Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Dumb Things PCs Do That Change the World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6502020" data-attributes="member: 4937"><p>I've been posting on EnWorld for more than 10 years now, and I could probably count on one hand the number of times I posted a thread asking for help or information and actually got a useful response. And really, few even get a response at all. I try to answer every 'Help!' question by a noob that comes along in some fashion, but I know of no era at EnWorld where there were actually a large number of helpful posters - and the one poster who I could reliably count on for at least advice and sympathy, and one of the few other posters I noted trying to help everyone, and probably the best content provider EnWorld ever had was driven away. So, the closest I can get to understanding your complaint is the post Raven era.</p><p></p><p></p><p></p><p>You are in much the same boat as me then, except I'd usually phrase this as more, "Can you think of interesting ways for a PC to screw up innocently that would have world altering consequences?" And, had I, I'd probably only gotten you as a respondent.</p><p></p><p></p><p></p><p>No, my point is precisely that they would be worshipped. Coming from a 21st century Anglosphere perspective, most people's understanding of religion is unconsciously Protestant Christianity, and so the phrase 'god' invokes in the mind unreflectedly the attributes of the God of Abraham with the vast gap between mortal and immortal that implies. Virtually everything about that understanding is wrong for the typical D&D campaign world, starting with such unconsidered assumptions that 'faith' has anything to do with normal religious experience or is central to the acts of the clergy. Equally bad, and particular to this case, is the assumption that pretty much everyone only worships a single god whose attributes and beliefs are most closely aligned with their own, and that it is wrong to worship gods whose attributes aren't aligned with your own, and that only the 'gods' are worthy of worship. This is nothing like ancient polytheism. Your average polytheist worshiped pretty much all the gods to propitiate them, quite apart from whether he 'loved the gods'. Likewise, your average polytheist might happily be simultaneously offering worship to high gods like the Olympians, low gods like that old Oak tree on the edge of his property (a hamadryad, also a god), the stream that passed by his farm (surely a god, every nymph is a deity), his personal household deity (essentially a fairy or similar spirit in modern terms, perhaps a brownie in D&D terms), his own ancestors, and his king and would not differentiate between them as acts of worship. This idea that the gods are jealous and demand you don't worship things except themselves, is pretty much again, straight out of the assumptions of Judeo-Christianity.</p><p></p><p></p><p></p><p>I admire the fairy tale feel. It's the verisimilitude I'm questioning because you have unreflected on D&Dism ('It's a monster, kill and loot it!') mixed in with your fairy tale. I'm also skeptical under the circumstances of describing the actions as 'dumb'. </p><p></p><p></p><p></p><p>I'm gathering at the time that wasn't clear to the players.</p><p></p><p></p><p></p><p>I'm good with all of that and agree with the assessment of impartiality, but I just don't see how in this case you can call them 'caretakers'. I still think the Druids should have been their observing and offering up worship to the nature spirits. If they choose not to intervene in the PC's blunder, citing their impartiality, that would be one thing. In this case though, they can't claim impartiality, only that they were uninvolved. And in any event, if you didn't feel that was appropriate to the setting, it still wouldn't have made the player's actions 'dumb'. You could only make that assessment if the Druid was there, and despite his best effort to warn the PC's, they decided to start killing things anyway.</p><p></p><p></p><p></p><p>For my part, it's because first, while experience is a good teacher, sometimes having someone more experienced lead you through it is an even better teacher. And secondly, because my observation of the EnWorld boards is that many young DMs are seldom aware that they've made a mistake or a potential mistake. Often I see posts on the boards by young DMs complaining of table problems that have arisen or difficulties that they find themselves in, and they don't see how they got where they got to. My purpose in this thread was less to correct you, than it was to reinforce the warning to younger readers who might come upon this thread and think, "Cool!" (which it is), "I'm going to do something like that!", without realizing how IMO you only avoided disaster by a bit of luck and the grace of some rather understanding players. That, and to back Janx up after you called his claim that this sort of thing represents a potential mistake, "Nonsense." There is IMO nothing nonsensical at all about that claim. Young GMs in my opinion are far too quick to declare that the player's uninformed decision making was 'dumb' and that whatever random screw that occurred afterwards they deserved, without spending time considering how as the only window that the players have on to the world, the burden of ensuring that the players are making reasonably informed decisions falls on the GM. </p><p></p><p>Your story struck me as equivalent to, "The PC's came to an unmarked intersection. They could go left or right. The players choose left, and so the whole world paid for it. Boy aren't they dumb. Do you have in similar stories of player stupidity to share?"</p><p></p><p>One simple proof of this would be the following story:</p><p></p><p>"In one game, the PCs came across some twig-like people, about a foot tall, dancing in a circle around a snow-golem. </p><p></p><p>Figuring (correctly) that the creatures were animating the golem, they stupidly decided to wait and see what would happen. Then of course three rounds later the giant snow golem animated and nearly killed them, forcing them to flee.</p><p></p><p>Turns out later that the twig-people had been performing a ceremony to stop change of season from winter to spring. So spring didn't happen and the weather cycle got ALL screwed up.