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<blockquote data-quote="Rune" data-source="post: 6502208" data-attributes="member: 67"><p>Maybe so, but over 10 years ago, if someone posted a "share your cool/funny/interesting experiences" thread, they could be reasonably certain to garner a few. Without drawing unrelated criticism. I went away for a few years (because life) and came back to this. (Thankfully, I missed the worst of the edition wars.)</p><p></p><p></p><p></p><p>It was dumb, precisely because the players knew it <em>wasn't</em> a "kill and loot" kind of game. In the first place, there was no loot to be gained (and very little XP from monsters back then, none nowadays). In the second, because the players knew that gathering intelligence when possible was always the best course of action (followed by a quick retreat, if necessary). It was quite uncharacteristic of them to attack without intel. </p><p></p><p>It was dumb and they knew it (there wasn't even agreement in the party that they should kill the twigs), but they wanted to do something impulsive and they had fun with. And they've thanked me many times for making sure it came back to haunt them, because <em>that's</em> the kind of verisimilitude that they really appreciate. </p><p></p><p></p><p></p><p>Well, of course not. They didn't bother to find out. </p><p></p><p></p><p></p><p>Here's the thing, though. I did not provide details that would explain or justify my DMing decisions in that story <em>because they were not relevant</em>. For some reason, you have been filling in those gaps with fairly inaccurate assumptions based on some unfounded perception that that story should be taken as some sort of treatise on how to DM. It was neither intended, nor implied to be. </p><p></p><p>I already have a thread to point to for that, when I feel someone actually could use my veteran advice. </p><p></p><p>Also, I don't know what catastrophe you think I narrowly avoided through "a bit of luck and the grace of some rather understanding players." At worst, they would say, "this makes no sense," which an experienced DM (which I was, even back then) would not need luck to allieviate. Hell, a simple "You're right. Maybe you'd better find out what happened to leave them so defenseless" leads to more adventure. Which is a win. </p><p></p><p></p><p></p><p>Thank you, and no worries. </p><p></p><p></p><p></p><p>My reply to Celebrim applies here, as well, so I'll repost it:</p><p></p><p>Here's the thing, though. I did not provide details that would explain or justify my DMing decisions in that story <em>because they were not relevant</em>. For some reason, you have been filling in those gaps with fairly inaccurate assumptions based on some unfounded perception that that story should be taken as some sort of treatise on how to DM. It was neither intended, nor implied to be. </p><p></p><p>I already have a thread to point to for that, when I feel someone actually could use my veteran advice. </p><p></p><p></p><p></p><p>So, do you have any somewhat related stories to tell?</p></blockquote><p></p>
[QUOTE="Rune, post: 6502208, member: 67"] Maybe so, but over 10 years ago, if someone posted a "share your cool/funny/interesting experiences" thread, they could be reasonably certain to garner a few. Without drawing unrelated criticism. I went away for a few years (because life) and came back to this. (Thankfully, I missed the worst of the edition wars.) It was dumb, precisely because the players knew it [i]wasn't[/i] a "kill and loot" kind of game. In the first place, there was no loot to be gained (and very little XP from monsters back then, none nowadays). In the second, because the players knew that gathering intelligence when possible was always the best course of action (followed by a quick retreat, if necessary). It was quite uncharacteristic of them to attack without intel. It was dumb and they knew it (there wasn't even agreement in the party that they should kill the twigs), but they wanted to do something impulsive and they had fun with. And they've thanked me many times for making sure it came back to haunt them, because [i]that's[/i] the kind of verisimilitude that they really appreciate. Well, of course not. They didn't bother to find out. Here's the thing, though. I did not provide details that would explain or justify my DMing decisions in that story [i]because they were not relevant[/i]. For some reason, you have been filling in those gaps with fairly inaccurate assumptions based on some unfounded perception that that story should be taken as some sort of treatise on how to DM. It was neither intended, nor implied to be. I already have a thread to point to for that, when I feel someone actually could use my veteran advice. Also, I don't know what catastrophe you think I narrowly avoided through "a bit of luck and the grace of some rather understanding players." At worst, they would say, "this makes no sense," which an experienced DM (which I was, even back then) would not need luck to allieviate. Hell, a simple "You're right. Maybe you'd better find out what happened to leave them so defenseless" leads to more adventure. Which is a win. Thank you, and no worries. My reply to Celebrim applies here, as well, so I'll repost it: Here's the thing, though. I did not provide details that would explain or justify my DMing decisions in that story [i]because they were not relevant[/i]. For some reason, you have been filling in those gaps with fairly inaccurate assumptions based on some unfounded perception that that story should be taken as some sort of treatise on how to DM. It was neither intended, nor implied to be. I already have a thread to point to for that, when I feel someone actually could use my veteran advice. So, do you have any somewhat related stories to tell? [/QUOTE]
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