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DunDraCon- my experience, need feed back
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<blockquote data-quote="IronWolf" data-source="post: 2053963" data-attributes="member: 21076"><p>Like Crothian said, the con games are hit and miss. Sometimes you will get a good one and others the players at the table just don't mesh. I am relatively new to the convetion scene, hit Origins and GenCon last year and will be doing the same this year, but here is what I have noticed/heard.</p><p></p><p>Last year a buddy and I played an RPGA game, Legacy of the Green Regent at GenCon. We both had a great time, had a great table of players who all got along and worked well as a team. No one knew everybody at the table, but I of course knew my buddy and there was another pair there that knew each other, maybe that helped with the teamwork a bit. In any event it was a great time.</p><p></p><p>However, from Green-Regent mailing lists I know that particular module was not so fun for everyone. In some cases it was that the players just didn't mesh and in others it was that the DM didn't run the game as well as they would have liked.</p><p></p><p>Just an example of how hit and miss it can be at a convention. We plan on hitting many games this year at the Cons, but we know to head into it open minded knowing the game could either be great or more like some of your misses. I guess you just have to roll with the punches at the Cons....</p></blockquote><p></p>
[QUOTE="IronWolf, post: 2053963, member: 21076"] Like Crothian said, the con games are hit and miss. Sometimes you will get a good one and others the players at the table just don't mesh. I am relatively new to the convetion scene, hit Origins and GenCon last year and will be doing the same this year, but here is what I have noticed/heard. Last year a buddy and I played an RPGA game, Legacy of the Green Regent at GenCon. We both had a great time, had a great table of players who all got along and worked well as a team. No one knew everybody at the table, but I of course knew my buddy and there was another pair there that knew each other, maybe that helped with the teamwork a bit. In any event it was a great time. However, from Green-Regent mailing lists I know that particular module was not so fun for everyone. In some cases it was that the players just didn't mesh and in others it was that the DM didn't run the game as well as they would have liked. Just an example of how hit and miss it can be at a convention. We plan on hitting many games this year at the Cons, but we know to head into it open minded knowing the game could either be great or more like some of your misses. I guess you just have to roll with the punches at the Cons.... [/QUOTE]
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