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Dumbest rpg idea ever?
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<blockquote data-quote="aramis erak" data-source="post: 8818779" data-attributes="member: 6779310"><p>Well, know you know at least 7 existed, because I and 4 players did so, and BillD used "we" and wasn't part of my group.</p><p></p><p>We only did so once... but then again, my group only played V&V twice. </p><p></p><p>FASA didn't have to work too hard - the franchise wasn't really that valued at the time. TWOK was just releasing, TMP had outperformed the expectations of the critics, but underperformed the execs expectations; there was no TNG in the works, Phase II had been cannibalized into TMP, Shatner and Nimoy were threatening not to come back... It was a perfect time to get the license. RPGing wasn't expected to bring a lot of money, and the ST boardgame rights weren't consolidated, so none of the deals was terribly expensive from a studio perspective. Any "we can probably make a profit" attempts, especially since the RPG interest before was scared off by the requests in 1978... </p><p></p><p>They helped build momentum for/with ST III, as well. It was only later, after ST III and IV (TSFS and TVH) that Paramount started looking to turn the screws... but FASA's deal, much like the 1986 Star Wars deal for WEG, was a super sweet deal... at the perfect time.</p><p></p><p>Also: they were not exclusive licensees on the board game side; I suspect the same was true of the RPG side. That alone drops the costs. Not that anyone else was challenging for the first octave... and that was an even cheaper license via a back door route...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8818779, member: 6779310"] Well, know you know at least 7 existed, because I and 4 players did so, and BillD used "we" and wasn't part of my group. We only did so once... but then again, my group only played V&V twice. FASA didn't have to work too hard - the franchise wasn't really that valued at the time. TWOK was just releasing, TMP had outperformed the expectations of the critics, but underperformed the execs expectations; there was no TNG in the works, Phase II had been cannibalized into TMP, Shatner and Nimoy were threatening not to come back... It was a perfect time to get the license. RPGing wasn't expected to bring a lot of money, and the ST boardgame rights weren't consolidated, so none of the deals was terribly expensive from a studio perspective. Any "we can probably make a profit" attempts, especially since the RPG interest before was scared off by the requests in 1978... They helped build momentum for/with ST III, as well. It was only later, after ST III and IV (TSFS and TVH) that Paramount started looking to turn the screws... but FASA's deal, much like the 1986 Star Wars deal for WEG, was a super sweet deal... at the perfect time. Also: they were not exclusive licensees on the board game side; I suspect the same was true of the RPG side. That alone drops the costs. Not that anyone else was challenging for the first octave... and that was an even cheaper license via a back door route... [/QUOTE]
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