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Dump Stats in 4e?
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<blockquote data-quote="Cadfan" data-source="post: 3741558" data-attributes="member: 40961"><p>Strength could be less important if maneuvers are around, but it will never be unimportant because even if you get damage bonuses from level, the amount of times you hit will be a major determinant of damage output. Your expected damage output is (chance of hitting)*(average damage per hit). You can't neglect either side of that equation.</p><p></p><p>Dex will probably be just as important as it is now. Almost everyone will want a +1 or so in it, but it will be otherwise neglected if the character has access to heavy armor. Dex is the ultimate stat of middling importance.</p><p></p><p>Con will probably also be just as important as it is now. The only way con could become less important is if the Con bonus stayed about the same size, but the general hit point bonus from leveling grew, making the Con bonus smaller in a relative sense. I doubt this will happen, except maybe at level 1. Save or Die usually involves Fort saves, but if those are toned down they'll probably be Save or Take Huge Damage, which will still be hit points and therefore Con related.</p><p></p><p>If Int is used like it is in Saga, then it will be just as important for skills as it is now. Instead of bonus skill points, you will get bonus trained skills. Comes out basically the same, except that it works retroactively if you gain an Int bonus at higher levels.</p><p></p><p>Wis- I don't know what will happen here. Some people have suggested that Wis will be necessary for certain powers. My suspicion is that this is based on comments about character creation from the WOTC blogs in which a player mentions having a high Wis on his fighter so that he can take "oppy" powers. I didn't really think this was a major change, I figured it was just a wisdom score prereq for a feat. I don't know what will happen here, but if Will saves are moved to Cha, then Wis will need something new to buff its usefulness.</p><p></p><p>Cha will be important socially, as always, which means that unless its given some combat power, people will continue to use it as a dump stat. Some players intentionally ignore social skills, and those non-Cha based characters who train in them will have rank bonuses that outstrip some measily +2 cha bonus at higher levels. Good money seems to be on Cha controlling Will saves, which will make it important again.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3741558, member: 40961"] Strength could be less important if maneuvers are around, but it will never be unimportant because even if you get damage bonuses from level, the amount of times you hit will be a major determinant of damage output. Your expected damage output is (chance of hitting)*(average damage per hit). You can't neglect either side of that equation. Dex will probably be just as important as it is now. Almost everyone will want a +1 or so in it, but it will be otherwise neglected if the character has access to heavy armor. Dex is the ultimate stat of middling importance. Con will probably also be just as important as it is now. The only way con could become less important is if the Con bonus stayed about the same size, but the general hit point bonus from leveling grew, making the Con bonus smaller in a relative sense. I doubt this will happen, except maybe at level 1. Save or Die usually involves Fort saves, but if those are toned down they'll probably be Save or Take Huge Damage, which will still be hit points and therefore Con related. If Int is used like it is in Saga, then it will be just as important for skills as it is now. Instead of bonus skill points, you will get bonus trained skills. Comes out basically the same, except that it works retroactively if you gain an Int bonus at higher levels. Wis- I don't know what will happen here. Some people have suggested that Wis will be necessary for certain powers. My suspicion is that this is based on comments about character creation from the WOTC blogs in which a player mentions having a high Wis on his fighter so that he can take "oppy" powers. I didn't really think this was a major change, I figured it was just a wisdom score prereq for a feat. I don't know what will happen here, but if Will saves are moved to Cha, then Wis will need something new to buff its usefulness. Cha will be important socially, as always, which means that unless its given some combat power, people will continue to use it as a dump stat. Some players intentionally ignore social skills, and those non-Cha based characters who train in them will have rank bonuses that outstrip some measily +2 cha bonus at higher levels. Good money seems to be on Cha controlling Will saves, which will make it important again. [/QUOTE]
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