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Dundjinni or wait for D&D Insider?
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<blockquote data-quote="Jan van Leyden" data-source="post: 4427346" data-attributes="member: 20307"><p>Apart from availbility, there might be another fundamental question: Do you want to create cool, good-looking maps with lots of details or are plainer maps concentrating on the information relevant for the gameplay sufficient?</p><p></p><p>If you look at the Dndjinni forums and the user-created maps shown there, you see real pieces of art, fit to be used in a professional product. But you'll have to invest time in each of those maps, even if you are a talented guy and have mastered the learning curve of the tool.</p><p></p><p>WotC's offer - if it really is published at some point in the future <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /> <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> - will probably allow you to produce decent looking maps without so many possible variations in a short amount of time.</p><p></p><p>If plain maps are okay with you, you might also go the dummy way. Use a drawing program like CorelDraw or OpenOffice Draw, set up a 1-inch grid, draw your rooms, use a simple fill for the floor, and add several objects (rectangles, circles) for items like furniture. Ugly as the graphics of a 1980s Atari video game, but ready in 10 minutes. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> It only looks a little better than a battlemap drawn by hand, but meets the goal of being prepared beforehand.</p><p></p><p>Note: My Artistry skill bonus is at about -20. If you have invested skill points and maybe a feat into Artistry, your results will no doubt be better looking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Huldvoll</p><p></p><p>Jan van Leyden</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 4427346, member: 20307"] Apart from availbility, there might be another fundamental question: Do you want to create cool, good-looking maps with lots of details or are plainer maps concentrating on the information relevant for the gameplay sufficient? If you look at the Dndjinni forums and the user-created maps shown there, you see real pieces of art, fit to be used in a professional product. But you'll have to invest time in each of those maps, even if you are a talented guy and have mastered the learning curve of the tool. WotC's offer - if it really is published at some point in the future :angel: :devil: - will probably allow you to produce decent looking maps without so many possible variations in a short amount of time. If plain maps are okay with you, you might also go the dummy way. Use a drawing program like CorelDraw or OpenOffice Draw, set up a 1-inch grid, draw your rooms, use a simple fill for the floor, and add several objects (rectangles, circles) for items like furniture. Ugly as the graphics of a 1980s Atari video game, but ready in 10 minutes. :heh: It only looks a little better than a battlemap drawn by hand, but meets the goal of being prepared beforehand. Note: My Artistry skill bonus is at about -20. If you have invested skill points and maybe a feat into Artistry, your results will no doubt be better looking. :cool: Huldvoll Jan van Leyden [/QUOTE]
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