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Dundjinni Anyone?
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<blockquote data-quote="nyrfherdr" data-source="post: 1600658" data-attributes="member: 3394"><p>I've started and stopped posting a reply to this thread like 10 times.</p><p></p><p>Anyway: Here are my thoughts from a happy user of the software.</p><p></p><p>Pluses:</p><p>* The software is object based. You can select and move objects at will on the map. (Now not all art is an object. Some art become part of the background, but it is easy to distinguish)</p><p>* You can print a map as a handout or for the DM. You define what prints. If you don't want the objects, secret doors, etc to print, they won't.</p><p>* You can print the map at Tactical scale. This is a 'battle map'. You can choose what you want to print at Tactical scale, so if you only want the 'main room of the BBEG' that's what you can print.</p><p>* The software is an ADVENTURE writing tool. You put D&D stats on the objects... Doors, Pits, Traps, Monsters, Characters. You can print the adventure with the rooms keyed with all of the objects associated with each room.... Basically a quick way to write your own adventures.</p><p>* There are lots of art packs and d20 stat packs included in the Platinum edition. There is a lot of free art and any PNG you have becomes art you can use in the software.</p><p>* It is quick and easy. I created a map from a scribbled note, added stats and printed an adventure in the same time it would have taken by hand, but it was really nice to look at and organized in a neat fashion with appropriate stats included.</p><p>* If you have Character or monster stats in XML format from eTools you can import them into Dundjinni.</p><p></p><p>CONS</p><p>* This is a tactical scale mapping software at the moment. You can't do cities or geographical areas yet. A new art pack is under construction to give you that.</p><p>* The tool bar cannot currently be anchored and sometimes gets in the way.</p><p>* This will be a con for some people: It is not designed for online play. It is for Pen&Paper gaming. This is not a con for me.</p><p>* The software is resource intensive on the computer. Sometimes a render will take a few moments.</p><p>* You can't create default D&D stats for doors, pits and traps. You have to create one in a map, then copy and paste it. Not a big deal to me, but may be to some people.</p><p></p><p></p><p>I find the software creates beautiful maps in short order. I can add my D&D information to the map quickly and easily and print the adventure for use in my evenings game. I can print player handouts and tactical maps for important rooms or for everything if I choose to. </p><p></p><p>I found the software to be a great value and because I can't create my own art files, will happily spend money on art packs to fill out my collection.</p><p>I guess I understand the people who prefer not to spend money on that, so don't feel that you have to.</p><p></p><p>I wanted to provide a counter opinion.</p><p>Game on!</p><p>Nyrfherdr</p></blockquote><p></p>
[QUOTE="nyrfherdr, post: 1600658, member: 3394"] I've started and stopped posting a reply to this thread like 10 times. Anyway: Here are my thoughts from a happy user of the software. Pluses: * The software is object based. You can select and move objects at will on the map. (Now not all art is an object. Some art become part of the background, but it is easy to distinguish) * You can print a map as a handout or for the DM. You define what prints. If you don't want the objects, secret doors, etc to print, they won't. * You can print the map at Tactical scale. This is a 'battle map'. You can choose what you want to print at Tactical scale, so if you only want the 'main room of the BBEG' that's what you can print. * The software is an ADVENTURE writing tool. You put D&D stats on the objects... Doors, Pits, Traps, Monsters, Characters. You can print the adventure with the rooms keyed with all of the objects associated with each room.... Basically a quick way to write your own adventures. * There are lots of art packs and d20 stat packs included in the Platinum edition. There is a lot of free art and any PNG you have becomes art you can use in the software. * It is quick and easy. I created a map from a scribbled note, added stats and printed an adventure in the same time it would have taken by hand, but it was really nice to look at and organized in a neat fashion with appropriate stats included. * If you have Character or monster stats in XML format from eTools you can import them into Dundjinni. CONS * This is a tactical scale mapping software at the moment. You can't do cities or geographical areas yet. A new art pack is under construction to give you that. * The tool bar cannot currently be anchored and sometimes gets in the way. * This will be a con for some people: It is not designed for online play. It is for Pen&Paper gaming. This is not a con for me. * The software is resource intensive on the computer. Sometimes a render will take a few moments. * You can't create default D&D stats for doors, pits and traps. You have to create one in a map, then copy and paste it. Not a big deal to me, but may be to some people. I find the software creates beautiful maps in short order. I can add my D&D information to the map quickly and easily and print the adventure for use in my evenings game. I can print player handouts and tactical maps for important rooms or for everything if I choose to. I found the software to be a great value and because I can't create my own art files, will happily spend money on art packs to fill out my collection. I guess I understand the people who prefer not to spend money on that, so don't feel that you have to. I wanted to provide a counter opinion. Game on! Nyrfherdr [/QUOTE]
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