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Dungeon #110
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<blockquote data-quote="Conaill" data-source="post: 1808030" data-attributes="member: 1264"><p>Let's see... hill giants... Int 6, often Chaotic Evil, outnumber the party 4-to-2...</p><p></p><p>suuuure, they'll stick to the bargain, right? <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Sounds like it may be time for the giants to put the smack down on the PC's. Preferably somewhere there will be collateral damage to the village, so the villagers will be forced to back up the party (just to avoid getting a TPK). </p><p></p><p>Then again, you said you wanted to avoid a hack-and-slash adventure, the party hasn't really had to deal with the bees yet, and the vintner-sheriff motif hasn't really been touched upon. The latter one seems a little "tacked on" to me, so you may just want to remove it altogether (presumably the party has not found any conclusive evidence of the murder yet, so you can still change that part of the story. </p><p></p><p>How about this for a less hack-and-slash option: Let's say the hill giants manage to sic the bees on the village (where the heroes are presumably staying). Could be something as simple as one of the giants throwing a boulder at the hive, running through the village with the bees in persuit, then jumping in the river while the bees raise havoc in the village. Naturally, the mayor and townspeople are not going to be happy with how the PC's have riled up the giants against them...</p><p></p><p>One other approach to planning this adventure is to ask yourself what would be some satisfactory solutions to this dilemma. Killing the hill giants is one option, but probably one you want to de-emphasize because it's the obvious hack&slash thing to do. Relocating the bees to another location which is equally convenient for the giants would be a better solution. You can probably think of one or two more. So how could you get the party from their current predicament to the desired outcome? And how would these two non-spellcasting PCs relocate the bees to a specific location anyway?</p></blockquote><p></p>
[QUOTE="Conaill, post: 1808030, member: 1264"] Let's see... hill giants... Int 6, often Chaotic Evil, outnumber the party 4-to-2... suuuure, they'll stick to the bargain, right? :] Sounds like it may be time for the giants to put the smack down on the PC's. Preferably somewhere there will be collateral damage to the village, so the villagers will be forced to back up the party (just to avoid getting a TPK). Then again, you said you wanted to avoid a hack-and-slash adventure, the party hasn't really had to deal with the bees yet, and the vintner-sheriff motif hasn't really been touched upon. The latter one seems a little "tacked on" to me, so you may just want to remove it altogether (presumably the party has not found any conclusive evidence of the murder yet, so you can still change that part of the story. How about this for a less hack-and-slash option: Let's say the hill giants manage to sic the bees on the village (where the heroes are presumably staying). Could be something as simple as one of the giants throwing a boulder at the hive, running through the village with the bees in persuit, then jumping in the river while the bees raise havoc in the village. Naturally, the mayor and townspeople are not going to be happy with how the PC's have riled up the giants against them... One other approach to planning this adventure is to ask yourself what would be some satisfactory solutions to this dilemma. Killing the hill giants is one option, but probably one you want to de-emphasize because it's the obvious hack&slash thing to do. Relocating the bees to another location which is equally convenient for the giants would be a better solution. You can probably think of one or two more. So how could you get the party from their current predicament to the desired outcome? And how would these two non-spellcasting PCs relocate the bees to a specific location anyway? [/QUOTE]
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