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Dundjinni - any good?
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<blockquote data-quote="Steel_Wind" data-source="post: 1747795" data-attributes="member: 20741"><p>(Hi Jupp! ltns...)</p><p></p><p>I bought Dundjinni Platinum and the overland map expansion a lil over a month ago.</p><p></p><p>On reflection, I don't think it's worth the money. Here's why:</p><p></p><p><strong>1 - Too long in use to get quality results and artistic talent IS required:</strong> There are some nice Dundjinni maps out there. But that said, the time it takes to do those with this program is NOT small. There are still 3-5 hours involved in getting a decent map and this program will not suddenly turn you into a better artist. Do not go into this thinking it will - it will not.</p><p></p><p>There are alternatives and possible methods of developing a mapping program which DO allow you to be a better artist than you are. This program does not take advantage of those methods. Do not kid yourself.</p><p></p><p><strong>2 - Limited Textures samples:</strong> This is a major knock on the program. I am used to working with a HORDE of textures in NWN modding and there is a really limited number of textures here - even with all the extra add-ons (which I have). The upshot is, all your maps will start to look the same VERY quickly unless you start to custom texture download like a fiend. There are some ok community textures, but the method of downloading and saving all these community textures and objects is a PITA.</p><p></p><p>This needs improvement in a major way.</p><p></p><p><strong>3 - Speed is brutal:</strong> In a complex map, as Jupp said the screen redraws are NASTY. I think this is due to Java in part - and also because I expect these textures are not running in compressed mode. The whys may be up for debate, but the result is not: NASTY speed hits on complex maps which really slows down creation. I run a leading edge (though not bleeding edge) system. So I am experiencing unacceptable screen redraw speeds on a AMD 3000 with 2 gigs of 400 RAM and a GeF5800 card. I am not complaining over speed due to my rig - I am complaining over their code.</p><p></p><p>As a result of my experiences with Dundjinni, while I don't feel RIPPED OFF, if I had it to do over gain - at that price - I would not have purchased the product. At half the price - maybe. But there is simply not enough meat there to justify that sticker shock.</p><p></p><p>It's not a poor product, but it has a lot of limitations which, in the end, do not justify the price tag. That's my opinion - YMMV.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 1747795, member: 20741"] (Hi Jupp! ltns...) I bought Dundjinni Platinum and the overland map expansion a lil over a month ago. On reflection, I don't think it's worth the money. Here's why: [b]1 - Too long in use to get quality results and artistic talent IS required:[/b] There are some nice Dundjinni maps out there. But that said, the time it takes to do those with this program is NOT small. There are still 3-5 hours involved in getting a decent map and this program will not suddenly turn you into a better artist. Do not go into this thinking it will - it will not. There are alternatives and possible methods of developing a mapping program which DO allow you to be a better artist than you are. This program does not take advantage of those methods. Do not kid yourself. [b]2 - Limited Textures samples:[/b] This is a major knock on the program. I am used to working with a HORDE of textures in NWN modding and there is a really limited number of textures here - even with all the extra add-ons (which I have). The upshot is, all your maps will start to look the same VERY quickly unless you start to custom texture download like a fiend. There are some ok community textures, but the method of downloading and saving all these community textures and objects is a PITA. This needs improvement in a major way. [b]3 - Speed is brutal:[/b] In a complex map, as Jupp said the screen redraws are NASTY. I think this is due to Java in part - and also because I expect these textures are not running in compressed mode. The whys may be up for debate, but the result is not: NASTY speed hits on complex maps which really slows down creation. I run a leading edge (though not bleeding edge) system. So I am experiencing unacceptable screen redraw speeds on a AMD 3000 with 2 gigs of 400 RAM and a GeF5800 card. I am not complaining over speed due to my rig - I am complaining over their code. As a result of my experiences with Dundjinni, while I don't feel RIPPED OFF, if I had it to do over gain - at that price - I would not have purchased the product. At half the price - maybe. But there is simply not enough meat there to justify that sticker shock. It's not a poor product, but it has a lot of limitations which, in the end, do not justify the price tag. That's my opinion - YMMV. [/QUOTE]
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