</p><p></p><p>Fixing THAT particular problem was quite a quest in and of itself."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6502020, member: 4937"] I've been posting on EnWorld for more than 10 years now, and I could probably count on one hand the number of times I posted a thread asking for help or information and actually got a useful response. And really, few even get a response at all. I try to answer every 'Help!' question by a noob that comes along in some fashion, but I know of no era at EnWorld where there were actually a large number of helpful posters - and the one poster who I could reliably count on for at least advice and sympathy, and one of the few other posters I noted trying to help everyone, and probably the best content provider EnWorld ever had was driven away. So, the closest I can get to understanding your complaint is the post Raven era. You are in much the same boat as me then, except I'd usually phrase this as more, "Can you think of interesting ways for a PC to screw up innocently that would have world altering consequences?" And, had I, I'd probably only gotten you as a respondent. No, my point is precisely that they would be worshipped. Coming from a 21st century Anglosphere perspective, most people's understanding of religion is unconsciously Protestant Christianity, and so the phrase 'god' invokes in the mind unreflectedly the attributes of the God of Abraham with the vast gap between mortal and immortal that implies. Virtually everything about that understanding is wrong for the typical D&D campaign world, starting with such unconsidered assumptions that 'faith' has anything to do with normal religious experience or is central to the acts of the clergy. Equally bad, and particular to this case, is the assumption that pretty much everyone only worships a single god whose attributes and beliefs are most closely aligned with their own, and that it is wrong to worship gods whose attributes aren't aligned with your own, and that only the 'gods' are worthy of worship. This is nothing like ancient polytheism. Your average polytheist worshiped pretty much all the gods to propitiate them, quite apart from whether he 'loved the gods'. Likewise, your average polytheist might happily be simultaneously offering worship to high gods like the Olympians, low gods like that old Oak tree on the edge of his property (a hamadryad, also a god), the stream that passed by his farm (surely a god, every nymph is a deity), his personal household deity (essentially a fairy or similar spirit in modern terms, perhaps a brownie in D&D terms), his own ancestors, and his king and would not differentiate between them as acts of worship. This idea that the gods are jealous and demand you don't worship things except themselves, is pretty much again, straight out of the assumptions of Judeo-Christianity. I admire the fairy tale feel. It's the verisimilitude I'm questioning because you have unreflected on D&Dism ('It's a monster, kill and loot it!') mixed in with your fairy tale. I'm also skeptical under the circumstances of describing the actions as 'dumb'. I'm gathering at the time that wasn't clear to the players. I'm good with all of that and agree with the assessment of impartiality, but I just don't see how in this case you can call them 'caretakers'. I still think the Druids should have been their observing and offering up worship to the nature spirits. If they choose not to intervene in the PC's blunder, citing their impartiality, that would be one thing. In this case though, they can't claim impartiality, only that they were uninvolved. And in any event, if you didn't feel that was appropriate to the setting, it still wouldn't have made the player's actions 'dumb'. You could only make that assessment if the Druid was there, and despite his best effort to warn the PC's, they decided to start killing things anyway. For my part, it's because first, while experience is a good teacher, sometimes having someone more experienced lead you through it is an even better teacher. And secondly, because my observation of the EnWorld boards is that many young DMs are seldom aware that they've made a mistake or a potential mistake. Often I see posts on the boards by young DMs complaining of table problems that have arisen or difficulties that they find themselves in, and they don't see how they got where they got to. My purpose in this thread was less to correct you, than it was to reinforce the warning to younger readers who might come upon this thread and think, "Cool!" (which it is), "I'm going to do something like that!", without realizing how IMO you only avoided disaster by a bit of luck and the grace of some rather understanding players. That, and to back Janx up after you called his claim that this sort of thing represents a potential mistake, "Nonsense." There is IMO nothing nonsensical at all about that claim. Young GMs in my opinion are far too quick to declare that the player's uninformed decision making was 'dumb' and that whatever random screw that occurred afterwards they deserved, without spending time considering how as the only window that the players have on to the world, the burden of ensuring that the players are making reasonably informed decisions falls on the GM. Your story struck me as equivalent to, "The PC's came to an unmarked intersection. They could go left or right. The players choose left, and so the whole world paid for it. Boy aren't they dumb. Do you have in similar stories of player stupidity to share?" One simple proof of this would be the following story: "In one game, the PCs came across some twig-like people, about a foot tall, dancing in a circle around a snow-golem. Figuring (correctly) that the creatures were animating the golem, they stupidly decided to wait and see what would happen. Then of course three rounds later the giant snow golem animated and nearly killed them, forcing them to flee. Turns out later that the twig-people had been performing a ceremony to stop change of season from winter to spring. So spring didn't happen and the weather cycle got ALL screwed up. Fixing THAT particular problem was quite a quest in and of itself." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dumb Things PCs Do That Change the World
Top