Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
dumbest thing a character has survived
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hypersmurf" data-source="post: 1595229" data-attributes="member: 1656"><p>First level party, assaulting a keep full of hobgoblins, atop a plateau, with a watchtower overlooking the trail up the cliff.</p><p></p><p>We decided to avoid the trail, sending our best climbers up the cliff on the opposite side of the watchtower, who lowered a rope for the others.</p><p></p><p>DC 10, it was decided, to climb the rope... which meant everyone could Take 10 and climb safely, with the exception of the dwarf wizard - Str 8, no ranks in climb. He elected to wait until we were near the top of the rope, then head up the trail (with the watchtower hopefully distracted).</p><p></p><p>The ranger, rogue, and bowman reached the top first, and unfortunately were spotted from the watchtower (<em>really</em> unlucky Move Silently check). Trading missile fire proved an unfortunate plan - some lucky rolls on the part of the hobgoblins did a lot of damage in the first couple of rounds, and the three PCs fled behind the keep, out of view of the tower guards.</p><p></p><p>(The wizard walked around to the foot of the trail.)</p><p></p><p>The tanks, therefore, reached the top of the rope to find, not a beachhead, but a bunch of hobbos with crossbows pointed at them...</p><p></p><p>(The wizard started to climb the trail.)</p><p></p><p>The bowman was providing some covering fire from behind the keep; the ranger and rogue went in the back door, and immediately got into trouble taking on a bunch of hobbos by themselves. Once the tanks seemed to have their melee in hand, the bowman climbed through a window, intending to surprise the ranger and rogue's opponents from behind... but ran into another lot of guards by himself.</p><p></p><p>(The wizard continued to climb the trail.)</p><p></p><p>The tanks finished up the tower guards, and headed for the <em>front</em> door... running past half a dozen arrow slits in the process and getting pelted with crossbow bolts. They decided the main door was probably barred... but the wall beside it looked to have crumbled at some point, and had been replaced with packed rubble. So they elected to try and shoulder-charge their way through.</p><p></p><p>(The wizard continued to climb the trail.)</p><p></p><p>Of course, this took them more than a few rounds, and they were being shot at the whole time.</p><p></p><p>The bowman got hit with an unlucky crit, and went down; the ranger went to his rescue, and ended up on 1 hit point, trying to hold a door closed against several hobgoblins while the bowman gradually bled deeper into the negatives.</p><p></p><p>The wizard finally made it to the top of the trail... and stepped into the line of fire of all the arrowslits, got shot, and dropped unconscious. (The player's relief at finally getting to <em>do</em> something... was short-lived <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>The rogue was running away from the ogre who'd come storming out... but eventually ran out of places to run, and actually managed to solo it.</p><p></p><p>We all survived. I'm pretty sure there was some fudging (okay, a lot of fudging!) on the DM's part going on. As he commented to me later "I thought you'd pick one entrance. I didn't think you'd pick <em>all</em> of them at once! You pretty much activated every single encounter on the top level simultaneously..."</p><p></p><p>Heh. We're slightly more tactically savvy now. But we thought we played 1st level PCs pretty close to character! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1595229, member: 1656"] First level party, assaulting a keep full of hobgoblins, atop a plateau, with a watchtower overlooking the trail up the cliff. We decided to avoid the trail, sending our best climbers up the cliff on the opposite side of the watchtower, who lowered a rope for the others. DC 10, it was decided, to climb the rope... which meant everyone could Take 10 and climb safely, with the exception of the dwarf wizard - Str 8, no ranks in climb. He elected to wait until we were near the top of the rope, then head up the trail (with the watchtower hopefully distracted). The ranger, rogue, and bowman reached the top first, and unfortunately were spotted from the watchtower ([i]really[/i] unlucky Move Silently check). Trading missile fire proved an unfortunate plan - some lucky rolls on the part of the hobgoblins did a lot of damage in the first couple of rounds, and the three PCs fled behind the keep, out of view of the tower guards. (The wizard walked around to the foot of the trail.) The tanks, therefore, reached the top of the rope to find, not a beachhead, but a bunch of hobbos with crossbows pointed at them... (The wizard started to climb the trail.) The bowman was providing some covering fire from behind the keep; the ranger and rogue went in the back door, and immediately got into trouble taking on a bunch of hobbos by themselves. Once the tanks seemed to have their melee in hand, the bowman climbed through a window, intending to surprise the ranger and rogue's opponents from behind... but ran into another lot of guards by himself. (The wizard continued to climb the trail.) The tanks finished up the tower guards, and headed for the [i]front[/i] door... running past half a dozen arrow slits in the process and getting pelted with crossbow bolts. They decided the main door was probably barred... but the wall beside it looked to have crumbled at some point, and had been replaced with packed rubble. So they elected to try and shoulder-charge their way through. (The wizard continued to climb the trail.) Of course, this took them more than a few rounds, and they were being shot at the whole time. The bowman got hit with an unlucky crit, and went down; the ranger went to his rescue, and ended up on 1 hit point, trying to hold a door closed against several hobgoblins while the bowman gradually bled deeper into the negatives. The wizard finally made it to the top of the trail... and stepped into the line of fire of all the arrowslits, got shot, and dropped unconscious. (The player's relief at finally getting to [i]do[/i] something... was short-lived :) ) The rogue was running away from the ogre who'd come storming out... but eventually ran out of places to run, and actually managed to solo it. We all survived. I'm pretty sure there was some fudging (okay, a lot of fudging!) on the DM's part going on. As he commented to me later "I thought you'd pick one entrance. I didn't think you'd pick [i]all[/i] of them at once! You pretty much activated every single encounter on the top level simultaneously..." Heh. We're slightly more tactically savvy now. But we thought we played 1st level PCs pretty close to character! :) -Hyp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
dumbest thing a character has survived
Top