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Dungeon #100: Beast of Burden
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<blockquote data-quote="Silver Moon" data-source="post: 1212644" data-attributes="member: 8530"><p>Thank you both for the advice. I think I'll have it that the helm is still fully functional, but there is a hairline crack where the hammer hit that will make it more easily susceptible to damage if a second opportunity appears. The first Story Hour chapter from last week is now up, I'll try to get another one written this weekend. Last week's battle was primarily with the Githyanki who I tossed in, that are now out of the module, so it will ineresting to see where things go from here. </p><p></p><p>As to your Tree Token question, a game I was running over 20 years ago came to an abrupt end when the party used this same item while in a basement of an enemy temple, causing the building to collapse. In your case I would have allowed it to grow in the Kadtanach's stomache, but would have also had the creature's stomach enzimes begin to break it down. It would have stopped and reacted as you did, but unless the stomach walls were actually punctured, I would have had it on the move again in another 2d4 hours. </p><p></p><p>And if you read the story hour you'll see that the players are NOT doing well with traveling on the creature as it is moving. Last week a player lost her temper over the 5th level monk slipping, stating that I wasn't giving the players a chance (In reality, there was only a 1 in 20 chance of that character slipping, but that is what he rolled.) They have now gotten smarter and are better using a Rope of Climbing to get around more safely. Things are about to shake up a bit more until the Hound Archon gets the helm onto somebody again.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 1212644, member: 8530"] Thank you both for the advice. I think I'll have it that the helm is still fully functional, but there is a hairline crack where the hammer hit that will make it more easily susceptible to damage if a second opportunity appears. The first Story Hour chapter from last week is now up, I'll try to get another one written this weekend. Last week's battle was primarily with the Githyanki who I tossed in, that are now out of the module, so it will ineresting to see where things go from here. As to your Tree Token question, a game I was running over 20 years ago came to an abrupt end when the party used this same item while in a basement of an enemy temple, causing the building to collapse. In your case I would have allowed it to grow in the Kadtanach's stomache, but would have also had the creature's stomach enzimes begin to break it down. It would have stopped and reacted as you did, but unless the stomach walls were actually punctured, I would have had it on the move again in another 2d4 hours. And if you read the story hour you'll see that the players are NOT doing well with traveling on the creature as it is moving. Last week a player lost her temper over the 5th level monk slipping, stating that I wasn't giving the players a chance (In reality, there was only a 1 in 20 chance of that character slipping, but that is what he rolled.) They have now gotten smarter and are better using a Rope of Climbing to get around more safely. Things are about to shake up a bit more until the Hound Archon gets the helm onto somebody again. [/QUOTE]
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Dungeon #100: Beast of Burden
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