't relevant to my story). However, you are asking civilly (and, presumably, actually do want to know), so I'll provide a brief response:</p><p></p><p>The only people likely to know what the goings on were and what they meant would be true neutral elven druids (and not especially high level, generally), who were more likely to take a long a long view and let nature sort itself out (which it was doing). Somewhere along the way, the popular view of druids seems to have become one of protecting nature, but they seemed better suited (being uniformly neutral) to be impartial caretakers. So it was with this setting. </p><p></p><p></p><p></p><p>I assume you meant that other guy. </p><p></p><p>Truthfully, I don't understand why so many veteran DMs want to protect new DMs from making mistakes. We all <em>became</em> veteran DMs by making mistakes and learning from them. It's an important part of the evolution. It's how you learn what's going to work and what isn't. And what to do when it doesn't.</p></blockquote><p></p>
[QUOTE="Rune, post: 6501850, member: 67"] Yeah, I know. I was just lamenting the passing of an era when EN World wasn't like that. To begin with, I have no stories of times the PC's screwed up so big that the whole world suffered. I've been playing for 30 years, but in general I've tended to avoid 'save the world' stories until this most recent campaign. Partly that's because I've deliberately avoided 'save the world' tropes because they tend to be the anti-thesis of open world play. Partly that's because I feel its an overdone trope, that tends to steam roll all sorts of imaginative play. If the PC's have to save the world, it really doesn't matter what else their priorities are - all that will have to wait. And partly it's because I feel that if the world was so easy to screw up that the PC's could do it, it would be far more screwed up already. Well, I would. That's why I asked. I take your point. They're not the kind to be worshipped, but small gods--yeah. Actually, I'm glad you pointed that out, because I do try to evoke a folk/fairy tale feel for my campaigns. Maintaining the verisimilitude of such a game requires a different set of expectations. Some mightier and many nastier, but much of the conflict has been in thwarting schemes, rather than conquering opponents. I really don't want to clutter this thread with the complex web of details that provide this sort of context; that's why I didn't include them in the first place (that, and it wasn't relevant to my story). However, you are asking civilly (and, presumably, actually do want to know), so I'll provide a brief response: The only people likely to know what the goings on were and what they meant would be true neutral elven druids (and not especially high level, generally), who were more likely to take a long a long view and let nature sort itself out (which it was doing). Somewhere along the way, the popular view of druids seems to have become one of protecting nature, but they seemed better suited (being uniformly neutral) to be impartial caretakers. So it was with this setting. I assume you meant that other guy. Truthfully, I don't understand why so many veteran DMs want to protect new DMs from making mistakes. We all [i]became[/i] veteran DMs by making mistakes and learning from them. It's an important part of the evolution. It's how you learn what's going to work and what isn't. And what to do when it doesn't. [/QUOTE]
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