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Dungeon #100: Beast of Burden
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<blockquote data-quote="AuraSeer" data-source="post: 993052" data-attributes="member: 1331"><p>I only read through the adventure, but it seems to me that a few common situations could lead to easy PC deaths.</p><p></p><p>If the party gets spotted on the ground, whether through a scout's botched Hide check or a faulty plan, they're in for a world of hurt. Cue a ton of arrows, some spells, the webs, and the stoning attack. (That last can be very nasty, even though they'll know about it ahead of time, because there's no easy way to defend.)</p><p></p><p>The "smears" should have a much higher CR, because in their placement they're nearly save-or-die. A couple of low rolls will lead to a long fall, and it'll be extremely hard to recover the body for a <em>raise</em>.</p><p></p><p>Smart defenders will make use of the Bull Rush maneuver in appropriate areas. It'd be a good tactic for PCs too, but the defenders are more numerous, and thus have more opportunity to come up with that lucky roll. Wheeeee thud.</p><p></p><p>[Edited to add]</p><p>Mind you, I'm not saying that you should try for PC deaths. I'm saying that you should impress upon them the danger of the situation, and the precariousness of their position. One or two stupid player decisions could precipitate a TPK.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 993052, member: 1331"] I only read through the adventure, but it seems to me that a few common situations could lead to easy PC deaths. If the party gets spotted on the ground, whether through a scout's botched Hide check or a faulty plan, they're in for a world of hurt. Cue a ton of arrows, some spells, the webs, and the stoning attack. (That last can be very nasty, even though they'll know about it ahead of time, because there's no easy way to defend.) The "smears" should have a much higher CR, because in their placement they're nearly save-or-die. A couple of low rolls will lead to a long fall, and it'll be extremely hard to recover the body for a [i]raise[/i]. Smart defenders will make use of the Bull Rush maneuver in appropriate areas. It'd be a good tactic for PCs too, but the defenders are more numerous, and thus have more opportunity to come up with that lucky roll. Wheeeee thud. [Edited to add] Mind you, I'm not saying that you should try for PC deaths. I'm saying that you should impress upon them the danger of the situation, and the precariousness of their position. One or two stupid player decisions could precipitate a TPK. [/QUOTE]
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