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Dungeon #107/Polyhedron #166
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<blockquote data-quote="tmaaas" data-source="post: 1307445" data-attributes="member: 6481"><p>Well, I just received Dungeon #107, and haven’t seen any other posts about it. So either I’m the first one, or really behind.</p><p></p><p>But just in case, here’s whats in it:</p><p></p><p>-----</p><p></p><p><u>Mellorn Hospitality</u> by Russell Brown.</p><p>A wilderness/dungeon adventure for levels 6-10. 17 pages.</p><p></p><p>“Every seven years, the elven village of Mellorell hosts the Festival of Life, an opportunity to trade, shop, and celebrate with the folk of nearby lands. But a dark secret that could cost the life of fairgoers draws the heroes into a plot that leads all the way to Hades.”</p><p></p><p>-----</p><p></p><p><u>Test of the Smocking Eye</u> (Adventure Path!) by David Noonan.</p><p>A planar adventure for levels 6-10. 31 pages.</p><p></p><p>The Shackled City Adventure Path continues! The Cagewights continue their manipulations of the city of Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens.</p><p></p><p>-----</p><p></p><p><strong>Maps of Mystery:</strong></p><p><u>Cyromancer’s Icicle Tower</u> by Christopher West.</p><p><u>Chasm Crossing</u>.</p><p></p><p>-----</p><p></p><p><strong>Critical Threats:</strong></p><p><u>Evard, Debased Information Broker</u> (World of Greyhawk).</p><p></p><p></p><p><strong>Comics:</strong></p><p><u>Downer</u></p><p></p><p>===============================</p><p><strong>Polyhedron #166</strong></p><p>===============================</p><p></p><p><strong>First Watch:</strong> <u>Player’s Guide to the Wilderlands[/] by Necromancer Games/Sword & Sorcery Studies.</u></p><p><u></u></p><p><u><strong>RPGA News</strong></u></p><p><u></u></p><p><u><strong>Global Positioning:</strong> <u>Public High School</u> by Christopher West.</u></p><p><u></u></p><p><u>-----</u></p><p><u></u></p><p><u><u>Dead Man’s Quest</u> by Graeme Davis.</u></p><p><u>A Freeport (D&D) adventure for 1st level characters. 19 pages.</u></p><p><u></u></p><p><u>Living pirates are a common enough hazard around the islands known as the Serpent’s Teeth. A dead one is even more trouble—especially when his treasure has been stolen.</u></p><p><u></u></p><p><u>Looks like there are effectively three adventures in “Dungeon” this issue. It’s pretty, though. Nice layout and art.</u></p><p><u></u></p><p><u>-----</u></p><p><u></u></p><p><u><u>Monster Hunting the Department-7 Way</u> by Rich Redman.</u></p><p><u>10 pages.</u></p><p><u></u></p><p><u><em>D20 Modern</em> and <em>Urban Arcana</em> heroes will want to consult this handy guide to dealing with Shadow expressions.</u></p></blockquote><p></p>
[QUOTE="tmaaas, post: 1307445, member: 6481"] Well, I just received Dungeon #107, and haven’t seen any other posts about it. So either I’m the first one, or really behind. But just in case, here’s whats in it: ----- [U]Mellorn Hospitality[/U] by Russell Brown. A wilderness/dungeon adventure for levels 6-10. 17 pages. “Every seven years, the elven village of Mellorell hosts the Festival of Life, an opportunity to trade, shop, and celebrate with the folk of nearby lands. But a dark secret that could cost the life of fairgoers draws the heroes into a plot that leads all the way to Hades.” ----- [U]Test of the Smocking Eye[/U] (Adventure Path!) by David Noonan. A planar adventure for levels 6-10. 31 pages. The Shackled City Adventure Path continues! The Cagewights continue their manipulations of the city of Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens. ----- [B]Maps of Mystery:[/B] [U]Cyromancer’s Icicle Tower[/U] by Christopher West. [U]Chasm Crossing[/U]. ----- [B]Critical Threats:[/B] [U]Evard, Debased Information Broker[/U] (World of Greyhawk). [B]Comics:[/B] [U]Downer[/U] =============================== [B]Polyhedron #166[/B] =============================== [B]First Watch:[/B] [U]Player’s Guide to the Wilderlands[/] by Necromancer Games/Sword & Sorcery Studies. [B]RPGA News[/B] [B]Global Positioning:[/B] [U]Public High School[/U] by Christopher West. ----- [U]Dead Man’s Quest[/U] by Graeme Davis. A Freeport (D&D) adventure for 1st level characters. 19 pages. Living pirates are a common enough hazard around the islands known as the Serpent’s Teeth. A dead one is even more trouble—especially when his treasure has been stolen. Looks like there are effectively three adventures in “Dungeon” this issue. It’s pretty, though. Nice layout and art. ----- [U]Monster Hunting the Department-7 Way[/U] by Rich Redman. 10 pages. [I]D20 Modern[/I] and [I]Urban Arcana[/I] heroes will want to consult this handy guide to dealing with Shadow expressions.[/U] [/QUOTE]
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