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Dungeon #100: Beast of Burden
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<blockquote data-quote="Blasphemonkey" data-source="post: 993863" data-attributes="member: 13023"><p>Hi all, this is my first post, so be nice to the monkey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>S P O I L E R S - - B E W A R E ! ! !</p><p></p><p>I've read through the adventure very thoroughly and am just now</p><p>doing prep work on it (I do a lot of prep). Yes, the smear traps</p><p>are way nasty, and I would either lower the DC, or give them at</p><p>least an extra climb check or two to grab onto something on the</p><p>way down. The alarm and Evard's Black Tentacle traps (which</p><p>also sound an alarm) can bring many arrows from nearby gnolls</p><p>raining on their heads also. That's one thing to keep in mind,</p><p>where are all the nearby gnolls? If they trip one of those alarms</p><p>(and they probably will), you'll have to determine where all the</p><p>range attacks will come from, and how many? And will they</p><p>sound an alarm also, alerting other gnolls? If the party is not</p><p>careful, they could have the entire fortress breathing down</p><p>their neck!</p><p></p><p>One thing I found missing from the module: Area 5, Gnu-Dalcom's</p><p>Pod is not on any of the maps. Gotta add that in somewhere, I</p><p>suppose off of Area 3, the higher deck?</p><p></p><p>I'm bringing in the "dual wyvern option" for scaling the</p><p>adventure. I have a party of 7 six-level characters, and one is</p><p>a tiefling with bat wings. So he flies up to scout the fortress.</p><p>"Oh hello, a wyvern, I'll kill it. Oops, another one. Hellllp!"</p><p></p><p>I'm going to add a lot of cool rp scenarios to start things off,</p><p>mainly with the survivors from Szaphdra's Rest. My favorite is</p><p>that once they see my cleric heal somebody, they're all going to</p><p>pile on him, scratching and clawing, dragging him down. "Heal</p><p>me! Help me next!" Add in some mostly meaningless subdual</p><p>damage for effect and I'll have one perplexed cleric. Heheh!!!</p><p></p><p>I'm still doing my prep, so I'll let you know what else comes to</p><p>mind. Please, d12, when you run this mod, give us a rundown</p><p>of how it goes. I'll so the same.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Blasphemonkey, post: 993863, member: 13023"] Hi all, this is my first post, so be nice to the monkey! :) S P O I L E R S - - B E W A R E ! ! ! I've read through the adventure very thoroughly and am just now doing prep work on it (I do a lot of prep). Yes, the smear traps are way nasty, and I would either lower the DC, or give them at least an extra climb check or two to grab onto something on the way down. The alarm and Evard's Black Tentacle traps (which also sound an alarm) can bring many arrows from nearby gnolls raining on their heads also. That's one thing to keep in mind, where are all the nearby gnolls? If they trip one of those alarms (and they probably will), you'll have to determine where all the range attacks will come from, and how many? And will they sound an alarm also, alerting other gnolls? If the party is not careful, they could have the entire fortress breathing down their neck! One thing I found missing from the module: Area 5, Gnu-Dalcom's Pod is not on any of the maps. Gotta add that in somewhere, I suppose off of Area 3, the higher deck? I'm bringing in the "dual wyvern option" for scaling the adventure. I have a party of 7 six-level characters, and one is a tiefling with bat wings. So he flies up to scout the fortress. "Oh hello, a wyvern, I'll kill it. Oops, another one. Hellllp!" I'm going to add a lot of cool rp scenarios to start things off, mainly with the survivors from Szaphdra's Rest. My favorite is that once they see my cleric heal somebody, they're all going to pile on him, scratching and clawing, dragging him down. "Heal me! Help me next!" Add in some mostly meaningless subdual damage for effect and I'll have one perplexed cleric. Heheh!!! I'm still doing my prep, so I'll let you know what else comes to mind. Please, d12, when you run this mod, give us a rundown of how it goes. I'll so the same. Cheers! [/QUOTE]
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Dungeon #100: Beast of Burden
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