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Dundjinni adventure creation?
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<blockquote data-quote="BeerSkunk" data-source="post: 1607452" data-attributes="member: 6915"><p><strong>Dundjinni Adventure</strong></p><p></p><p>I've been playing around with Dundjinni Gold's adventure creation for a couple of weeks now. You can output your adventure data in either HTML or XML format. The default HTML output is just one, long HTML page with everything included on it. Not terribly easy to work with, imo.</p><p></p><p>The program covers just about every detail you would want to include in an adventure. I've really been impressed with it. Could the app use some more work? Yes, but it's only version 1.0. It already has a lot of features, and most of those features are implemented very well.</p><p></p><p>All of the HTML output is XSL driven. So, if you don't like the way a particular piece of information is displayed, you can just modify the XSL file. It's a really nice feature. I've been working on a custom output for my adventures that includes a tree view. You can view a sample adventure <a href="http://www.digitalsloth.com/dundjinni/htmladventures/mockdungeon/" target="_blank">here</a>.</p><p></p><p>I've only tested the above adventure with IE 6.0, so I can't be certain it will work with other browsers.</p><p></p><p>I'm currently polishing up all of the XSL files I've created. When I'm finished, I'll package them all up into a zip file that anyone can download and use.</p></blockquote><p></p>
[QUOTE="BeerSkunk, post: 1607452, member: 6915"] [b]Dundjinni Adventure[/b] I've been playing around with Dundjinni Gold's adventure creation for a couple of weeks now. You can output your adventure data in either HTML or XML format. The default HTML output is just one, long HTML page with everything included on it. Not terribly easy to work with, imo. The program covers just about every detail you would want to include in an adventure. I've really been impressed with it. Could the app use some more work? Yes, but it's only version 1.0. It already has a lot of features, and most of those features are implemented very well. All of the HTML output is XSL driven. So, if you don't like the way a particular piece of information is displayed, you can just modify the XSL file. It's a really nice feature. I've been working on a custom output for my adventures that includes a tree view. You can view a sample adventure [URL=http://www.digitalsloth.com/dundjinni/htmladventures/mockdungeon/]here[/URL]. I've only tested the above adventure with IE 6.0, so I can't be certain it will work with other browsers. I'm currently polishing up all of the XSL files I've created. When I'm finished, I'll package them all up into a zip file that anyone can download and use. [/QUOTE]
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